Guest r315r4z0r Posted November 11, 2011 Report Share Posted November 11, 2011 Yeah that is true. It would only be balanced if the prices for vehicles were balanced themselves. But as for the PP being useless after the defenses are destroyed and War Factory is destroyed, this is also true. But come to think of it, it was like that in Renegade too. Unless the PP did something else besides increase price and shutdown defenses? 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted November 11, 2011 Report Share Posted November 11, 2011 I guess it should be enough if the dead PP shuts down the advanced defenses, doubles or triples to production time and limits the radar to friendly targets only (shutting radar completely would make radar worthless). That's pretty much enough. No need to make any more unless there is a extra feature in new reborn which can be affected by PP we don't know about yet... 0 Quote Link to comment Share on other sites More sharing options...
Guest Sonarpulse Posted November 11, 2011 Report Share Posted November 11, 2011 with rebuilding, It will be easier to balance more draconian penalties all around. That looks great for now. 0 Quote Link to comment Share on other sites More sharing options...
Enduar Posted November 11, 2011 Report Share Posted November 11, 2011 I haven't heard anything about rebuilding for a long while. Is that even still a feature? 0 Quote Link to comment Share on other sites More sharing options...
Guest r315r4z0r Posted November 11, 2011 Report Share Posted November 11, 2011 I don't think so. But it definitely would be a good thing to get back. Would give a whole new meaning to the use of the CY. 0 Quote Link to comment Share on other sites More sharing options...
Enduar Posted November 12, 2011 Report Share Posted November 12, 2011 Well, I think the PP getting destroyed could sensibly effect the tech level. Like I suggested before, slowing down advancement or reverting it to an earlier state would make it plenty important. If the rebuilding mechanics are still in the foreseeable future, then it could have an effect on that instead. 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted November 12, 2011 Report Share Posted November 12, 2011 (edited) Well, I think the PP getting destroyed could sensibly effect the tech level. Like I suggested before, slowing down advancement or reverting it to an earlier state would make it plenty important. True, but that's what the Tech' Centre is for. Edited November 12, 2011 by APB_ICE 0 Quote Link to comment Share on other sites More sharing options...
Guest r315r4z0r Posted November 12, 2011 Report Share Posted November 12, 2011 Perhaps both are true. What if there is a tech center and a PP on the map? If the tech center goes into low power due to the PP getting destroyed, then that could mean that the tech levels would increase at a much slower pace. 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 12, 2011 Author Report Share Posted November 12, 2011 My knew idea for PP's will be that if a PP gets destroyed maybe have buildings take more damage from hacking/attacks. Tech Center building effects are still being worked on. 0 Quote Link to comment Share on other sites More sharing options...
Enduar Posted November 12, 2011 Report Share Posted November 12, 2011 That sounds pretty good. Hadn't thought to consider the new hacking strategies. 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 12, 2011 Author Report Share Posted November 12, 2011 That sounds pretty good. Hadn't thought to consider the new hacking strategies. Exactly why I said people are still bases their ideas off of APB and Ren. with out even thinking of the new game-play changes. 0 Quote Link to comment Share on other sites More sharing options...
Enduar Posted November 12, 2011 Report Share Posted November 12, 2011 Well, to be fair it hasn't been on my mind so far and it's no surprise I'd forget something that is literally fresh off the presses. Am I to assume that EMP might also have an effect on hacking, then, too? Assuming it's able to shut down buildings. A good strategy might end up being a mobile EMP and an APC full of engineers rushing in and and quickly hacking things while buildings/defenses are out of power. 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 12, 2011 Author Report Share Posted November 12, 2011 EMPs will probably only effect Veh. 0 Quote Link to comment Share on other sites More sharing options...
Enduar Posted November 12, 2011 Report Share Posted November 12, 2011 How will the big EMP cannon function? If it's a global effect I'd imagine it might be easier to tie it into powering down buildings- And it wouldn't be too much of a stretch to simply say "Vehicles and personnel EMP bursts aren't enough to effect buildings." 0 Quote Link to comment Share on other sites More sharing options...
