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[GAME OVER] PokeMafia Generation I

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Vector_Poke_Ball_by_fistsh.png.jpg  PokeMafia Game Rules  Vector_Poke_Ball_by_fistsh.png.jpg

This initial ruleset is designed around Generation I. Therefore, Generation I battle rules and damage calculations are used. Pokemon may be selected from #1-151, minus legendaries and mythicals. In this case, players may not select Articuno, Zapdos, Moltres, Mewtwo, or Mew.

Pregame

Players will be assigned their role of either Trainer or Team Rocket. They will be asked to choose six Pokemon from the list of Base Forms. Movesets will be randomly assigned based on which moves their Pokemon can learn, but all players will start the game with two TMs from a list of TMs compatible with their roster. Of the Team Rocket members, one may be a Boss and if there are more than two, another may be an Admin. Boss Rocket and Admin Rocket may select one Evolved Pokemon to make up their party of six.

*Note on evolution: Base Tier Pokemon all need 2 Victory Points (VP) to evolve, and Tier 1 Pokemon all need 3 VP to evolve.

Discussion Phase

Trainers and Rockets will discuss and vote on who they think is a Trainer and who they think is Team Rocket. At the end of the discussion phase, the selected players move to the Battle Phase. Double battles will take place on even cycles. The top two players from each vote category will be selected for the battle phase in this case.

Battle Phase - Rules

During the battle phase, players will use their primary Pokémon to battle (at the start of the game, the first Pokémon on your roster is primary). In double battles, the top two players on each voted side will battle (but, a player voted top on one side cannot battle for the other side, in which case the next ranked player will battle).

Players will submit their turns in the game thread in the form of moves. To retain the element of surprise, players can submit their moves as the numbers from their roster. Of course, using the move name itself is just as valid. In double battles, submit a target along with your move. After all players have submitted their turns, the GM will calculate damage (damage calculation info is in the OP).

In some cases, items can be used instead of moves. To use an item, simply post it instead of a move when you make your turn post. There are a variety of items; all are found in “prize boxes” won at the end of a battle. Each participating player will get a prize box, but the victor(s) of a battle will receive a bonus prize as well.

Winning a battle guarantees 1 victory point for your primary Pokémon, 1 Pokecoin from your opponent, a prize box, and a bonus prize. If you lose a battle, your primary Pokémon will faint! A fainted Pokémon cannot be used in battle, and if half of your roster faints, you will be eliminated from the game and your role will be revealed in the thread!

Battle Phase – Stats

Pokemon have the following stats: HP, Attack, Defense, Speed, and Special. All participants during the battle phase can post their turn, there is no need to wait for the opponent to move first. To remove the chance of exploiting priority moves like Quick Attack and Counter, players are asked to post Move 1-4 instead of the name of their move. After both players have posted, the GM will calculate damage. Speed stat will tell us which Pokemon makes the first move. Damage will always be rounded down. The damage formula is as follows:

(((2.4 * Power * Atk or Spec/Def) / 50) + 2) * Modifier

·         Where Power is a move-specific stat (see Attackdex)

·         Where Modifier is  =  (Crit(0,1) + STAB) * Type

o    STAB is Same-Type-Attack-Bonus (1.5 if true, 1 otherwise)

o    Type follows the type chart (see Type Chart)

Note: Ghost type moves are fixed to be 2x effective against Psychic types

Note: Bug type moves are fixed to be 1/2x effective against Poison types

Note: Poison type moves are fixed to be 1x effective against Bug types

Note: Ice type moves are fixed to be 1/2x effective against Fire types

Stat modifying moves like Agility function differently from the core series. They all retain their use limit (example: Agility can be used 3 times), but they all multiply the respective stat by Base / 2 each time rather than the traditional ‘stages’. For example, if Speed is initially 20, using Agility will raise the Speed stat to 30, 40, and 50 (20/2 = 10). Stats reset to Base after each battle.

Battle Phase – Progress Blocks

There may be instances where players can’t win. For example, a Ghost-type Pokemon with only ghost-type moves will be unable to damage a Normal-type Pokemon. The GM will try to prevent this with proper move distribution, but players can still back themselves into a corner via TMs. In the event one Pokemon can’t hurt another, the move Struggle will be used.

Evolution Phase

The winning Pokemon will gain a victory point. If the Pokemon has enough victory points at this phase to evolve, then it will and a mod-announced evolution will occur.

