Killing_You Posted March 30, 2015 Report Share Posted March 30, 2015 So, with the new patch released, I decided to make yet another replay video. (Yes, this will be a regular thing if the player counts remain high.) Go ahead and check it out! (Also, keep in mind that this was recorded with my old style in mind, and this was more or less a last minute decision. In the future, I will turn off teamspeak for this kind of thing.) 1 Quote Link to comment Share on other sites More sharing options...
DeviousDave Posted March 30, 2015 Report Share Posted March 30, 2015 I love it, your team was like "Oh kay, we have three Juggernauts on the bridge" while at the exact same time our team was like "Oh kay, why do we have three Juggernauts blocking the bridge?" also YOUKILLEDMYJUGGERNAUT! What did it ever do to you. 1 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted March 30, 2015 Report Share Posted March 30, 2015 Voe: I hit danpaul like 5 times with ghost and non of them did damage That's what you get for relying on the server to put your splash damage where you want it to be Impact weapons like the borgs chaingun are much less prone to laggy effects. Also, I'm not sure I saw ANY of your shots connect on my screen, but as you know, damage is client side and all. I do recall saying to OWA on Teamspeak that you were probably getting really wound by the borgs by that point ^^ 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted March 30, 2015 Report Share Posted March 30, 2015 I love it, your team was like "Oh kay, we have three Juggernauts on the bridge" while at the exact same time our team was like "Oh kay, why do we have three Juggernauts blocking the bridge?" Once we realized that the juggernauts were BLOCKING the MKII, we realized a lot of things (also it was funny). The same day Wallywood's Juggernaut was outrun by an MKII.. hence why they got a 25% speed increase. 1 Quote Link to comment Share on other sites More sharing options...
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