TeamWolf Posted December 11, 2010 Report Share Posted December 11, 2010 Hello everybody, it looks like I'll be writting this blog! Sorry about the wait, we've been busy working on the latest internal Alpha. But enough of the intro, look down for the blog! <h3>Nighthawk Transport</h3> The Allied Nighthawk is turning out to look pretty awesome, Guy With a Wrench has been working hard on getting the texture just right and now with added blue! We've also got a better machine gun for it . (Click the images to make them bigger!) <h3>Allied War Factory</h3> dtrngd has started work on the Allied War Factory. You may of seen an already textured War Factory in some of our videos and think "Why are you guys remaking it?". Well that's a model that was given to us by Fobby and Sloth from their old mod. He has taken the model that Ric made for us and started to give it a going over on some places, expect interiors soon! <h3>Moddb Shouts</h3> That's right, it is that time once again and phase 2 has already started. Thanks to all of your votes we made it into the top 100 but we are going to need your help once again (sorry). Be sure to click on the big IOTY image below this text, go to Unlreleased games, Tactical Shooters and vote for Apocalypse Rising! We've always made it into the top 10 but it would be super awesome to win the title "Best Unlreleased IOTY" <a href=" http://www.indiedb.com/events/2010-indie-of-the-year-awards" title="Vote for us in the 2010 Indie of the Year Awards"><img src="http://media.indiedb.com/images/groups/1/5/4039/ioty_2010_250px.png" border="0" alt="Indie of the Year Awards" /></a> So make sure you vote for us and RA:APB on IOTY because APB are going to best released IOTY! <h3>Sounds Good!</h3> WallyWood has been working on some really cool sounds lately, but instead of me telling you about them why not just listen to them? The Nighthawk Flak Trooper Cannon Flag pole Crazy Ivan C4 placement <h3>New Map Props and Decorations</h3> To help with our easy fan mapping in LevelEdit using Heightfield mapping, Guy With a Wrench made the plants and AntonioHandsome modelled and textured the fuel can for placing in LevelEdit. These have been added to our prop library which should have a fair amount of placeable objects when Apoc Rising's LevelEdit is released. <h3>Tech Building Captured!</h3> danpaul88 has been busy making sure our tech building capturing is working 100%, here is a small video showing you how it all works. <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=WjXHT-Nsh_0?hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=WjXHT-Nsh_0?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=WjXHT-Nsh_0?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> As you can see, it's pretty cool <h3>Team Messages</h3> One_Winged_Angel has been very busy with stuff called real life and uni work. cfehunter is around... Somewhere.. Working on textures.. I think. dtrngd is doing a lot stuff along with working on the Allied War Factory. WallYWooD is working on engine sounds and level sounds, also about to join AA for minecraft. danpaul88 is working on the latest build. <h3>Random Corner</h3> Just remember everyone, be protected from Mayhem... No seriously. <center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/watch?v=5-Sjld5yy3Q?fs=1&hl=en_GB"></param><param'>http://www.youtube.com/watch?v=5-Sjld5yy3Q?fs=1&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=5-Sjld5yy3Q?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center> <h3>Salutations</h3> Well that's it for this blog, be sure to vote for us on Moddb and stay tuned! Link to comment Share on other sites More sharing options...
Guest Jupiter Posted December 11, 2010 Report Share Posted December 11, 2010 Nighthawk's turbines look a little long and thin for my taste. Probebaly you should either increase the diameter by about 1.5-2 or shrink it down a little length-wise... It would look more realistic and natural that way, if that's what you'd want of course... Otherwise, good jobs! Nice to see some updates again! Link to comment Share on other sites More sharing options...
Wallywood Posted December 11, 2010 Report Share Posted December 11, 2010 looks awesome guys keep it up .....and man those sounds are sexy lol Link to comment Share on other sites More sharing options...
