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Kicked from IA tonight (24 hour ban) - please don't remove it


cooldude7

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Hi IA Team,

I got kicked tonight but KTFF (without warning) and am now in a 24-hour ban as a result. I don't want any sympathy and am not asking for any relief from this action. I want to explain the actions that led me here. First, please know that I am a super fan of Renegade and have been playing for 16 years. Much of this time has been on NewMaps servers which have always been my favorite. (Any remember the =UN= Clan? I was once a member of this...)

In recent years, I've been a regular on MPF NewMaps which apparently is a cuss word around these parts. I understand somebody stole something from somebody. I honestly don't give a shit about any of that. I'm not on IA's side vs. MPF's side. Seems like everyone else has picked a side which is weird. The whole renegade community no matter your side has less than 100 regular players so this whole side shit is just making things worse, but c'est la vie.

Tonight I was in the IA server playing a good game - about #2 or #3 on my team - and was bitching about how OP some tanks are versus others. I was in a Phase tank and killed in 1 shot by some GDI tank. Similar scenarios happened all the time and others were even complaining about how X tank was OP vs some other tank.

Maybe this is what everyone here wants, I don't know. Create a breed of super players who know the exact combinations of tanks to fuck opposing tanks, but to me, so much is overpowered, it's hard to play and enjoy the game. I was privately told by a mod who I knew from MPF that hopefully, the new update should help create balance? I sure hope so, but I'm not gonna wait around.

If you ask me (and no one did) please let me review pros/cons of IA server:

Pros:

  • Cooler buildings
  • Newer tanks
  • More players most of the time

Cons:

  • Terribly unbalanced gameplay compared to "normal" Renegade
  • No criticism of IA allowed. It is perfect and any talk to the contrary will result in a kick or worse
  • IA mods think so highly of themselves that default action is a 24h kick - no warnings or similar (again, see point 2)
  • Whole IA community is rabid and will attack at any indication of not enjoying incredibly unbalanced gameplay

If you're still reading me, you're probably thinking two things. First, "what a fucking asshole this guy is, right? "(Again, how any criticism, even constructive criticism gets shut down here because IA is better than everything.)  Second, what does this guy want? That, there's an actual answer to, but no one wants to hear that either. IA is NOT PERFECT, and I'm sick of people acting like it is. I'm sick of people acting like IA has somehow "saved" Renegade. I'm sick of people who I know from MPF for years saying "oh, MPF stole 'our' maps". I'm sick of IA trying to segment the Renegade community.

I'm not one of the most famous of Renegade, but I am one of the originals. And I'll speak my mind on what's happening on Renegade when I feel it's appropriate. I'm not here to troll, but I will call out unbalanced teams, I will call out shit mods, I will call out divisive actions.

Do with me what you will. I want Renegade to thrive but I will not just drink the Kool-Aid like so many before me and cower before the almighty IA. I hope IA will continue to thrive, but I also hope you can learn how to listen to the community,

Thanks for reading. See y'all in ~23 hours or so.

-Daniel

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Hey cooldude7, I recognize you! I'm afraid I don't know enough about the "conflict" to comment on those particular pieces, but I did want to drop in and say thanks for trying one of our games out! I don't monitor the server chat myself, though I imagine it can get a bit hairy depending on the mood. Feedback on the game is always appreciated here however, and the best way to bring things like balance to our attention is through forum posts like this one. It keeps a better record for us to look back to than server chat.

If you're not a part of it yet, our Discord server (which has an IA channel) is generally more mature than server-chat where players are merely concerned about ripping eachother's guts out. :v Just...stay away from #bbq-grille unless you have a strong stomach and knack for shitposting.

https://discord.gg/jHT76gV

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Hi  cooldude7, it is unfortunate that you were banned for 24 hours. I will find out the situation by the moderatpr who applied the ban when his active again.

I accept criticism, each time when i received a complain about "Vehicle A is overpowering Vehicle B which required to be nerf" and many other scenarios like that. Do I am aware of this overpowered stuff and are being review. I do listen to player's complain and the one who constantly bring up the issue relating about IA issue are the one who cared about the mod/game. The build you are currently playing are from 2016 build which has been completely overhaul-led.

