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Reborn GDI opening game strategies


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God damn GDI got wasted quite a few times in the early game cause Nod can deploy bike rushes right at the start of the match. Starting credits are about 600 bucks, right? Same cost as bikes. Maybe the amount of starting credits should be lowered.

On the other hand that's the easy way out. Think! WE MUST THINK! Disc throwers are 600 bucks, and they seem like a decent counter to bike rushes. Wicked fast throw with much longer range than before. Splash damage isn't much though so if you miss you're screwed.

Wolverines ain't bad to help out with defence turrets, though bike rockets take them out pretty quick. Still, better to lose your wolverine temporarily than to lose your defence turrets permanently.

Basically unless the Nod team is lazy, GDI needs to shore up some defences very quickly to stop the almighty biker gang rush. Any tips? I wanted to use the EMP tank but by the time you can afford it the bike rush has usually already happened. Plus the tank seems under performing. It's too fragile and it's attack too weak, slow RoF, but maybe I'm just not using it right.

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Rocket soldiers are quite effective against bikes, as they mostly hit with the lock-on mode. But yeah, at the start of a match, GDI is always on the defensive side until GDI survived the buggy/bike rush and can mass produce titans/hover/juggernauts mrls.

My suggestion was to tweak the AAPC to a kind of 600$ early attack unit, to counter the bike.

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5 hours ago, hunterX said:

WTF nobody's got anything to say? God damn this forum is deader than Elvis.

You can chill right out sir. While we do enjoy our forum that we pay to keep online, we also have other things that keep us from being present here 24 hours a day. If that does not suit you then that is just tough.

On a related note - you know we have an active discord right?

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Posted (edited)

LOL I'm more chill than Elvis's corpse. Anyways I'm not demanding the devs say anything, I'm hoping other players say something. But alas, no players to be found here, so far. Also Discord is gay.

EDIT: Ahh, 1 player so far. Nice!

Edited by hunterX
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22 hours ago, Timeaua said:

 

My suggestion was to tweak the AAPC to a kind of 600$ early attack unit, to counter the bik

That's not a bad idea, I had made a similar suggestion. It's grenade launcher isn't very effective versus vehicles though.

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  • 1 month later...
On 3/19/2024 at 10:30 AM, hunterX said:

WTF nobody's got anything to say? God damn this forum is deader than Elvis.

But this forum will get more action than Elvis' dead body. (so not dead just slow... like me right now recovering from an injury.) The most effective counter for Biker rush is a mixture of Rocket and Officer. Discs in mass might kill the bikes, but not so much the infantry inside. Discs right now are better for stationary or Large targets. -Or Rockets alone work because gattlin' turrets are thursty for Nod Blood.

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the problem is that GDI has no other option than to defend its base from Nod bike/buggy rush, because GDIs only early vehicle unit is the wolverine and this unit is pretty weak against bikes, buggys and laser turrets. Infantry as a counter is difficult, because they can get crushed easily by these fast bikes and buggys.

Maybe buffing the wolverine with more firepower against vehicles and turrets and higher the costs to 500-600$?

Edited by Timeaua
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On 3/20/2024 at 1:30 AM, hunterX said:

WTF nobody's got anything to say? God damn this forum is deader than Elvis.

Elvis Lives!

As for bike rush, it has always been a thing for Nod in every C&C (except tiberian sun ironically) so if Nod players organized a successful bike rush, the team earned to get a satisfying kill on something but I agree, it should be something less punishing instead of an irreplaceable base defense.

In Tiberian Sun, a single light infantry can win 1v1 against an attack cycle so if I had to balance bikes, they should easily be countered by low tier units but still needs to be very effective against undefended targets.. like a hit and run unit should: Very effective in ambush but if GDI is prepared, the bikes should not be unstoppable.

Edit: oh yeah, most of the times I saw Nod succeed in an early bike rush is because half of the GDI team is still AFK in front of the terminals, have not connected yet or they just don't have enough people on team, so there is an issue with Nod abusing/taking advantage of this early in the match.

Edited by Cat
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