FRAYDO 1,967 Popular Post Report Share Posted May 30, 2019 Good welcome, citizens. This Thursday we are bringing to you a broadcast, a look at our rescaled Juggernaut, and our improved shotgun logic. Thank you for listening. The Juggernaut has been rescaled and its deploy and walking animations are smoother than ever. "Unit ready." Thanks to CMDBob, we now also have improved shotgun logic for our GDI Riot Troopers. You can now reload shells individually and stop when you need, should the enemy not allow you the opportunity to fully reload. Development is currently at full speed, and you can expect much more to come in the following days! It could be anything; a map preview, testing footage, a simple screenshot, or another Oxanna report! Check back again Thursday for the next TS:R news update! [blurb]Good welcome, citizens. This Thursday we are bringing to you a broadcast, a look at our rescaled Juggernaut, and our improved shotgun logic.[/blurb] 8 Quote Link to post Share on other sites
Wallywood 196 Report Share Posted May 30, 2019 Very cool update!!! 0 Quote Link to post Share on other sites
moonsense715 639 Report Share Posted May 30, 2019 One vision, one purpose mayo checks. 1 Quote Link to post Share on other sites
NodGuy 430 Report Share Posted May 31, 2019 Rebarn news? Kane will be pleased. 1 Quote Link to post Share on other sites
Cain Marder 15 Report Share Posted June 1, 2019 ooh, I like the shotgun physics a lot, also nice model, and animation, the SPAS feels smooth to use 1 Quote Link to post Share on other sites
GraYaSDF 110 Report Share Posted June 4, 2019 I know that team has been switched to TSR 2.0, its production is of course at full speed, but... I still wish Apocalypse Rising. 0 Quote Link to post Share on other sites
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