Rest Phase - *Rocket players may have other rest actions available to them!

All players will begin each Rest Phase with 2 Pokecoins unless they won or lost a battle. Each action during this phase will have a Pokecoin cost.

Primary <Pokemon> (0 Pokecoins) – Select a primary Pokemon from your roster to battle with in the next battle phase should you be selected.

Train <Pokemon> (1 Pokecoin) – Train with your Pokemon, granting it the equivalent of 1 victory point. If this Training action should help the Pokemon meet the evolution requirements, it will evolve without a mod-announced evolution.

TMXX  <Pokemon> <Forget Move> (1 Pokecoin) – Teach your Pokemon a new move, forgetting an old one. (i.e. TM06 Bulbasaur Absorb will replace Bulbasaur’s Absorb with Toxic)

Shuffle <Pokemon> (1 Pokecoin) – Shuffle your Pokemon’s moves around. Useful if you have a priority move that you want to keep hidden.

Scout <player> (1 Pokecoin) – Scout a player while they rest. See one of their Pokemon.

Reference Guides

TMs/HMs List – Generation I

Attackdex – Generation I

Pokedex – Generation I (find your Pokemon to see possible moves it can learn)

Type Chart (use Generation I)

Available Starting Pokemon

image.thumb.png.7ff25e98d54ba5c326b31e273f36d580.png

 

Signed Players [Minimum 8]

OrangeP47

Killing_You

Shade939

FRAYDO

Sunflower

TheIrishMan

Category 5 Hurricane

 

*If you sign up, please send me a PM with your choice of six Pokemon, and a choice of one evolved Pokemon in case you're assigned a Boss or Admin Team Rocket role.

*I'm still tweaking things to ensure a successful game. I'll be taking feedback and may change rules based on feedback or other potential problems I notice in the time before the game starts. I will post updates to rules any time something changes and will note why.

*If the game is successful, I'll release a GM-Pack for this type of game so it can be run by other GMs. This includes a calculator I made to make battle phases easier:

image.thumb.png.b8f196c7b9bd10c72ae4b067309cc7cd.png

*The game is projected to start sometime between August 19 and September 8. I may request a co-GM if real-life situation demands it.

Battle 1: Sunflower vs. FRAYDO

Spoiler

FRAYDO sent out Gastly (30 HP)!
Sunflower sent out Dratini (41 HP)!
Gastly used Confuse Ray!
Dratini was confused!
Dratini is confused!
It hurt itself in its confusion (4 DMG)!
Gastly used Night Shade!
Dratini took 25 DMG (12 HP)!
Dratini snapped out of confusion!
Dratini used Thunder Wave!
Gastly is paralyzed! It may be unable to move!
Gastly's paralysis reduces its Speed! Dratini goes first!
Dratini used Dragon Rage!
Gastly took 10 DMG (20 HP)!
Gastly used Lick!
A critical hit!
Dratini took 7 DMG (5 HP)!
Dratini used Dragon Rage!
Gastly took 10 DMG (10 HP)!
Gastly is paralyzed! It can't move!
Dratini used Dragon Rage!
Gastly took 10 DMG (0 HP)!
Gastly fainted!

Battle 2: Sunflower & Shade939 vs. Category 5 & TheIrishMan

Spoiler

TURN 1
Vulpix used Fire Spin on Snorlax!
Snorlax took 5 DMG (155 HP left)!
Seel used Ice Beam on Rhyhorn!
It's super effective!
Rhyhorn took 34 DMG (46 HP left)!
Snorlax is trapped by Fire Spin (2 more turns)!
Rhyhorn used Horn Drill on Seel!
Rhyhorn's attack missed!

TURN 2
Vulpix used Confuse Ray on Seel!
Seel became confused (2 more turns)!
Seel is confused!
Seel used Ice Beam on Rhyhorn!
A critical hit! It's super effective!
Rhyhorn took 48 DMG (0 HP left)!
Rhyhorn fainted!
Snorlax is trapped by Fire Spin (1 more turns)!

TURN 3
Vulpix used Fire Spin on Seel!
Vulpix's attack missed!
Seel is confused (1 more turn)!
Seel used Headbutt on Vulpix!
A critical hit! Vulpix took 14 DMG (24 HP left)!
Snorlax is freed from Fire Spin!

