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  1. Today is the day, comrades. The latest version of Red Alert: A Path Beyond has been released! Today is the day, comrades. The latest version of Red Alert: A Path Beyond has been released! Much time has been put into improving the game, and the APB development team is glad to finally make it available. Before you rush off to downloading, have a quick rundown of what has changed from the previous Gamma version. A Path Beyond Delta Changelist Naval combat has been reintroduced Snipers reintroduced Tech Level determined at the start of the round Tech Level unit structure reworked Sprinting has been added, which is done by holding [shift] Regeneration has been added; Infantry will recover to 75% of their health, armour remains depleted. Aiming penalties factor in; Standing, running, crouching and jumping will affect your accuracy. Team info/base info popups bound to B and M Updated models for several infantry and vehicles Updated textures for infantry, vehicles, and buildings Jukebox feature added Substantial performance improvements Maps have been vastly revamped and improved; in fact, have some previews! The maps contained in this release (click for big) and more! Much more features and improvements, which you'll have to see in-game! Both the staff members and testers have worked very hard to make this possible, and it's thanks to them we are here today! It has been a pleasure to work on this, and it has been a blast to test and play this extensively. We hope you enjoy this update. Now, soldier! Get to the W3D Hub Launcher and grab it! See you on the battlefield!
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  2. Hey there everyone. I used to play Ren a few years ago under the name Testement and was a tester for RP2 (ECW). It's cool to see all the mods under one launcher and forum. I always felt trying to navigate through all the sites in order to stay posted was sometimes a chore. I look forward to seeing you all ingame!
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  3. Some of you may remember a thread on the BHP forums that I kinda let die even though what we were doing was really cool. I really enjoyed it and were it not for a HDD malfunction, I would still have the old finale I had set up for my faction's campaign. But I want to do it again. So like last time, we'll do this in 3 phases: Phase 1: -- Introduce Faction Units, upgrades, powers, and backstory (structures optional) -- 2 weeks from post date to join, though the backstory can be put in a separate post Phase 2: -- First Contact -- Establish local realm -- Maps? -- What alliances are made -- 4-6 weeks Phase 3: -- Independent campaigns -- no real time limit (just keep it reasonable) I'm going to start a Google doc on this to keep everything straight. Once you post a faction, pm me and I'll give you the details so you can add your faction. Rules: -- Each faction must have a weakness (ex. My previous NATO faction did not have any super powers, though the units themselves were very well rounded) -- The first backstory to be posted sets up a good portion of the terrain setting. -- The caveat to this is that the first backstory cannot already be on the terrain, they must find it somehow. -- Only one faction can pre-exist on the terrain. -- You can lonewolf your faction; however, you cannot make peace with ALL of the factions -- It is to be presumed that no matter the technological prowess, your faction MUST be able to be beaten (extension of the weakness rule) -- A poll may be held to see if a unit is OP, if it is, that unit's weakness is that there is only one. -- No factions from the former thread may be used -- No official C&C or other RTS faction may be used (derivatives acceptable. You may also have "conquered" technology from these factions) -- Only the community can raise a question on the OPness of a unit or faction. -- have fun.
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  4. With the release of APB Delta, I have elected to release version 2.0 of my soundmod. WARNING: This mod is not as nostalgia boner. It's aim is to provide a more realistic yet unique sound experience within the bounds of the Red Alert universe. This mod is a collection of high-quality sounds put together that gives each vehicle and weapon a unique feel, though some weapons remain untouched (shock-rifle, and some others). You should now be able to turn UP your effects volume without destroying your ear-drums! You can find the mod itself here: http://www.mediafire.com/download/ok44r16404qeanq/devilssoundmod2.rar Or here: http://www.bluehellproductions.com/forum/index.php?app=downloads&showfile=102 - Outdated Installation instructions: Open up the archive using 7z, winRAR, etc. Open up a windows explorer page to the apb data folder. This folder by default should be C:\Program files (x86 if you run a 64bit OS)\W3D Hub\apb-release\data\ -- NOTE -- This folder is not the "user data folder" that you can access via the launcher Extract the contents from the archive via drag and drop or your more advanced method of choice. Don't like a sound such as the Soviet Demohorn? Certain sounds may be easy to find, feel free to remove any sounds you desire. However, this mod is recommended as a whole package. Please leave feedback in this thread. Forum admins: I feel like this is the best place to put mods like this until the correct infrastructure is in place. Thank you for understanding.
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  5. Naval combat has been reintroduced <------- LOL Snipers reintroduced <--- Tech Level determined at the start of the round Tech Level unit structure reworked Sprinting has been added, which is done by holding [shift] Regeneration has been added; Infantry will recover to 75% of their health, armour remains depleted. Aiming penalties factor in; Standing, running, crouching and jumping will affect your accuracy. Team info/base info popups bound to B and M Updated models for several infantry and vehicles Updated textures for infantry, vehicles, and buildings Jukebox feature added Substantial performance improvements. Yeah! all are just i want naval units and snipers and new maps
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  6. I haven't checked the latest release out but I played the D-Day Mod for Red Alert 2 a few years back and was really impressed. Tons of different units from early in the war and then there's some from the late 40s and 50s. Check it out at: http://dday.migeater.net/
    1 like
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