OWA Posted December 11, 2010 Report Share Posted December 11, 2010 Nice capture system Link to comment Share on other sites More sharing options...
moonsense715 Posted December 11, 2010 Report Share Posted December 11, 2010 Nighthawk's turbines look a little long and thin for my taste. Probebaly you should either increase the diameter by about 1.5-2 or shrink it down a little length-wise... It would look more realistic and natural that way, if that's what you'd want of course... Those are not the main turbines though! Can you spot the other pair? Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted December 11, 2010 Report Share Posted December 11, 2010 I like a lot of the stuff in this blog. Can you, DESTROY the capture point to make the tech building useless to both teams? Will the nighthawk be radar invisible to the enemy? I don't like the retextured GDI soldier, is fango still working on the new charecters? If so, can you give us an ETA of the model? Link to comment Share on other sites More sharing options...
Guest Allie29 Posted December 11, 2010 Report Share Posted December 11, 2010 Capture system implementation = awesome. Link to comment Share on other sites More sharing options...
OWA Posted December 11, 2010 Report Share Posted December 11, 2010 I like a lot of the stuff in this blog. Can you, DESTROY the capture point to make the tech building useless to both teams? Will the nighthawk be radar invisible to the enemy? I don't like the retextured GDI soldier, is fango still working on the new charecters? If so, can you give us an ETA of the model? No, the capture point is only affected by engineering tools. Yes, hopefully. Fango has gone AWOL without notice, so we may never get any of the work he has done for us. This saddens me. Link to comment Share on other sites More sharing options...
Guest ivan55599 Posted December 11, 2010 Report Share Posted December 11, 2010 SHHHHH you just revealed in video incoming Soviet spy unit, KGB.... Link to comment Share on other sites More sharing options...
Guest Ascendancy Posted December 12, 2010 Report Share Posted December 12, 2010 Looking good, as usual. Link to comment Share on other sites More sharing options...
Guest MartinMb Posted December 12, 2010 Report Share Posted December 12, 2010 Salutations camarade ! This blog rocks, this is all. Link to comment Share on other sites More sharing options...
Guest Pyrodaimon Posted December 12, 2010 Report Share Posted December 12, 2010 Excellent work on the Nighthawk. However, I thought it looked much sleeker in AR. Can't wait for when the capture system is properly implemented and the derrick animated. Can more than one engineer target the same capture terminal and make it faster? Also, I think a different tool/weapon should be used instead of the drill or the welder. Link to comment Share on other sites More sharing options...
moonsense715 Posted December 12, 2010 Report Share Posted December 12, 2010 SHHHHH you just revealed in video incoming Soviet spy unit, KGB.... Is this because of the Soviet technician in allied gi camo or what? Excellent work on the Nighthawk. However, I thought it looked much sleeker in AR. Well, THIS is AR... Also, I think a different tool/weapon should be used instead of the drill or the welder. Da, engineer suitcase hm? Link to comment Share on other sites More sharing options...
danpaul88 Posted December 12, 2010 Report Share Posted December 12, 2010 Can more than one engineer target the same capture terminal and make it faster? Yes, more people = faster. Also if an enemy is also trying to capture it at the same time they will be acting against your progress, so 1v1 capturing will result in it the capture meter effectively staying exactly where it is, 2v1 will result in the team with 2 capturing it at the speed 1 along would capture it etc. Of course, any sensible enemy would just turn around and attack you with their drill and then capture it when your dead Also, I think a different tool/weapon should be used instead of the drill or the welder. It will eventually be done with a capture-suitcasemabob thing. Technically at the moment ANY weapon can capture the tech buildings, since the script is still quite early WIP. I just used the tech. with his drill to make the video look more like how it should work when it's done. Also capture speed will probably be a little bit slower than shown in the video. Link to comment Share on other sites More sharing options...
Guest BaneOfSorrows Posted December 12, 2010 Report Share Posted December 12, 2010 My only complaint is on the nighthawk model. I believe it should be longer and slimmer, similar to the shape of a chinook, but with some modifications. Everything else is amazing, as always. Link to comment Share on other sites More sharing options...
Guy with a wrench Posted December 12, 2010 Report Share Posted December 12, 2010 http://www.google.ca/images?q=sea%20king&a...280&bih=923 That is what the Night Hawk is essentially just with two main rotors. Link to comment Share on other sites More sharing options...