TURN 4
Vulpix used Fire Spin on Snorlax!
Snorlax took 5 DMG (150 HP left)!
Seel snapped out of confusion!
Seel used Headbutt on Vulpix!
Vulpix took 5 DMG (19 HP left)!
Snorlax is trapped by Fire Spin (3 more turns)!

TURN 5
Vulpix used Ember on Seel!
Seel took 2 DMG (63 HP left)!
Seel was burned!
Seel used Headbutt on Vulpix!
Vulpix took 3 DMG (16 HP left)!
Snorlax is trapped by Fire Spin (2 more turns)!
Seel is hurt by the burn (4 DMG / 59 HP left)!

TURN 6
Vulpix used Confuse Ray on Seel!
Seel is confused (2 more turns)!
Seel used Ice Beam on Vulpix!
A critical hit!
Vulpix took 4 DMG (12 HP left)!
Snorlax is trapped by Fire Spin (1 more turn)!
Seel is hurt by the burn (4 DMG / 55 HP left)!

TURN 7
Vulpix used Fire Spin on Seel!
Seel took 2 DMG (53 HP left)!
Seel is trapped by Fire Spin (2 more turns)!
Snorlax is freed from Fire Spin!
Seel is hurt by the burn (4 DMG / 49 HP left)!

TURN 8
Vulpix used Fire Spin on Snorlax!
Snorlax took 5 DMG (145 HP left)!
Seel is trapped by Fire Spin (1 more turn)!
Snorlax is trapped by Fire Spin (1 more turn)!
Seel is hurt by the burn (4 DMG / 44 HP left)!

TURN 9
Vulpix used Quick Attack!
Seel took 3 DMG (41 HP left)!
Seel is freed from Fire Spin!
Snorlax is freed from Fire Spin!
Seel is hurt by the burn (4 DMG / 37 HP left)!

TURN 10
Vulpix used Fire Spin on Snorlax!
Vulpix's attack missed!
Seel snapped out of confusion!
Seel used Ice Beam!
Vulpix took 3 DMG (9 HP left)!
Snorlax used Headbutt on Vulpix!
Vulpix took 16 DMG (0 HP left)!
Vulpix fainted!

Battle 3: OrangeP47 vs. Killing_You

Spoiler

TURN 1
Lapras used Sing!
Lapras's attack missed!
Machop used Karate Chop!
A critical hit!
Lapras took 22 DMG (108 HP left)!

TURN 2
Lapras used Ice Beam!
Machop took 20 DMG (50 HP left)!
Machop used Low Kick!
Lapras took 10 DMG (98 HP left)!

TURN 3
Lapras used Ice Beam!
Machop took 20 DMG (30 HP left)!
Machop used Karate Chop!
A critical hit!
Lapras took 22 DMG (76 HP left)!

TURN 4
Lapras used Ice Beam!
A critical hit!
Machop took 34 DMG 90 HP left)!
Machop fainted!

Battle 4: Category 5 vs. Sunflower:

Spoiler

TURN 1
Pikachu used Thunder Wave!
Dragonair is paralyzed! It may be unable to move!
Dragonair used Dragon Rage!
Pikachu took 20 DMG (15 HP left)!

TURN 2
Pikachu used Thunderbolt!
Dragonair took 3 DMG (58 HP left)!
Dragonair used Dragon Rage!
Pikachu took 20 DMG (0 HP left)!
Pikachu fainted!

Battle 5: OrangeP47 & Sunflower vs. Shade939 & Killing_You:

Spoiler

TURN 1:
Pinsir used Bind on Dragonair!
Dragonair took 3 DMG (55 HP left)!
Dragonair is trapped by Bind (4 more turns)!
Charmander used Rage on Dragonair!
Dragonair took 2 DMG (53 HP left)!
Charmander's Attack rose!
Lapras used Ice Beam on Pinsir!
Pinsir took 14 DMG (51 HP left)!

TURN 2:
Pinsir used Bind on Lapras!
Lapras took 3 DMG (73 HP left)!
Dragonair is trapped by Bind (3 more turns)!
Charmander used Rage on Dragonair!
A critical hit!
Dragonair took 6 DMG (47 HP left)!
Lapras is trapped by Bind (2 more turns)!

