Popular Post Killing_You Posted July 9, 2019 Popular Post Report Share Posted July 9, 2019 Hello, and welcome to another update from the Ground Zero team! In this update, we go over limited ammo mechanics, supply depots, the new Heavy Gunner class, and more! Limited AmmoYes, you read that right. As we push ourselves in a more realistic direction, we are reintroducing the concept of limited ammo for all weapons, including those mounted on vehicles. But fret not! While you won't have the traditional unlimited ammo, you will have plenty of ways to keep yourself supplied. For starters, you will always be able to resupply at your base, either from purchase terminals or service depots. As for resupplying outside of your base, don't worry. We have some options there. Supply Depot In Ground Zero, there will be several neutral structures that you will be able to capture, but one of the most important will be the Supply Depot. While we haven't hammered out the specifics of how it will work *quite* yet, we do know that it will resupply your ammunition. Aircraft, vehicle, or infantry, you can rely on this structure to keep your munitions in top stock. So you'll have your home base, supply depots, and of course supply trucks to keep you supplied in Ground Zero. But wait, there's more! In addition to dedicated structures and dedicated vehicles, we'll also have an infantry class whose job it will be to keep you supplied. Heavy Gunner While our original roster was mostly well-rounded, it was determined that we could use a class who could resupply his comrade's ammunition. Thus, we have decided to add the Heavy Gunner class. Here's how he works; His primary weapon will be a machine gun, and his secondary weapon will be an ammo cache. His machine gun will have a high ammo capacity and high rate of fire, but low accuracy. He will also be able to deploy his MG to a stationary position in order to greatly increase his accuracy at the cost of movement. His ammo cache, on the other hand, will be able to be deployed and resupply any ally in a short radius for a limited amount of time. All of this heavy equipment will make him a bit slower than his squadmates. This will hopefully keep him from being a "better Minigunner," while still giving him an important role to fill. At 200 credits, he will more than pay for himself in the field. Now, there is one more thing that will keep him from being a better minigunner. I hope you're sitting down, Commander. RecoilYou read that right! The scripts team has made a monumental breakthrough and implemented recoil into the W3D engine. While it's up to the heads of the individual projects whether or not to use this feature, you can expect Ground Zero to make extensive use of it. Check it out in action! (NOTE: None of the models, textures, or sounds are final) Big thanks to the entire scripts team, but especially to @Yah-Nosh and @CMDBob for putting in the work to make this happen in the first place. ConclusionThanks for reading! We'll have more juicy stuff in the next update! [blurb]The Ground Zero team has provided another update! Check out details on the new infantry class, limited ammo, and more![/blurb] 6 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted July 10, 2019 Report Share Posted July 10, 2019 Such Commando Assault, lol. Just look at this (I recorded it in 2015): 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted July 10, 2019 Author Report Share Posted July 10, 2019 1 hour ago, GraYaSDF said: Such Commando Assault, lol. Just look at this (I recorded it in 2015): In all fairness, what we showed is literally just a test map. We weren't trying to rip you or anyone else off. :P 0 Quote Link to comment Share on other sites More sharing options...
Yah-Nosh Posted July 11, 2019 Report Share Posted July 11, 2019 @GraYaSDF Wow, Renegade EVA even had lines for construction and all that? @Killing_YouNice stuff, though I'd up the recoil effect somewhat. Right now it's barely visible unless you're firing a machine gun at full auto. 0 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted July 11, 2019 Report Share Posted July 11, 2019 2 hours ago, Yah-Nosh said: Wow, Renegade EVA even had lines for construction and all that? Yes, the game still has those samples. The first tutorial Westwood Studios ever planned to do was with Construction Yard, and Logan Sheppard said some words about it. 22 hours ago, Killing_You said: In all fairness, what we showed is literally just a test map. We weren't trying to rip you or anyone else off. No, I am just analizing what is new and what was already made by W3D Hub community, by me, and by other people. It will be good if you can return the great Renegade Sole Survivor standalone videogame back to life at some point, with features from W3D Hub games. 0 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted July 11, 2019 Report Share Posted July 11, 2019 I also translated this article for foreign audience, and it is much bigger than W3D Hub. So, good luck with modding the game! 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted July 11, 2019 Author Report Share Posted July 11, 2019 3 hours ago, Yah-Nosh said: @Killing_YouNice stuff, though I'd up the recoil effect somewhat. Right now it's barely visible unless you're firing a machine gun at full auto. Eh, I like it where it is, personally. More intense recoil would give me a headache. 1 hour ago, GraYaSDF said: It will be good if you can return the great Renegade Sole Survivor standalone videogame back to life at some point, with features from W3D Hub games. I would love to remaster Sole Survivor. We'd have to contact SomeRhino first, as it was his mod. 1 hour ago, GraYaSDF said: I also translated this article for foreign audience, and it is much bigger than W3D Hub. So, good luck with modding the game! Thanks man! 0 Quote Link to comment Share on other sites More sharing options...
delta Posted July 12, 2019 Report Share Posted July 12, 2019 (edited) If you're doing limited ammo on vehicles...are tanks going to be more like real tanks and have ~40 rounds of ammo, shoot slower, and do more damage per shot? Or will it be more like APB tanks that fire like machine guns and have much more ammo? Also, if tanks only have a limited number of shells to throw out, doesn't that make the game favor defense much more...since engineers can repair endlessly? Edited July 12, 2019 by delta 0 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted July 12, 2019 Report Share Posted July 12, 2019 22 hours ago, Killing_You said: I would love to remaster Sole Survivor. We'd have to contact SomeRhino first, as it was his mod. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted July 12, 2019 Author Report Share Posted July 12, 2019 16 hours ago, delta said: If you're doing limited ammo on vehicles...are tanks going to be more like real tanks and have ~40 rounds of ammo, shoot slower, and do more damage per shot? Or will it be more like APB tanks that fire like machine guns and have much more ammo? The former. They will also have a slower turret turn rate... but will comparitavely take much more punishment. 16 hours ago, delta said: Also, if tanks only have a limited number of shells to throw out, doesn't that make the game favor defense much more...since engineers can repair endlessly? Perhaps, although due to the larger focus on infantry, engineers and technicians will also have to be more worried about fireteams storming the structure. More importantly, however, we're looking at ways to add different objectives to the main C&C mode to shake up the gameplay and add alternate win conditions. 0 Quote Link to comment Share on other sites More sharing options...
Alstar Posted July 13, 2019 Report Share Posted July 13, 2019 Limited ammo makes me wonder about specific situations when you run out of it - will player be virtually useless or some sort of meele attack will be provided as a last resort combat method? 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted July 14, 2019 Author Report Share Posted July 14, 2019 14 hours ago, Alstar said: Limited ammo makes me wonder about specific situations when you run out of it - will player be virtually useless or some sort of meele attack will be provided as a last resort combat method? This was a concern brought up internally, but not to worry! We are looking at giving each class a knife to keep them safe, at least until they can resupply. 1 Quote Link to comment Share on other sites More sharing options...
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