danpaul88 Posted June 28, 2007 Report Share Posted June 28, 2007 The AI is more intelligent, but its still ultimately based upon the renegade AI, so there are limits to how much you can do with it... Link to comment Share on other sites More sharing options...
Guest TruYuri Posted June 28, 2007 Report Share Posted June 28, 2007 True, but I thought that the AI was beefied-up, good, clever AI. The AI, at least for the Apocalypse Tank, in it's current state, is retarded. Link to comment Share on other sites More sharing options...
danpaul88 Posted June 28, 2007 Report Share Posted June 28, 2007 It just needs some tweaking in level edit to adjust how it prioritises targets. Link to comment Share on other sites More sharing options...
Guest wadprime Posted June 29, 2007 Report Share Posted June 29, 2007 Oooo, pretty! And congrats eggman! Link to comment Share on other sites More sharing options...
Raptor29aa Posted June 29, 2007 Report Share Posted June 29, 2007 Excellent pictures, it must be cool to test drive those new tanks, although they still need textures. By the way kudos to MartynM's Boss of the month for it's the giant Robot from C&C TS firestorm expansion. Link to comment Share on other sites More sharing options...
Guest Westy543 Posted June 29, 2007 Report Share Posted June 29, 2007 And mammut, you REALLY have alot of smilys >_> :) :) ^^ :o ? :o ! . Link to comment Share on other sites More sharing options...
Guest Evil Alex Posted June 29, 2007 Report Share Posted June 29, 2007 Very good blog! Link to comment Share on other sites More sharing options...
Guest Nod Soldier(BmLlK) Posted June 29, 2007 Report Share Posted June 29, 2007 Very awesome blog... I really like what I'm seeing there!!!! Link to comment Share on other sites More sharing options...
Guest r34ch Posted June 29, 2007 Report Share Posted June 29, 2007 not to be an ass, but why don't the tracks bend around the outer lower wheels of the prism tank... VLC player ftw Link to comment Share on other sites More sharing options...
OWA Posted June 29, 2007 Author Report Share Posted June 29, 2007 Tracks need fixes. Link to comment Share on other sites More sharing options...
Guest sadukar09 Posted June 29, 2007 Report Share Posted June 29, 2007 uhh isnt the mirage tank suppose to shoot phosphorus shells that travel instantly? nice blog i wonder why i never get first post Link to comment Share on other sites More sharing options...
Guest DXR_13KE Posted June 29, 2007 Report Share Posted June 29, 2007 it would be better that the mirage tank could use the model of the most nearby tree, this way if it is in a forest of a certain kind of tree it will not appear as another tree that is in another part of the map, either that or mix the trees in the maps or randomize them, including lonely trees, so that it is more difficult to memorize the trees and easily find the mirage tank. Link to comment Share on other sites More sharing options...
Guest Herr General Posted June 29, 2007 Report Share Posted June 29, 2007 (ow, so many new testers for AR now) I VOLUNTEER TO ADD TO THE TESTERS!!! hehe Link to comment Share on other sites More sharing options...
danpaul88 Posted June 29, 2007 Report Share Posted June 29, 2007 either that or mix the trees in the maps or randomize them, including lonely trees, so that it is more difficult to memorize the trees and easily find the mirage tank. Stop spying on our ideas! This is actually something we were intending to do anyway, as it becomes too easy to remember where trees are otherwise. The mirage tank will have a random selection of 3 disguises per map (assigned in the parameters of the game controller for that map) which fit in with the themes for that map, and they are not technically limited to trees Link to comment Share on other sites More sharing options...
Guest DXR_13KE Posted June 29, 2007 Report Share Posted June 29, 2007 danpaul88 i are a bucket of ideas... at least sometimes Link to comment Share on other sites More sharing options...
Guest Herr General Posted June 30, 2007 Report Share Posted June 30, 2007 I'm a bucket of nukes. Link to comment Share on other sites More sharing options...
Guest Zarconium Posted July 2, 2007 Report Share Posted July 2, 2007 So the Mirage Tank can disguise as a rock depending on the environment? Link to comment Share on other sites More sharing options...
OWA Posted July 2, 2007 Author Report Share Posted July 2, 2007 So the Mirage Tank can disguise as a rock depending on the environment? Hopefully. Link to comment Share on other sites More sharing options...
Guest cncra2 Posted July 2, 2007 Report Share Posted July 2, 2007 lol Attack Of The Stones btw what sice would the mirage tank be as a stone? Link to comment Share on other sites More sharing options...
danpaul88 Posted July 2, 2007 Report Share Posted July 2, 2007 Yes, the mirage tank can be disguised as a rock. In fact, with the latest changes it can technically be disguised as ANY preset in the preset tree.... so theoretically it could disguise itself as a building interior... although I don't think they would be very stealthy Also, the size of the disguise has no effect on what you can actually shoot at, even if the mirage is disguised as a pebble 1/100 of the size of the tank, you will still damage the tank by shooting where it *actually* is (Since its a mirage and NOT really changing shape). Also, shooting the tank will bring it out of mirage mode (even when shot by a unit on the same team.... worth of a !n00b if someone deliberately reveals your tank to the enemy of course... ) Link to comment Share on other sites More sharing options...
Guest Allie29 Posted July 2, 2007 Report Share Posted July 2, 2007 I'm assuming when it disguises itself, it will be a sort of "stealth" effect? (aka the target box wont come up.) Link to comment Share on other sites More sharing options...
cfehunter Posted July 2, 2007 Report Share Posted July 2, 2007 yeah, having the target box would kind of ruin it so those wont be appearing on the disguised mirage. Link to comment Share on other sites More sharing options...
Guest cncra2 Posted July 3, 2007 Report Share Posted July 3, 2007 But in RA2 and YR the mirage tank turret doesn't move but it does in the video... Link to comment Share on other sites More sharing options...
danpaul88 Posted July 3, 2007 Report Share Posted July 3, 2007 We believe the turret not moving was an engine limitation rather than a design feature, and therefore have opted for the rotating turret. Besides, what kind of self respecting tank can't turn its turret to aim at stuff? Link to comment Share on other sites More sharing options...
OWA Posted July 3, 2007 Author Report Share Posted July 3, 2007 But in RA2 and YR the mirage tank turret doesn't move but it does in the video... Look at the cameo for the unit. Link to comment Share on other sites More sharing options...
Guest Nod Soldier(BmLlK) Posted July 5, 2007 Report Share Posted July 5, 2007 *me confused* OWA... Can't you post the pictures of this units from the RA"2 Install for reference??? I've a strange feeling that your Rhino was actually the Grizzly... Link to comment Share on other sites More sharing options...
OWA Posted July 5, 2007 Author Report Share Posted July 5, 2007 *me confused* OWA... Can't you post the pictures of this units from the RA"2 Install for reference??? I've a strange feeling that your Rhino was actually the Grizzly... Haha, even I fell for that trick. Westwood Studios/EA screwed up that particular install image. Link to comment Share on other sites More sharing options...
Guest cuddling Posted July 6, 2007 Report Share Posted July 6, 2007 How about just restricting the angles for the turrets? It'll still force the mirage tank to move to aim at the vehicle but still fireble Link to comment Share on other sites More sharing options...
OWA Posted July 6, 2007 Author Report Share Posted July 6, 2007 I'll find the other image when I get home. Link to comment Share on other sites More sharing options...
Guest cuddling Posted July 6, 2007 Report Share Posted July 6, 2007 *jaw drops* Link to comment Share on other sites More sharing options...
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