TURN 3:
Pinsir used Seismic Toss on Dragonair!
Dragonair took 31 DMG (16 HP left)!
Dragonair is trapped by Bind (2 more turns)!
Charmander used Rage on Dragonair!
Dragonair took 3 DMG (13 HP left)!
Lapras is trapped by Bind (1 more turn)!

TURN 4:
Sunflower used a Super Potion!
Dragonair gained 50 HP (63 HP left)!
Pinsir used Seismic Toss on Dragonair!
Dragonair took 31 DMG (32 HP left)!
Charmander used Rage on Dragonair!
Dragonair took 3 DMG (29 HP left)!
Lapras was freed from Bind!

TURN 5:
Pinsir used Bind on Lapras!
Pinsir's attack missed!
Dragonair was freed from Bind!
Charmander used Rage on Dragonair!
A critical hit!
Dragonair took 6 DMG (23 HP left)!
Lapras used Ice Beam on Pinsir!
Pinsir took 14 DMG (37 HP left)!

TURN 6:
Sunflower used a Super Potion!
Dragonair gained 50 HP (61 HP left)!
Pinsir used Seismic Toss on Dragonair!
Dragonair took 31 DMG (30 HP left)!
Charmander used Rage on Dragonair!
Dragonair took 3 DMG (27 HP left)!
Lapras used Ice Beam on Pinsir!
Pinsir took 14 DMG (23 HP left)!

TURN 7:
Pinsir used Bind on Dragonair!
Dragonair took 3 DMG (24 HP left)!
Dragonair is trapped by Bind (4 more turns)!
Charmander used Rage on Dragonair!
Dragonair took 3 DMG (21 HP left)!
Lapras used Ice Beam on Pinsir!
Pinsir took 14 DMG (9 HP left)!
Pinsir was frozen solid!

TURN 8:
Pinsir is frozen solid!
Dragonair is trapped by Bind (3 more turns)!
Charmander used Rage on Dragonair!
A critical hit!
Dragonair took 6 DMG (15 HP left)!
Lapras used Ice Beam!
Pinsir fainted!

TURN 9:
Dragonair is trapped by Bind (2 more turns)!
Charmander used Rage on Dragonair!
Dragonair took 3 DMG (12 HP left)!
Lapras used Water Gun on Charmander!
A critical hit!
Charmander took 28 DMG (11 HP left)!

TURN 10:
Dragonair is trapped by Bind (1 more turn)!
Charmander used Rage on Dragonair!
Dragonair took 3 DMG (9 HP left)!
Lapras used Water Gun on Charmander!
He's dead, Jim.

Battle 6: TheIrishMan & Sunflower vs. Shade939 & OrangeP47:

Spoiler

TURN 1:
Shade used an X-Special on Arcanine! Its Special rose to 120!
Gyarados used Dragon Rage on Lapras!
Lapras took 20 DMG (53 HP left)!
Gastly used Hypnosis on Lapras!
Lapras fell asleep!
Lapras is asleep (2 more turns)!

TURN 2:
Sunflower used X-Special on Gastly! Its Special rose to 150!
Arcanine used Flamethrower on Gastly!
A critical hit!
Gastly took 17 DMG (13 HP left)!
Gyarados used Dragon Rage on Lapras!
Lapras took 20 DMG (33 HP left)!
Lapras is asleep (1 more turn)!

TURN 3:
OrangeP47 used a Full Restore! Lapras recovered health (130 HP left)!
Sunflower used a Potion! Gastly recovered health (30 HP left)!
Arcanine used Flamethrower on Gastly!
Gastly took 8 DMG (22 HP left)!
Gyarados used Dragon Rage on Lapras!
Lapras took 20 DMG (110 HP left)!
Lapras woke up!

TURN 4:
Arcanine used Flamethrower on Gastly!
Gastly took 8 DMG (14 HP left)!
Gyarados used Dragon Rage on Arcanine!
Arcanine took 20 DMG (70 HP left)!
Gastly used Hypnosis on Arcanine!
Arcanine fell asleep (3 more turns)!
Lapras used Ice Beam on Gastly!
Gastly took 7 DMG (7 HP left)!

TURN 5:
Shade939 used an Awakening! Arcanine woke up!
TheIrishMan used a Super Potion! Gastly recovered health (30 HP left)!
Gastly used Dream Eater on Arcanine! But it failed!
Lapras used Ice Beam on Gastly!
Gastly took 7 DMG (23 HP left)!

