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Blog 51 (17/10/07)


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Welcome to blog 51. This is the penultimate blog before we can say that we have done a years worth of blogs on time each week. Pretty big achievement eh.

 

<h3>New Ingame Screenies</h3>

With the internal release of our new standalone test comes a plethora of new images for you to gaze upon. This is getting good guys, seriously. Lets get the ball rolling with GI sandbag skittles! (bugged)

 

Shittles.jpg

ScreenShot04-2.pngScreenShot05-2.png

ScreenShot06-1.pngScreenShot07-1.png

ScreenShot08-1.pngScreenShot09-1.png

 

<h3>Modelling updates from Ric</h3>

Ric recently found an old render of his which he posted up in the staff forums. This goes incredibly well with last week's Soviet Base. Take a peek below.

 

allbase01.jpg

(Note: Buildings are not final)

He has also done a bit of work on the Harrier which is shaping together quite nicely.

 

<h3>Team News</h3>

College is tough.

 

Also as 'new staff' is the magnificent sloth4urluv -- of reborn (the mod) building fame - he'll be helping out with a few structures for both mods, which is fantastic due to his excellent ability to make leet things. And trust me, he's a fast working sloth. :D

 

Chronojam is at Venompawz's place. Everyone give them a big "awww :3". Their relationship is incredibly strong and I reckon they were made for each other.

 

dtrngd is working on some maps for next week also he has organised for something cool to be produced. This utilizes the skills of drunkill, chevy787 and himself :)

 

Next week will mark a year of blogs, I'm off all week so we'll have some celebrations going on in the latter part of the week :)

 

<h3>Community Support and News</h3>

This is may be a regular fixture from now on. Basically this is the place where you can request to get your mod some limelight and it's also a place where I can stick a little bit of external Renegade mod news. So lets get the ball rolling.

 

Staude is working on a Renegade to Tiberian Dawn Conversion, RoA, which can be found at http://roa.MP-Gaming.com He spires to prevail where the others all have failed. If you ever want to see TD brought back into Renegade, take a look.

 

Be sure to check out Merovingian and Mathk1ll over at http://scudstorm.com as they have got the rights to the old mods, Scud Storm and Renegade: A New Hope. C&C Generals and Star Wars based mods for Renegade.

 

Metal Gear Renegade may appear sometime :)

 

<h3>End</h3>

Next week will be epic so we'll see you then :)

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nice blog, but the patriot missiles seem a little too big on the missile pod part and too small on the supports and controller, and just seems unproportional and too big compared to the other buildings.

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nice blog, but the patriot missiles seem a little too big on the missile pod part and too small on the supports and controller, and just seems unproportional and too big compared to the other buildings.

 

Please read :\

 

(Note: Buildings are not final)

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Guest =NX=VinGummi2

I do know yes those are not final, but when you even shows WIP you can't say we mustn't give you feedback(well you can, but don't expect it to be obeyed :p ), so I say something, about the patriots too. Wasn't the launcher part more "boxy" in RA2 really I don't think those reminds me much about their RA2 counterpart

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I do know yes those are not final, but when you even shows WIP you can't say we mustn't give you feedback(well you can, but don't expect it to be obeyed :p ), so I say something, about the patriots too. Wasn't the launcher part more "boxy" in RA2 really I don't think those reminds me much about their RA2 counterpart

 

Comments on this then......

 

Patriot.jpg

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Guest deadpikle

I like that second Patriot Missle better OWA

 

Allied base render is epic win :p Almost 1 year.....=O Keep it up, I'm loving it.

 

No reference to mcdonald's intended :v

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Guest -SF-Ivan the Terrible

That allied base reminds me of a mission where soviets have to destroy einstein laboratory. Pretty sweet I must say.

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Guest Bluesummers

Awesome blog!

 

 

The metal gear mod team should talk to the MGS team for The Specialists

they made a MGS game from the HL engine and its pretty damn awesome. They could be able to help if you have any questions. Contact them on irc.gamingnode.com #MGS

 

 

 

 

I love the base, The patriot [ while looking realistic-er] still doesn't look like the Game to me =O

 

The tanks are awesome. Cant wait to see more of them.

Edited by Bluesummers
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Guest Iamrecognized

Hehehe, you used the pic of my GI Sandbag pyramid.

 

(You have no idea how long that took to make; you need a new GI for each Sandbag).

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The metal gear mod team should talk to the MGS team for The Specialists

The Metal Gear mod team is basiclly me at the moment. It a little side project that I am doing to hone my infantry rigging skills.

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Guest scarabguy

so are many pps gonna be required?? like you have a power level, each pp gives 200 points of power and certain buildings require certain amounts of power??

 

sweet penultimate blog. keep up the good work!!!

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Actually you know I was considering setting it up so that base defenses randomly go offline as you kill more and more power plants (randomly assigning each base defense to a power plant), but that depends on whether the team intends to have more than one pp per map, and maps with only one pp would still have all base defenses relying on a single power plant...

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Inquiry: Whatever happened to the AR forum theme? Is that going to show up anytime soon? I still use the Reborn theme :]

It was nearly done at one point. It's just a case of porting it.

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Guest =NX=VinGummi2

Well that second Patriot does look better yes, but still the one that was in RA2 was a box on a foot (very basically), and that which you are showing are not

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