TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 And he would've been eager to help you to injure and possibly defeat more Town, there's nothing but personal gain to be had >.> 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted September 20, 2018 Report Share Posted September 20, 2018 1 minute ago, TheIrishman said: And he would've been eager to help you to injure and possibly defeat more Town, there's nothing but personal gain to be had >.> Wow, so cynical But fine, I won't use my second item then next round. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Just now, OrangeP47 said: Wow, so cynical But fine, I won't use my second item then next round. Well, yeah, you're potentially helping Scum unless you are one (but I feel like you would've admitted it by now since you're already dead). 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 I'll autobattle this until KY wakes up or until we reach a critical point where I don't feel right about making decisions for him. Psychic on Snorlax. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Seismic Toss on Alakazam 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 TURN 3: OrangeP47 used an X-Defense on Alakazam! Its Defense stat rose to 67! Category 5 used an X-Special on Scyther! Its Special stat rose to 82! Alakazam used Psychic on Snorlax! Snorlax took 16 DMG (129 HP left)! Snorlax's Special stat fell! Snorlax used Seismic Toss! Alakazam took 27 DMG (28 HP left)! 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 Psychic on Snorlax. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Damn, I'm starting to regret that I didn't keep Amnesia. I think this might count as a critical juncture, Jeod. Seismic Toss does 27 DMG, Scyther just has to do 1 dmg after that and we win. Granted the only other thing I can think of him doing is using Recover which would only delay the inevitable or Disable. Idk, maybe not since he'll probably lose anyway Seismic Toss on Alakazam 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 1 minute ago, TheIrishman said: Damn, I'm starting to regret that I didn't keep Amnesia. I think this might count as a critical juncture, Jeod. Seismic Toss does 27 DMG, Scyther just has to do 1 dmg after that and we win. Granted the only other thing I can think of him doing is using Recover which would only delay the inevitable or Disable. Idk, maybe not since he'll probably lose anyway Seismic Toss on Alakazam Normally yes, especially if Category 5 intervenes here. I'm following his autobattle PM though. TURN 4: Category 5 used a Paralze Heal on Scyther! Alakazam used Psychic on Snorlax! A critical hit! Snorlax took 49 DMG (80 HP left)! Snorlax is paralyzed! It can't move! 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 Alright, I'll take back over here. Wasn't expecting to still be awake when this resumed, but here we are. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 Move 3. It isn't fair to KY if I autobattle but allow you two to know what move he'll use next, so I'll mask them and refrain from posting the target. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Fair I suppose since there's two of us as opposed to the case of Orange vs KY, but I'd still prefer his move is locked in place before we move. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 That is fine. Waiting on your order before I decide on a follow up, @TheIrishman 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 1 minute ago, TheIrishman said: Fair I suppose since there's two of us as opposed to the case of Orange vs KY, but I'd still prefer his move is locked in place before we move. That's what I always do in autos. The playuer I auto for is locked into their moves, I don't change them based on your posts. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Alright, Rest. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 Slash 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 TURN 5: Alakazam used Recover! Alakazam recovered health (55 HP left)! Scyther used Slash! A critical hit! Alakazam took 8 DMG (47 HP left)! Snorlax used Rest! Snorlax went to sleep! Snorlax recovered health (160 HP left)! 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 Swords Dance 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Paralysis Heal 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 All stat altering moves are now only allowed once, right? Previously we talked about using Swords Dance more than once, but I think you changed that? 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 1 minute ago, Category 5 Hurricane said: All stat altering moves are now only allowed once, right? Previously we talked about using Swords Dance more than once, but I think you changed that? Correct. Also, I forgot to recalculate Slash after Orange's X-Defense. I'll update that turn when I post the new one. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Hopefully my fluffy ass actually manages to evade one of these day. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 TURN 5: Alakazam used Recover! Alakazam recovered health (55 HP left)! Scyther used Slash! A critical hit! Alakazam took 6 DMG (49 HP left)! Snorlax used Rest! Snorlax went to sleep! Snorlax recovered health (160 HP left)! TURN 6: TheIrishMan used a Paralyze Heal on Snorlax! Alakazam used Disable on Scyther! Scyther's Slash was disabled! Scyther used Swords Dance! Its Attack stat rose to 165! 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 1 minute ago, Jeod said: Correct. Also, I forgot to recalculate Slash after Orange's X-Defense. I'll update that turn when I post the new one. I'm already doing less damage than I expected. What does the formula look like right now? 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 Just now, Category 5 Hurricane said: I'm already doing less damage than I expected. What does the formula look like right now? Slash on Alakazam, Turn 5: Damage = ((2.4 * 70 * (110/80) /50) + 2) * ((1 + 1) * 1) = 13 Reflect reduces that by 1/3, so it comes out to 9. I initially halved it. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 Corrections for Turns 5 and 6: TURN 5: Alakazam used Recover! Alakazam recovered health (55 HP left)! Scyther used Slash! A critical hit! Alakazam took 9 DMG (46 HP left)! Snorlax used Rest! Snorlax went to sleep! Snorlax recovered health (160 HP left)! TURN 6: Reflect wore off! TheIrishMan used a Paralyze Heal on Snorlax! Alakazam used Disable on Scyther! Scyther's Slash was disabled! Scyther used Swords Dance! Its Attack stat rose to 165! 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 (2.4 x 70 x 110 / 50 / 67.5 + 2) x 4 / 3 should be the formula. After sword dance the 110 while be 165. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 2 minutes ago, TheIrishman said: (2.4 x 70 x 110 / 50 / 67.5 + 2) x 4 / 3 should be the formula. After sword dance the 110 while be 165. You missed the X-Defense. Pokemon always rounds down, too. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 I think we're all a little confused here. We've got a 1/3 defense by Reflect, and also an X Defense, right? 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 9.96 (rounded down to 9) without Sword Dance, 13.6 (13 rounded down) with Sword Dance. 0 Quote Link to comment Share on other sites More sharing options...
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