TURN 6:
Arcanine used Flamethrower on Gastly!
Gastly took 8 DMG (15 HP left)!
Gyarados used Dragon Rage on Arcanine!
Arcanine took 20 DMG (50 HP left)!
Gastly used Hypnosis on Arcanine!
Arcanine fell asleep (1 more turn)!
Lapras used Ice Beam on Gastly!
Gastly took 7 DMG (8 HP left)!

TURN 7:
Arcanine is asleep (0 more turns)!
Gyarados used Dragon Rage on Arcanine!
Arcanine took 20 DMG (30 HP left)!
Gastly used Dream Eater on Arcanine!
Arcanine took 12 DMG (18 HP left)!
Gastly recovered health (27 HP left)!
Lapras used Ice Beam on Gastly!
Gastly took 7 DMG (20 HP left)!

TURN 8:
Shade939 used a Super Potion! Arcanine recovered health (68 HP left)!
Arcanine woke up!
Gyarados used Dragon Rage on Arcanine!
Arcanine took 20 DMG (48 HP left)!
Gastly used Hypnosis on Arcanine!
Gastly's attack missed!
Lapras used Ice Beam on Gastly!
A critical hit!
Gastly took 14 DMG (13 HP left)!

TURN 9:
Arcanine used Flamethrower on Gastly!
Gastly took 8 DMG (5 HP left)!
Gyarados used Dragon Rage on Arcanine!
Arcanine took 20 DMG (28 HP left)!
Gastly used Night Shade on Arcanine!
Arcanine took 37 DMG (0 HP left)!
Arcanine fainted!
Lapras used Ice Beam on Gastly!
Gastly took 7 DMG (0 HP left)!
Gastly fainted!

TURN 10:
Gyarados used Dragon Rage!
Lapras took 20 DMG (90 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (86 HP left)!

TURN 11:
Gyarados used Dragon Rage!
Lapras took 20 DMG (70 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (77 HP left)!

TURN 12:
Shade939 used Guard Spec. on Lapras! Stat modifying moves won't work on it now!
Gyarados used Dragon Rage!
Lapras took 20 DMG (50 HP left)!
Lapras used Ice Beam!
A critical hit!
Gyarados took 15 DMG (62 HP left)!

TURN 13:
Shade939 used X-Attack on Lapras! Its Attack was raised to 127!
Gyarados used Dragon Rage!
Lapras took 20 DMG (30 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (53 HP left)!

TURN 13:
Gyarados used Dragon Rage!
Lapras took 20 DMG (10 HP left)!
Lapras used Body Slam!
Gyarados took 6 DMG (47 HP left)!

TURN 14:
OrangeP47 used a Full Restore! Lapras recovered health (130 HP left)!
Gyarados used Dragon Rage!
Lapras took 20 DMG (110 HP left)!

TURN 15:
Gyarados used Dragon Rage!
Lapras took 20 DMG (90 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (38 HP left)!

TURN 16:
Gyarados used Dragon Rage!
Lapras took 20 DMG (70 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (29 HP left)!
Gyarados was frozen solid!

TURN 17:
Sunflower used an Ice Heal on Gyarados! It thawed out!
Gyarados used Dragon Rage!
Lapras took 20 DMG (50 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (20 HP left)!

TURN 17:
Gyarados used Dragon Rage!
Lapras took 20 DMG (30 HP left)!
Lapras used Ice Beam!
A critical hit!
Gyarados took 15 DMG (5 HP left)!

TURN 17:
TheIrishMan used a Super Potion! Gyarados recovered health (55 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (46 HP left)!
Gyarados was frozen solid!

TURN 18:
TheIrishMan used a Super Potion! Gyarados recovered health (55 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (46 HP left)!
Gyarados was frozen solid!

TURN 19:
Sunflower used a Full Heal! Gyarados thawed out!
Gyarados used Dragon Rage!
Lapras took 20 DMG (10 HP left)!
Lapras used Ice Beam!
Gyarados took 9 DMG (37 HP left)!

TURN 20:
Gyarados used Dragon Rage!
Lapras took 20 DMG (0 HP left)!
Lapras fainted!

