You don't have anything "invested" in Renegade. I've made far more content than most people have (I'd be surprised if anyone actually beat me for the amount of content generated) for the game and I had no issues dropping it for better things. There's no sense in being emotionally attached to game engines. They're just tools. I get what you're trying to say but you're not making a convincing argument here. Now for the flip side: How many people are actually playing what you're making? Who knows about it outside of the ~50 people that are left in this game? What happens to your project if Jonwil decides to quit, or if he gets hurt and can't program anymore, or dies, etc? Or if Saberhawk decides to be a shit and refuses to help anymore? It's a house of cards right now, man. You're better off learning how to do better things on better engines. There's plenty of talent to recruit from. If you have to start over, at least you're learning something new instead of trying to mod an engine whose graphical capabilities rival that of Deus Ex in 2000 - and whose gameplay is always a modded form of Renegade's C&C Mode.