Madin Posted June 6, 2017 Report Share Posted June 6, 2017 With more texture work, this could be decent. This is based on the RA2 beta Tesla coil. 4 Stage GIF 2 Quote Link to comment Share on other sites More sharing options...
Ice Posted June 6, 2017 Report Share Posted June 6, 2017 Very nice! 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 6, 2017 Report Share Posted June 6, 2017 Very nice indeed. Another job well done, @Madin. 0 Quote Link to comment Share on other sites More sharing options...
MPRA2 Posted June 6, 2017 Report Share Posted June 6, 2017 oh man. You know the Generals mod "Allstars"? you should remake that using all of your mixed assets using C&C 3 (or kane's waffles). I'd love to have stability, beautiful graphics coupled with all 4 eras of C&C (Tibdawn, Red alert, Tibsun, and RA2) all bundled into one sexy package. 0 Quote Link to comment Share on other sites More sharing options...
Madin Posted June 6, 2017 Author Report Share Posted June 6, 2017 Thanks for all the comments! 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted June 6, 2017 Report Share Posted June 6, 2017 (edited) The shiny metal is too dominant here, especially near the base of the coil. You could probably do with some pipes having a different shade of metal or adding some supports that are not made of the same material. Right now such a structure would suffer from team identification because the largest area of visible mesh is in neutral color tones, something more typically attributed to environmental assets - a fact true for both RTS and FPS games. I'd say this is one of those cases where the reference material doesn't line up with gameplay requirements, so not really your "fault" in all likelihood (I haven't seen your reference images). Beyond that, good work as usually. I wish we had shiny metal shaders for W3D. Edit: Something like this, since it wouldn't require model changes (disregard the orange tone instead of red, I didn't set the color correctly): Edited June 6, 2017 by Raap 0 Quote Link to comment Share on other sites More sharing options...
Madin Posted June 7, 2017 Author Report Share Posted June 7, 2017 I was going to change some of the pipe tones anyway, that was part of the 'more texture work', so I generally agree with what you have written. 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted June 7, 2017 Report Share Posted June 7, 2017 Nice cubemap! 0 Quote Link to comment Share on other sites More sharing options...
Madin Posted June 8, 2017 Author Report Share Posted June 8, 2017 13 hours ago, OWA said: Nice cubemap! I cannot take credit for that, it is the standard tiberian Wars cubemap. 0 Quote Link to comment Share on other sites More sharing options...
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