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W3D Weekly #22 - 21/11/2021


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Welcome to the 22nd edition of W3D Weekly!

We're a bit late again this time, but we've got some cool stuff to show you all regardless!

Events

Join us on Wednesday night at 8PM GMT for a special stream for Red Revolution (The Red Alert Anniversary).

We'll be playing some games of Red Alert 2: Apocalypse Rising and answering all of your questions. If you have any questions for us regarding development, feel free to ask them here in this thread or on the stream chat!

Red Alert: A Path BeyondThankyou to everyone who joined us for an epic game night last Sunday! We recorded the stream and put it up on YouTube, so head here if you missed it!

Apocalypse Rising

Aside from our planned stream on Wednesaday, @ Romanov has made a new model for the Allied Engineer! This is based on a piece of Red Alert 2 concept that is pictured to the left.

RE2_Engineer_Concept_Art.pngimage.thumb.png.55f556045d254632f0eb074323b4a475.png

 

Tiberian Dawn: Ground Zero

A major milestone has been reached! The first of @ Synaesthesia 's old buildings have been rigged up and placed in-game! That's right, we now have a proper GDI Barracks!

Screenshot.11.png

Huge thanks to him, as well as @ TeamWolf for rigging it up! More to come in the near future!

Crazy CO-OP

@ Jerad2142 reports more turkeys are abound! Look out for more info on their addition to the Crazy Co-Op server, coming soon!


Screenshot.12.pngScreenshot.17.png

That's it for this week!Come back next time for some more W3D content!

Spoiler

Another Shameless plug :v

[blurb]The 22nd edition of W3D Weekly is now out! We're a bit late this week, but we've got a nice dose of content! Join us for our stream on Wednesday to see Red Alert 2: Apocalypse Rising in action![/blurb]

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  • OWA changed the title to W3D Weekly #21 - 22/11/2021
  • OWA changed the title to W3D Weekly #22 - 21/11/2021

Just a suggestion but the beta GDI Barracks in C&C1 was meant to have desert camo on it like the CGI model, this would be a neat thing to have it match the terrain of the map to look a little less bland. :)

Edited by Chad1233
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