But when it comes to review how to tweaked or change that particular unit, I will have to think that what might it affect it. If you join the discord channel like what @jeod maybe perhaps we can together discuss the situation of unbalance stuff and perhaps show you a clearer picture why it was unbalance in the first place. 😶

Unbalance team is a common thing in online video games, you play a game, and all the sudden your team members left the game and you were 1 or 2 people short. Your enemy will overpower you with slightly or massively more player's, nothing can be done. If I was online I will try to balance out by sending that player to that team, starting by moving myself 1st, and second i ask who is willing to volunteer or I randomly pick a player to move to the team with least players to even out and it must be  within the 1st 5 minutes when the game starts and with no structure destruction ( not including base defenses ).

After that I do not balance the team, but if you, as a player are free to choose and is up to you or not want to move over to other side by using !swap. I know not everyone wants to be on the losing team and they have the right to choose, forcing someone over to another team to balance it up I find it kind of unfair. In the end is a video game and yes scenario like this does happen and across a lot of video games too.

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14 hours ago, cooldude7 said:

Tonight I was in the IA server playing a good game - about #2 or #3 on my team - and was bitching about how OP some tanks are versus others. I was in a Phase tank and killed in 1 shot by some GDI tank. Similar scenarios happened all the time and others were even complaining about how X tank was OP vs some other tank.

- Whole IA community is rabid and will attack at any indication of not enjoying incredibly unbalanced gameplay :)

I played this game with you last night. I won't comment on the ban because that is KTFF and IA Mods decision however that "some GDI Tank" was a $6000 36 Inch Mammoth tank being piloted by me ($1000 Tank Ace). You drove out from a tunnel in an up hill field while sideways in a massive box  ($1600 Phase Tank) firing 2 missiles at a tank with two 360mm cannons, almost full health, aiming your way and a clear view of you. I'm not exactly sure what you expected to happen.

Besides utilizing Team Work to destroy me (Which I will admit almost never happens in the game) you could have used a $950 Goliath, drove up the side of the mountain and landed on me or waited behind a rock and I would have been toast because I didn't have any cover. Why does this matter you ask? 

If you kill me with a $950 Goliath I just wasted $7,000 I cannot get back. Directly ramming a 36 Inch Mammoth will 1 hit kill it. You wait till the 36 Inch Mammoth tank fires and then you strike because the reload time is 5 seconds of grace. The turret also moves slow so wait till it's aiming away from your direction then ram the mammy and blow up.

You can also use a $1,250 Melta Infiltrator Cycle to Ram me.

You can use a Tank Commander in said melta cycle to plant dynamite and also ram/attack me. The Advanced Guard Tower was down so it was a perfect op. I had no backup/cover. Also the infiltrators are hard as hell to hit. 

A surface to surface missile hiding behind rocks would also kill a Mammy 36 inch. 

 

In other words if you play the game using this knowledge or strat then the Mammy 36 Inch becomes a hinderance to GDI if handled with properly. Hell if you think it's so OP then blow it up near your base and capture the Husk/Tank Shell to use. 

 

The only major noteworthy imbalance I find with the game is the Orca Fighter ($2500) which is..

Spoiler

- Hard as fuck to hit, Lock unto with 9K22 Tunguska AA Gun

- Comparatively Cheap for what it offers ($2500 vs $2800 9K22 Tunguska)

- Fast, Highly Maneuverable

- Can unload 8 Missiles in 2 seconds flat due to right and left clicking at the same time.

- Can hide behind mountains, fire then pop back out granting 9K22 Missiles useless.

- Can just squish whoever they kill

- Can actually reload and repair at the same time on VTOL Pad.

- 600 HP and Armor to start out. God forbid you go against upgraded armor research and MORE ammo capacity combined with Veterancy.

- With stealth crate the unit becomes absolutely unstoppable.

- 1 hit kill with a missile on infantry

- Belongs to a building that can never "truly" be destroyed.

