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  1. [blurb]Good welcome, citizens! Battle Grid Response has received reports of progress on Tiberian Sun: Reborn 2.0. Intel indicates a look at Limpet Drones, the Mutant Hijacker's new tool, and the prospect for the GDI Riot Trooper.[/blurb] <<<Incoming Transmission>>> Good welcome, citizens! Battle Grid Response has received reports of progress on Tiberian Sun: Reborn 2.0. Intel indicates a look at Limpet Drones, the Mutant Hijacker's new tool, and the prospect for the GDI Riot Trooper. Limpet Drones First appearing in Firestorm, the Limpet Drone is a reconnaissance unit utilised by both GDI and Nod. Initially designed to uncover stealthed Nod bases, the Limpet Drone relays tactical information from the battlefield from its sensor and camera equipment. Even before being brought on as full staff, Ice was working with TSR Lead Producer Wallywood on the Limpet Drones. Mutant Hijacker Wrench Nod Mutant Hijackers are notorious for effortlessly breaking into any GDI vehicle and making it their own amidst the confusion of the battlefield. Being caught in the crossfire however usually leaves their prizes with some scratches and damage. For this reason, Mutant Hijackers have procured wrenches that will allow field repairs on their newfound rides. Numerous hijackings and equally numerous repairs have left their wrenches as worn out as their rusty crowbars, yet it gets the job done. Riot Trooper Shield The GDI Riot Trooper as we have noticed appears to have trouble in the open battlefield. While the Riot Trooper naturally excels in close-quarters combat, his survivability is greatly reduced when left out in the open. To alleviate this, there are plans to provide the Riot Trooper with an appropriate Riot Shield. This will greatly increase his survivability in the field. Ice is currently working on the Riot Shield, as well as working on a Nod Repair Station. More on the latter in another update. Shield preview by Ice. Early WIP. It should be noted that the Imperial Age guys have already gotten this down for their infantry. Check out Imperial Age if you haven't already and explore the amazing things @dblaney1 and @Kaskins have done with their project! That is it for this update! In the next update expect news of a certain fan mapper among other things. Peace through power citizens! One Vision. One Purpose. <<<End Transmission>>>
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  2. We have gone too far. I really do not like these changes. Every weapon feels like it shoots nerf darts against people but rips tanks and buildings to shreds. It feels like trying to fight a Havoc in Renegade with a Nod rifle soldier if you fight anyone remotely competent. inb4 "git gud" I was pretty good when my bullets actually hurt.
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  3. Nice to find someone agreeing with me! Going back to DanPaul's post, even though I find Pushwall's argumentation quite valid in that the team has tried to reduce other gameplay elements so it isnt '10 mins walk vs 5 seconds fight', I still think that that scenario probably happens more than I would like. I think it's due to the fact that headshots can make kills possible in less than a second. So my argument would be that walking across the map might very well take up to 10 mins in the larger maps. Maybe its a bit less in most maps, okay. The problem, as I see it, is in that one can get killed in single infantry combat in less than a second today. I've walked an entire map several times before, only to be killed by pyryle in 0,2 seconds when i finally reached the enemy base. My first conclusion is definitely that he's really good and i should up my game. But my second conclusion is that i just spent 10 minutes only to get killed in less than a second. Which kind of makes me feel like pressing the escape button, and quitting.
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  4. Just going to chime in here for a second. @GaryOak Everyone's opinion is important in our community! Don't ever think your opinion is not important, as we are always open to what you and everyone else has to say.
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