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[GAME OVER] PokeMafia Generation I


Jeod

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TURN 3:
OrangeP47 used an X-Defense on Alakazam! Its Defense stat rose to 67!
Category 5 used an X-Special on Scyther! Its Special stat rose to 82!
Alakazam used Psychic on Snorlax!
Snorlax took 16 DMG (129 HP left)!
Snorlax's Special stat fell!
Snorlax used Seismic Toss!
Alakazam took 27 DMG (28 HP left)!

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Damn, I'm starting to regret that I didn't keep Amnesia.

I think this might count as a critical juncture, Jeod. Seismic Toss does 27 DMG, Scyther just has to do 1 dmg after that and we win. Granted the only other thing I can think of him doing is using Recover which would only delay the inevitable or Disable. Idk, maybe not since he'll probably lose anyway

Seismic Toss on Alakazam

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1 minute ago, TheIrishman said:

Damn, I'm starting to regret that I didn't keep Amnesia.

I think this might count as a critical juncture, Jeod. Seismic Toss does 27 DMG, Scyther just has to do 1 dmg after that and we win. Granted the only other thing I can think of him doing is using Recover which would only delay the inevitable or Disable. Idk, maybe not since he'll probably lose anyway

Seismic Toss on Alakazam

Normally yes, especially if Category 5 intervenes here. I'm following his autobattle PM though.

TURN 4:
Category 5 used a Paralze Heal on Scyther!
Alakazam used Psychic on Snorlax!
A critical hit!
Snorlax took 49 DMG (80 HP left)!
Snorlax is paralyzed! It can't move!

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1 minute ago, TheIrishman said:

Fair I suppose since there's two of us as opposed to the case of Orange vs KY, but I'd still prefer his move is locked in place before we move.

That's what I always do in autos. The playuer I auto for is locked into their moves, I don't change them based on your posts.

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TURN 5:
Alakazam used Recover! Alakazam recovered health (55 HP left)!
Scyther used Slash! A critical hit!
Alakazam took 8 DMG (47 HP left)!
Snorlax used Rest! Snorlax went to sleep!
Snorlax recovered health (160 HP left)!

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1 minute ago, Category 5 Hurricane said:

All stat altering moves are now only allowed once, right? Previously we talked about using Swords Dance more than once, but I think you changed that?

Correct. Also, I forgot to recalculate Slash after Orange's X-Defense. I'll update that turn when I post the new one.

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TURN 5:
Alakazam used Recover! Alakazam recovered health (55 HP left)!
Scyther used Slash! A critical hit!
Alakazam took 6 DMG (49 HP left)!
Snorlax used Rest! Snorlax went to sleep!
Snorlax recovered health (160 HP left)!

TURN 6:
TheIrishMan used a Paralyze Heal on Snorlax!
Alakazam used Disable on Scyther! Scyther's Slash was disabled!
Scyther used Swords Dance! Its Attack stat rose to 165!

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Just now, Category 5 Hurricane said:

I'm already doing less damage than I expected. What does the formula look like right now?

Slash on Alakazam, Turn 5: Damage = ((2.4 * 70 * (110/80) /50) + 2) * ((1 + 1) * 1) = 13

Reflect reduces that by 1/3, so it comes out to 9. I initially halved it.

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Corrections for Turns 5 and 6:

TURN 5:
Alakazam used Recover! Alakazam recovered health (55 HP left)!
Scyther used Slash! A critical hit!
Alakazam took 9 DMG (46 HP left)!
Snorlax used Rest! Snorlax went to sleep!
Snorlax recovered health (160 HP left)!

TURN 6:
Reflect wore off!
TheIrishMan used a Paralyze Heal on Snorlax!
Alakazam used Disable on Scyther! Scyther's Slash was disabled!
Scyther used Swords Dance! Its Attack stat rose to 165!

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