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  1. This is a concept drawing (more and better pictures to come) This is a map I'd like to create each base has two exits wide enough for tanks. One narrow exit is blocked by hedgehog and leads to capturable oil pumps. The wide exit leads to a town. Forest is in the middle (might add lake or trenches or something later... not sure, but forest for now) Also main road out of town has a turnout for Ore Field (maybe mixed field) (Warning: I am a total novice at map making... but I will give it my best shot! And I will try to update frequently) Bases: A few pillboxes/FlameTowers War Factory and Barracks Refinery and service depot Tech level: 5 Let me know if you have any idea(s)/input I will begin to model in 3ds max soon
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  2. That's why I haven't really posted anything. I started out wanting to make animations but I'm pretty lame at that so I switched to 'scenebuilding' - where you produce a nicely composed scene from various models and render that with lights and particles. I'm happy to take requests if you have anything you'd like me to have a crack at. This has been my most popular one so far: In a scene like this the actual map is an empty void. Here's a series of pictures showing how I made this: I like working with varied time periods to keep it fresh. The muskets and swords in this are from Assassin's Creed This type is my favourite, the mech here was built from generators, radiators, gibs, and pipes from Half Life 2 and Day of Defeat This is the only C&C render I've done so far. I was going to do a triptych from Dawn, Sun, and Twilight, with this as the leftmost 'Dawn' panel but I mucked up the formatting. And the rest!
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  3. Can you swim? If so, you may need to forget how to do that.
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