Battle 7: Killing_You vs. OrangeP47

Spoiler

TURN 1:
Kadabra used Reflect!
Damage taken from opponent's physical attacks is halved for 5 turns!
Nidoking used Earthquake!
Kadabra took 12 DMG (28 HP left)!

TURN 2:
Kadabra used Disable!
Nidoking's Earthquake was disabled (1 more turn)!
Nidoking used Earthquake!
But it's disabled!

TURN 3:
Kadabra used Psychic!
Nidoking took 26 DMG (55 HP left)!
Nidoking used Double Kick!
A critical hit!
Kadabra took 6 DMG (22 HP left)!
Kadabra took 3 DMG (19 HP left)!
Nidoking is no longer disabled!

TURN 4:
Killing_You used a Super Potion! Kadabra recovered health (40 HP left)!
Nidoking used Double Kick!
Kadabra took 3 DMG (37 HP left)!
Kadabra took 3 DMG (34 HP left)!

TURN 5:
Kadabra used Psychic!
Nidoking took 26 DMG (29 HP left)!
Nidoking used Earthquake!
Kadabra took 12 DMG (22 HP left)!
Reflect wore off!

TURN 6:
Kadabra used Disable!
Nidoking's Earthquake was disabled (2 more turns)!
Nidoking used Double Kick!
Kadabra took 6 DMG (16 HP left)!
Kadabra took 6 DMG (10 HP left)!

TURN 7:
Kadabra used Reflect!
Damage taken from opponent's physical attacks is halved for 5 turns!
Nidoking used Horn Attack!
Kadabra took 5 DMG (5 HP left)!

TURN 8:
Kadabra used Recover!
Kadabra recovered health (25 HP left)!
Nidoking used Horn Attack!
Kadabra took 5 DMG (20 HP left)!
Nidoking is no longer disabled!

TURN 9:
Kadabra used Recover!
Kadabra recovered health (40 HP left)!
Nidoking used Earthquake!
Kadabra took 12 DMG (28 HP left)!

TURN 10:
Kadabra used Psychic!
Nidoking took 26 DMG (3 HP left)!
Nidoking's Special fell!
Nidoking used Earthquake!
Kadabra took 12 DMG (16 HP left)!

TURN 11:
Kadabra used Recover!
Kadabra recovered health (36 HP left)!
Nidoking used Earthquake!
Kadabra took 12 DMG (24 HP left)!

TURN 12:
Kadabra used Psychic!
Nidoking took 46 DMG (0 HP left)!
Nidoking fainted!

Battle 8: TheIrishMan & Category 5 vs. Killing_You & OrangeP47

Spoiler

TURN 1:
Alakazam used Reflect!
Damage taken by team from opponent's physical attacks is halved for 5 turns!
Scyther used Slash on Magnemite!
A critical hit!
Magnemite took 8 DMG (17 HP left)!
Magnemite used Thunder Wave on Snorlax!
Snorlax is Paralyzed! It may be unable to move!
Snorlax is paralyzed! It can't move!

TURN 2:
Alakazam used Disable on Snorlax!
But it failed!
Scyther used Double Team! Foe's accuracy was lowered by 25%!
Magnemite used Thunder Wave!
Scyther is paralyzed! It may be unable to move!
Snorlax used Seismic Toss on Magnemite!
Magnemite took 27 DMG (0 HP left)!
Magnemite fainted!
OrangeP47 is out of useable Pokemon! He blacked out!

TURN 3:
OrangeP47 used an X-Defense on Alakazam! Its Defense stat rose to 67!
Category 5 used an X-Special on Scyther! Its Special stat rose to 82!
Alakazam used Psychic on Snorlax!
Snorlax took 16 DMG (129 HP left)!
Snorlax's Special stat fell!
Snorlax used Seismic Toss!
Alakazam took 27 DMG (28 HP left)!

TURN 4:
Category 5 used a Paralze Heal on Scyther!
Alakazam used Psychic on Snorlax!
A critical hit!
Snorlax took 49 DMG (80 HP left)!
Snorlax is paralyzed! It can't move!

TURN 5:
Alakazam used Recover! Alakazam recovered health (55 HP left)!
Scyther used Slash! A critical hit!
Alakazam took 11 DMG (44 HP left)!
Snorlax used Rest! Snorlax went to sleep (2 more turns)!
Snorlax recovered health (160 HP left)!