Guest r315r4z0r Posted November 12, 2011 Report Share Posted November 12, 2011 Oh yeah. I forgot to ask. You have EMP proxy mines. That is pretty cool. But I suppose you're getting rid of regular infantry proximity mines? 0 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted November 12, 2011 Report Share Posted November 12, 2011 Perhaps both are true. What if there is a tech center and a PP on the map? If the tech center goes into low power due to the PP getting destroyed, then that could mean that the tech levels would increase at a much slower pace. I just think more maps actually should have a PP 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 12, 2011 Author Report Share Posted November 12, 2011 Oh yeah. I forgot to ask. You have EMP proxy mines. That is pretty cool. But I suppose you're getting rid of regular infantry proximity mines? Yes, no more proxy mines and your not going to be able to throw them on team mates 0 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted November 13, 2011 Report Share Posted November 13, 2011 How are emp mines gonna work anyway? is it gonna be a blast radius? or will it only disable the vechicle what drove over it? will it disable hud elements also? like the map? 0 Quote Link to comment Share on other sites More sharing options...
Guest MartinMb Posted November 13, 2011 Report Share Posted November 13, 2011 These are damn nice ! Good job team ! 0 Quote Link to comment Share on other sites More sharing options...
Enduar Posted November 13, 2011 Report Share Posted November 13, 2011 Oh, right- Will EMP be able to shut down cyborgs? I hadn't thought about that. 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 13, 2011 Author Report Share Posted November 13, 2011 Tbh probably not 0 Quote Link to comment Share on other sites More sharing options...
Enduar Posted November 13, 2011 Report Share Posted November 13, 2011 Damn. I hope there's a way to work that in, somehow, since it is one of the big reasons why Cyborgs could be so damn tough. 0 Quote Link to comment Share on other sites More sharing options...
Guest Elsa Posted November 13, 2011 Report Share Posted November 13, 2011 use a freeze script? if player is NOD_Cyborg { freeze $player_id } else { } 0 Quote Link to comment Share on other sites More sharing options...
triattack Posted November 13, 2011 Report Share Posted November 13, 2011 (edited) you mean if(_stricmp(Commands->Get_Preset_Name(obj),"NOD_Cyborg") { Attach_Script(obj,KAK_Freeze_Object,0); } as you don't want people to force a bot Edited November 13, 2011 by triattack 0 Quote Link to comment Share on other sites More sharing options...
Guest credulo Posted November 13, 2011 Report Share Posted November 13, 2011 Oh yeah. I forgot to ask. You have EMP proxy mines. That is pretty cool. But I suppose you're getting rid of regular infantry proximity mines? Yes, no more proxy mines and your not going to be able to throw them on team mates That changes everything. Hacking/GS C4'in would be possible too... But, if your veh get the EMP blast and freeze - will you be able to leave it ? 0 Quote Link to comment Share on other sites More sharing options...
Guest Pyrodaimon Posted November 13, 2011 Report Share Posted November 13, 2011 Were cyborgs in TS even affected by EMP? I have conflicting memories of it happening; I recall at least one time when I saw cyborgs with the purple sparkling on. 0 Quote Link to comment Share on other sites More sharing options...
Guest Elsa Posted November 13, 2011 Report Share Posted November 13, 2011 Yes. they are 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted November 13, 2011 Author Report Share Posted November 13, 2011 Yes you will be able to leave an EMP effected veh., Also not sure about Cyborgs being effected yet due to the engine and balance. 0 Quote Link to comment Share on other sites More sharing options...
Guest r315r4z0r Posted November 14, 2011 Report Share Posted November 14, 2011 With structure interiors and the whole hacking bit, is it still possible to destroy/repair a structure internally? And if so what way? Are you using the MCT system or are you doing the building weakpoint system? 0 Quote Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted November 14, 2011 Report Share Posted November 14, 2011 Cyborgs are a mix of human and machine. What could be done is your weapons could be disabled, but you could still move. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.