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Showing most liked content on 01/18/2018 in all areas

  1. Life signs, the best kind of signs. Preview of the revamped Hostile Waters, Soviet base. Key feedback was always that LST landing parties had too many easy angles of approach, so each of the two bases are gaining some significant terrain changes to make attack routes more defined. The Allied base uses more natural terrain for the same purpose, while the Soviet one uses more industrial themes, an approach I also used back on Siege. Note that I'm having a few strange issues that are roadblocking further development progress, so as of now the only thing I can work on is aesthetic changes and general terrain changes, such as this one. This means, no ETA for when I finally get to complete this APB level. Upon delivery, release is entirely the decision of Pushwall. Added note: Due to time restrictions and concerns regarding network based gameplay behavior, the rail cart system and related underground tunnels have unfortunately been cut from the reboot project, despite having been largely completed already. I figured I'd make this a post regardless of the lack of substantial 'meat', I might post future updates in this thread however.
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  2. Using "Anarchy Road" by Carpenter Brut. It took me like 4 months because I don't have much time anymore and because I'm pretty shonky at animating but was really fun and I think looks pretty good.
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  3. Alright then. Try deleting this folder: C:\ProgramData\W3D Hub\Launcher If that doesn't work then please post your launcher logs and danpaul will take a look.
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  4. Hmm.... Allies and Soviets fighting eachother for something Yuri's forces have. I like it. Or perhaps some coop map like I've seen on APB and other unaffliated conversions. One faction against a Yuri base protected by bots. Anything that can include Yuri's army in Apoc Rising that wouldn't entail the nigh-impossible task of adding everything in Yuri's arsenal and making it balanced for a standard map.
    1 like
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