ChopBam Posted October 11, 2020 Report Share Posted October 11, 2020 3.5.1.0 Changelog General Made an adjustment on AI Ore Trucks that should assist in resolving the issue with random SFPS server "deaths." Fixed wing Aircraft can no longer fire while sitting and refilling at the Airfield. This solves an issue with aircraft stolen by spies effectively getting unlimited ammo to fire on the enemy base. Fixed a bug where there was a duplicated weapon in infantry's hand while climbing and swimming. One of the sets of ruins used on some maps could make players stuck in one of the corners. This has been adjusted so players won't get stuck there anymore. Bots now ignore supply trucks so they don't get in and sit there till the end of time. No longer should there be duplicated kill messages for bots. For level designers: Common rally/patrol points for AI's have been added to the presets rather than using a system that involves repetitive script/param attachments on instances every time a map is made that has bots. Level designers can place these as proxies on their map files, and the SDK has been updated with these proxies as well. Vehicles APC New weapon reload sound. Tesla Tank Weapon splash damage increased to 20 (was 15). This was a change reported in an earlier release that didn't take. Buildings Pillbox New weapon reload sound. Maps Bonsai Added bot support. Complex Removed VIS due to a bug with objects disappearing where they shouldn't. Fixed a visual issue with overlapping meshes near the entrance to the Allied tunnel. AI players behave better in the same entrance area mentioned above. Pipeline Removed the Allied Turret inside the Pillbox, and two Ore Silos that aren't supposed to be there. Ridgewar Added vehicle blockers so the rocks on the ridge just in front of the Soviet base can no longer be hopped over. Seamist AI players now buy Longbows, and are set to attack vehicles on priority. 2 Quote Link to comment Share on other sites More sharing options...
cnclol Posted October 11, 2020 Report Share Posted October 11, 2020 nice work 0 Quote Link to comment Share on other sites More sharing options...
HYDRAK Posted October 11, 2020 Report Share Posted October 11, 2020 Fantastic! Thank you for your work! 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted October 11, 2020 Author Report Share Posted October 11, 2020 3.5.1.1 RA_Pipeline has been hotfixed so the strange vis/fallthrough bugs don't occur anymore. 0 Quote Link to comment Share on other sites More sharing options...
BattleLaf Posted October 12, 2020 Report Share Posted October 12, 2020 RIP Piñatabox. You were the hero we never knew we needed. 1 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted October 13, 2020 Author Report Share Posted October 13, 2020 3.5.1.2 RA_AS_Seamist There was an annoying small rock that had collisions sitting in the middle of the route over the Allied hill. It has been removed. RA_Bonsai Removed extra defenses that shouldn't be there. RA_Complex Adjusted Ore Truck paths so they drive more direct paths and the Allied one no longer gets stuck. Fixed a seam in the ground next to the Allied War Factory. RA_RockTrap Some of the rock textures are a bit less stretchy. 1 Quote Link to comment Share on other sites More sharing options...
V0LK0V Posted November 15, 2020 Report Share Posted November 15, 2020 These sound legit. 0 Quote Link to comment Share on other sites More sharing options...
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