Jump to content

Leaderboard

Popular Content

Showing most liked content on 03/10/2015 in all areas

  1. So can you still buy Rocket Soldiers when the BAR/HON is destroyed? With your roster, the answer to that question could be a problem by itself. If I remember correctly...you have 7 Nod guys Flamer- Anti inf. Chem.Sprayer- Anti inf. Tech- Non combat Engie- Non combat Commndo- Anti inf. Mini gunner- Anti inf. (default) Rocket Soldier.- Anti veh. Two spray and prays (that they don't get ran over) Two Non combat units, four Anti. inf, one anti. Veh 6 GDI Guys Grenadier- Anti inf.. Tech- Non combat Engie- Non combat Commndo- Anti inf. Mini gunner- Anti inf. (default) Rocket Soldier.- Anti. veh. Again, Two spray and prays units, Two Non combat units, three Anti. inf, one anti. Veh Not to be rude but...your running some big risk here. Mirrored teams- Fans like both teams to feel different and sides to feel unique Boredom- See above BAR/HON Becoming not important at all - Rocket Soldiers are the only real anti veh. if they stay after the BAR/HON is lost then whats the point of defending it. BAR/HON Becoming too important - And if they don't stay after the building is taken down then the kill whoring will began with no real way to defend. No room to expand- What if you wanted to add building related tech? With only 6/7 guys that doesn't leave much room to expand. Balance- With no mid range units, the ability to counter units becomes very slim. What good are flamers and Chem. Sprayers if you can't get close enough to use them? We at TSR believe in healthy balance between Low,Mid, and High range units. Where each unit has a unique feel and purpose on the battlefield, and where we can expand past the RTS game that we are based off without becoming unrealistic to TS/FS universe. Sorry to get so off subject.
    1 like
×
×
  • Create New...