Pushwall Posted May 19, 2017 Report Share Posted May 19, 2017 Sadly this script seems to force the use of an in/out animation. Which overwrites the idle animation. So I'm afraid I'll have to forgo applying this logic to gunboats/destroyers right now because it nullifies the animations of the ship bobbing and the rotating antenna (which is much more noticeable than the LST's). Subs/LSTs can totally have it though since subs don't have animations in the first place and the LST's old not-too-noticeable animation is being substituted with the ramp. Another plus of this is that submerged subs out in open waters can no longer just eject when almost dead to deny their enemy a kill. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted May 20, 2017 Report Share Posted May 20, 2017 Or you could dive deep into subanimation land, or attach the rotating antennas as a separate, attached vehicle part. 0 Quote Link to comment Share on other sites More sharing options...
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