TURN 6:
Reflect wore off!
TheIrishMan used a Paralyze Heal on Snorlax!
Alakazam used Disable on Scyther! Scyther's Slash was disabled (2 more turns)!
Scyther used Swords Dance! Its Attack stat rose to 165!

TURN 7:
Scyther used Quick Attack!
Alakazam took 6 DMG (38 HP left)!
Alakazam used Psychic on Snorlax!
Snorlax took 29 DMG (131 HP left)!
Snorlax's Special stat fell to 17!
Snorlax woke up!

TURN 8:
Scyther used Quick Attack!
Alakazam took 6 DMG (32 HP left)!
Alakazam used Psychic on Snorlax!
Snorlax tok 54 DMG (77 HP left)!
Snorlax used Seismic Toss!
Alakazam took 27 DMG (5 HP left)!

TURN 9:
Killing_You used a Super Potion!
Alakazam recovered health (55 HP left)!
Scyther used Quick Attack!
Alakazam took 6 DMG (49 HP left)!
Snorlax used Seismic Toss!
Alakazam took 27 DMG (22 HP left)!

TURN 10:
Alakazam used Psychic on Snorlax!
A critical hit!
Snorlax took 90 DMG (0 HP left)!
Snorlax fainted!
Scyther used Slash!
A critical hit!
Alakazam took 20 DMG (2 HP left)!

TURN 11:
Killing_You used a Super Potion!
Alakazam recovered health (52 HP)!
Scyther used Slash!
A critical hit!
Alakazam took 20 DMG (32 HP left)!

TURN 12:
TheIrishMan used X-Speed on Scyther! Its Speed stat was raised to 157!
Scyther used Slash!
A critical hit!
Alakazam took 20 DMG (2 HP left)!
Alakazam used Psychic!
Alakazam's attack missed!

TURN 13:
Scyther used Slash!
A critical hit!
Alakazam took 20 DMG (0 HP left)!
Alakazam fainted!

Documents:

Rocket Doc

Game Data

PokeMafia Calculator Gen1

Endgame Post

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Updates to the following:

Evolution Phase

The winning Pokemon will gain a victory point. If the Pokemon has enough victory points at this phase to evolve, then it will and a mod-announced evolution will occur. On evolution, the Pokemon’s owner will receive a PM with the updated stats as well as potential moves a Pokemon wants to learn as a result of evolving, which the player can respond to.

Eevee Factor or Multiple Evolution Paths

There are no evolution stones in this game (yet), so in the case of Eevee, the player will need to send a PM to request what evolution path is taken.

 

 

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For ease of access due to fixes in the type chart (see type chart notes in Battle Phase - Stats section), here's the new type chart graphic:

image.thumb.png.2ade02fbc611c2f1dd5d84ab38e7f4a4.png

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Signing up! I'll have to mull over my Pokemon choices a bit, as I have a hard time remembering what is and isn't Gen 1.

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The following has been added to the Type calculations for clarity:

o   Dual-Typing is used, so the Type modifier is calculated by running the first type through the chart, and then the second, and then using Effectiveness 1 * Effectiveness 2.

Ex: A Fire type move hits a Water/Ice type Pokemon. Fire is 1/2x against Water and 2x against Ice, so the difference is 1x.

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Clarification on healing Pokemon:

Healing exists as a sort of cop mechanic since there are no cop-like actions in the Rest Phase. Team Rocket roles cannot heal their Pokemon. However, Trainers can after a requirement: they must not battle in the next battle phase and must decide to use a Rest Action to heal.

Heal <Pokemon> (1 Pokecoin) - Heal your fainted Pokemon. This action can only be used if you have not participated in the previous battle phase.

Consequently, you can expect Team Rocket players to be able to block a healing action. This is to prevent town from playing 'battle roulette' to stay above the Rockets.

Steal <Player> <Pokemon> (1 Victory Point) - Steal a player's fainted Pokemon, removing it from the game. This action can only be used if you have a victory point (it will be taken from one of your own Pokemon).

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Hmm maybe you dont want to reveal too much of what team rocket can do or what they can't do...

I also didn't reveal all sith mechanics so it's a bit harder to guess what they do or who they are...

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On 8/13/2018 at 7:04 PM, VERTi60 said:

Hmm maybe you dont want to reveal too much of what team rocket can do or what they can't do...

I also didn't reveal all sith mechanics so it's a bit harder to guess what they do or who they are...