Guest BaneOfSorrows Posted December 13, 2010 Report Share Posted December 13, 2010 http://www.google.ca/images?q=sea%20king&a...280&bih=923 That is what the Night Hawk is essentially just with two main rotors. Aha, upon comparing this to this, I can definitely see it now. Very good, carry on. Link to comment Share on other sites More sharing options...
Guest Pyrodaimon Posted December 13, 2010 Report Share Posted December 13, 2010 Well, THIS is AR... Whoops. I meant RA2. Da, engineer suitcase hm? Well, why not? Didn't it have a laptop inside? Link to comment Share on other sites More sharing options...
moonsense715 Posted December 13, 2010 Report Share Posted December 13, 2010 Well, why not? Didn't it have a laptop inside? Well, good news then: Link to comment Share on other sites More sharing options...
Guest TSAR1 Posted December 21, 2010 Report Share Posted December 21, 2010 (edited) Nice Blog AR team just make the tail a wee bit bigger so the copter doesn't appear to be inflated and and for anyone who believes that the Nighthawk is suppose to resemble a Blackhawk or Chinook, check this out: http://www.3dm3.com/forum/f73/wip-sh-3h-sea-king-18938/ (Scroll to the second image on the first post) and compare with this Edited December 21, 2010 by TSAR1 Link to comment Share on other sites More sharing options...
Guest Nod00 Posted December 21, 2010 Report Share Posted December 21, 2010 looks like a match to me Link to comment Share on other sites More sharing options...
Guest Threve Posted December 29, 2010 Report Share Posted December 29, 2010 (edited) Just remember everyone, be protected from Mayhem... No seriously. OMG! He totally copied my stratagy on APB. Anyways, nice going guys, looks like you've made alot of progress. Edited December 29, 2010 by Threve Link to comment Share on other sites More sharing options...
Guest sith_wampa Posted January 6, 2011 Report Share Posted January 6, 2011 This stuff all looks amazing, very nice work guys. Except one thing. Sea Kings look like this. Link to comment Share on other sites More sharing options...
Guest WhiteDevilNL Posted January 6, 2011 Report Share Posted January 6, 2011 This stuff all looks amazing, very nice work guys. Except one thing. Sea Kings look like this. sith, u pokemon freak Link to comment Share on other sites More sharing options...
OWA Posted January 7, 2011 Report Share Posted January 7, 2011 This stuff all looks amazing, very nice work guys. Except one thing. Sea Kings look like this. I like this post. Nice wits. Link to comment Share on other sites More sharing options...
Guest Gurgle Posted January 7, 2011 Report Share Posted January 7, 2011 Nice Blog AR team just make the tail a wee bit bigger so the copter doesn't appear to be inflated and and for anyone who believes that the Nighthawk is suppose to resemble a Blackhawk or Chinook, check this out: http://www.3dm3.com/forum/f73/wip-sh-3h-sea-king-18938/ (Scroll to the second image on the first post) and compare with this But no that is a screenshot from one of the test builds of RA2! Where Allies had Gun Turrets and Howitzers, and many things (Ore Refineries, War Factories, Radar Dome, Tesla Coil) looked different to how they did in the retail version of RA2. And if you started up your RA2 right now and took a screenshot, the Nighthawk would look different to how it does in that image. Link to comment Share on other sites More sharing options...
Guest Stormweaver Posted January 7, 2011 Report Share Posted January 7, 2011 But no that is a screenshot from one of the test builds of RA2! Where Allies had Gun Turrets and Howitzers, and many things (Ore Refineries, War Factories, Radar Dome, Tesla Coil) looked different to how they did in the retail version of RA2. And if you started up your RA2 right now and took a screenshot, the Nighthawk would look different to how it does in that image. The only real difference between that SS and the release is that in the release of RA2 the team coloured bit on the top was moved to the back and the side coloured bits got shrunk a little Link to comment Share on other sites More sharing options...
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