- Nod has zero counter aircraft. The AA units other than 9K22 Tunguska don't have the range or damage and get killed. Even the 9K22 Struggles with Missiles because the reload times means you must kill the Orca the first time or you get fuckt. Any tank with AA cannons against an Orca Fighter is useless as the damage is minimal and the ORCA will run away or kill you.

- Missiles are lock on, giving a fire and forget (or hide behind mountain) ability.

- A single Orca is laughably able to kill almost every Sam Site on every map in the hands of a veteran player.

- Hawkeye view, speed and things listed above ensures there is no chance for any tank to escape in any situation when encountering a Orca. 

- Practically almost every Nod Vehicle can be killed in 8 missiles much less the 24 that comes in a standard load out.

- Due to the Orca's nature it will almost always act as a support unit coming in to an already engaged battle. What this means is any Nod Unit fighting with GDI ground units will get raped on a 2v1. While seemingly fine in concept, the Orca is incredibly difficult to deal with for reasons above on a 1v1 much less 2v1. Nod Banshees while balanced in my belief and good, don't fire as many missiles at once, are less maneuverable and also are larger. Apaches are a joke and the Chinook is laughable at best.

- Though admitted rarely used in-game, Orca Lift Truck.

This was posted and brought up on the forums in which I was told that the Orcas and Air combat in general was revamped in the next release. Though, the only thing I have been told so far is that Orcas will be larger. If this is the only change i don't believe it will be enough but we will see.

Every other unit can be countered some way or somehow. I find it hard to believe that a game with over 30+ Vehicles for each team would have a way to not counter other units.

Edited by Threve
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@cooldude: You said  "Terribly unbalanced gameplay compared to 'normal' Renegade" which basically translates to "I got owned by a $6000 dollar tank (THE MOST POWERFUL TANK IN THE GAME) at point blank direct hit and now I'm frustrated...."

.... come on man. Try a little harder before chalking up your newbishness to "game has TERRIBLY UNBALANCED gameplay." This is the problem with the guys on MPF complaining about this mod - they try the mod out, get owned by expensive tanks, then rage quit, then claim balance is terrible and never look back, when really, they themselves are terrible at learning new things. And now they've pulled the server from RenList. They are in the minority here, unable to adapt to new gameplay, and frustrated that everyone else is able to, and enjoying it. For shame.

You also said: "Whole IA community is rabid and will attack at any indication of not enjoying incredibly unbalanced gameplay" which basically translates to "After getting owned by that tank, I let loose my ill-founded frustration rants, and I got told off...."

No offense, but.... you can't deny this truth. Anyways, just keep trying and you'll get the hang of it. Remember: tanks have directional armor, and time to kill is down, due to many powerful weapons.

 

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I let you speak your mind for a long time. And you were eventually asked multiple times to stop it. We were all tired of listening to you in game.

However, I do fully encourage you to post all your suggestions in this forum.

But please stop coming in game and ranting constantly. The rest of us are there to have fun, not listen to you ramble on about how much you dislike the mod.

BTW I forgot to add that while I did initially use the !kick command (oops) I should have used !qkick instead. Anyhow 2 minutes later I corrected that in IRC and allowed you back on.

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Quote

Every other unit can be countered some way or somehow. I find it hard to believe that a game with over 30+ Vehicles for each team would have a way to not counter other units.

@Threvein current version orca fighter can be destroyed in 1 second by M6 Linebacker+AA specialist combo

Edited by TemporaryName
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16 hours ago, TemporaryName said:

@Threvein current version orca fighter can be destroyed in 1 second by M6 Linebacker+AA specialist combo

The only thing that would be destroyed is morale. Any player will pop over a mountain and have the M6 waste it’s missile crashing into the mountain then 1 hit (use 8 missiles) to kill your linebacker and ethier crush you or simply then literally 1 hit your inf with a missile from said Orca.

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I suggest starting another thread and calling this one done. Going a bit off topic, and it would be better to voice your suggestions / issues with the gameplay in another thread.

Threve - see you in game Turd Furgeson :)   chaha

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