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  1. Something I was considering letting the Radar Dome do to give it more presence was add a terminal that, if the WF is dead (but not if it doesn't exist i.e. Hostile/Seamist), can be used to buy a Medium/Heavy Tank for double the standard price once every so often (maybe a 2 minute timer), which would be airlifted in by a Chinook just like on Seamist. That's kind of like the reinforcement bay except not free - free vehicles kind of kill the point of the economy I'd say. But that only gives more presence for potential comebacks to one of the non-production buildings...
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  2. I like it when my team makes a valiant last stand with nothing to loose to defend one useless structure and actually pulls it off to win on points. If you're thinking about removing that options then I'd be against it personally because it would remove that fun factor to make way for faster map rotation. But a console command on the other hand, well, if not well regulated could turn into what Renegade X is facing - teams giving up too easily after suffering a rush wound early game. It's not a simple matter, even if it seems to be at first. Up to you more experienced fellas. I'm just dropping my 2 personal cents.
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