Jump to content

Cain Marder

Member
  • Posts

    40
  • Joined

  • Last visited

  • Donations

    $0.00 

Reputation

17 Good

About Cain Marder

  • Birthday 06/26/1998

Profile Information

  • Ingame Username
    Cain_Marder
  • Gender
    Male
  • Location
    Sibiu Romania
  • Icon
    none

Contact Methods

  • Discord
    208345513299410944
  • Steam
    76561198281042617

Recent Profile Visitors

2,549 profile views
  1. well, there's work put towards developing a system of upgrades and variants for vehicles, basically a good chunk of these vehicles that are copies to eachother will be upgrades to their lesser variant, now, when that will be ready, only Kaskins knows, in the meantime one thing I suggested that could be a nice way to get the most out of these units would be to tier cap certain maps so people try to experiment with more of the vehicles on the lower end. Thinking about it, given how many vehicles and units from around the world there are ingame rn, another idea could potentially be to region lock them, western weaponry in western themed maps, mixed in africa, asian in Asia theaters like Great_Wall, you know?
  2. well, this was quite the spergout Spies and SBHs now are indeed mostly a taoken unit to sink credits in, that can be fixed tho mostly by reverting the AI detection and fixing the mining, the AI is piss ez to revert ,mining, I don't even know tho. so, that issue is crudely put, but fair, the rest of the game functions perfectly fine with slight balancing that needs fine tuning. Anyways, MMORPG Tycoon 2 you say? I saw it and it looks pretty good, makes me nostalgic for Lemonade Tycoon 2 and Rollercoaster Tycoon, maybe I should boot them up one of these days and give them a go again
  3. it's always good te experiment with things and tweak, rather than slam something senselsly and no patch is eternal anyways, some changes can be well done, some can be terribly done too, but nothing lives forever, especially when the name of the game is balanacing haha, I just hope this thread and discussion will server as an insight for both devs and players from both sides as well, voicing their point and getting some insight about the general feel of the unit, tactic, map, defense structure etc. from seasoned players and people that found a niche role worth honning.
  4. In my opinion, this is a must, the unit as is is simply too strong, it might actually make the !support a tad bit more bearable which would be having two positive changes in one simple tick
  5. I'd rather see these on a lower price value as Threver suggested, I managed to use both and tbh, the AK 107 is a good fast response unit as it outdamages people in a 1v1, a good base guard if it could be reduced to a more fitting price, the Dragunov could simply be reduced to being a budget marksman choice for when you have to tightent the belt, it becomes more effectiive at mid range and with the use of ledges you can make a good use of it then make a hasty escape, indeed it has a spread but it firest faster which makes for a fair tradeoff.
  6. if I chose to listen to something besides the ingame music, well, I often see myself going back to a few tracks and songs this one specifically is the one I start up with this:
  7. I nominate AZ-Stalker, been pretty fun to fight against and on their side
  8. I kind of prefered to see them on the launcer and check on updates through there since I am not visiting the forums often
  9. ooh, I like the shotgun physics a lot, also nice model, and animation, the SPAS feels smooth to use
  10. wait, I read that the bots can be enabled for the maps that are not friendly, but I have no clue how to do that, yeah, I might've missed that part but couldn't be back here for a while as I had to deal with finals and to get to college so I was a bit busy as of late
  11. I love the new look of the forums with the TS theme
×
×
  • Create New...