Oh I haven't, don't worry. Those two actions are what I consider basic actions, known to all for balance purposes.

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Also, the battle phase rules have changed. This change is reflected in the OP.

 

Quote

 

 During the battle phase, players will use their primary Pokémon to battle (at the start of the game, the first Pokémon on your roster is primary). In double battles, the top two players on each voted side will battle (but, a player voted top on one side cannot battle for the other side, in which case the next ranked player will battle).

Players will submit their turns in the game thread in the form of moves. To retain the element of surprise, players can submit their moves as the numbers from their roster. Of course, using the move name itself is just as valid. In double battles, submit a target along with your move. After all players have submitted their turns, the GM will calculate damage (damage calculation info is in the OP).

In some cases, items can be used instead of moves. To use an item, simply post it instead of a move when you make your turn post. There are a variety of items; all are found in “prize boxes” won at the end of a battle. Each participating player will get a prize box, but the victor(s) of a battle will receive a bonus prize as well.

Winning a battle guarantees 1 victory point for your primary Pokémon, 1 Pokecoin from your opponent, a prize box, and a bonus prize. If you lose a battle, your primary Pokémon will faint! A fainted Pokémon cannot be used in battle, and if half of your roster faints, you will be eliminated from the game and your role will be revealed in the thread!

 

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If you have a Pokemon stolen from you does that decrease the size of your roster?

In effect, it sounds like a player is eliminated if they ever have a total of three Pokemon fainted at one time. But if you say steal two Pokemon from one trainer then would they be eliminated if they had two Pokemon fainted at one time, or half of the four active Pokemon they now have available to them?

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Just now, Shade939 said:

If you have a Pokemon stolen from you does that decrease the size of your roster?

In effect, it sounds like a player is eliminated if they ever have a total of three Pokemon fainted at one time. But if you say steal two Pokemon from one trainer then would they be eliminated if they had two Pokemon fainted at one time, or half of the four active Pokemon they now have available to them?

A 'stolen' Pokemon simply means it can't be healed. It's still a part of your roster when it comes to calculating player elimination.

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By the way, are you @Shade939 and @OrangeP47 willing to do a practice battle? I'd prefer to do it while the ongoing game is in night phase so it's not interrupting anything.

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Just now, Shade939 said:

Assuming we're getting some random test Pokemon assigned to us I have no complaint.

Yeppers. You'll each choose from Bulbasaur, Charmander, and Squirtle. Duplicates are ok. I'll give each a random moveset from the pool.

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Just now, Shade939 said:

Because no one likes Bulbosaur....

Move 4 go!

I figured you'd pick either squirtle or charmander, almost picked bulbasaur to counter squirtle, but then figured it was just too much WIFOM and I'd pick the one I like best :p

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Just now, OrangeP47 said:

I figured you'd pick either squirtle or charmander, almost picked bulbasaur to counter squirtle, but then figured it was just too much WIFOM and I'd pick the one I like best :p

Also, I think victory is mine if that's your best attack. :v

I decided to Bite you.

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Just now, Shade939 said:

Also, I think victory is mine if that's your best attack. :v

I decided to Bite you.

Running the numbers, Bite and Water Gun should be roughly equal.

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Pokemon have same speed stat. Flipping coin.

Shade939 goes first!

Shade939's Squirtle used Bite!

A critical hit!

OrangeP47's Squirtle took 8 DMG...(36HP remaining)

OrangeP47's Squirtle used Water Gun!

A critical hit!

Shade939's Squirtle took 4 DMG...(40HP remaining)

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Just now, OrangeP47 said:

Running the numbers, Bite and Water Gun should be roughly equal.

You remembered the penalty for using it against a water type Pokemon though?

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Just now, OrangeP47 said:

Running the numbers, Bite and Water Gun should be roughly equal.

Well, Bite is a physical attack and water gun is a special attack. Squirtle's physical base stat is 48 and his special is 50. Bite has a power of 60 though, where water gun has a power of 40. Plug in the numbers and Bite is the better option.

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Huh, water does resist water.  Guess I've never done water on water enough to really notice.  I'll switch to Bite then.

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Just now, Shade939 said:

You remembered the penalty for using it against a water type Pokemon though?

That should be by attack, shouldn't it. I'll recalculate Bite since it's a Normal type move.

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