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Showing most liked content on 02/27/2018 in all areas

  1. Thanks for reminding me that I'm getting old.
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  2. Renegade turns 16 years old today! This game has shaped all of our lives in some way and is the reason why W3D Hub exists as a community today! This odd little game released and captured the hearts of many C&C fans with it's unique multiplayer mode back in 2002 (and during the beta before that). The fact that the game was so flexible from a modding standpoint has pretty much brought us to where we are now. Here's a nice article about Greg Hjelstrom developing the modding tools for Renegade, most of which we still use today: http://uk.ign.com/articles/2002/02/01/cc-renegade-designer-diary-pt-7 Consequently Renegade X, the UDK re-imagining of C&C Renegade also turns 4 years old today! Big congrats to the team over at https://renegade-x.com for all of their hard work! I think Renegade X developer (and C&C Reborn alumni) FobbyGen said it best on the Renegade X Facebook page earlier today, so here's a slice of what he wrote. Check out the full post here: https://www.facebook.com/CNCRenX/posts/10156246743512431 I think that it's astonishing that even today Renegade continues to get a somewhat small but steady stream of players that keep the game alive for anyone wishing to return to it. Renegade Forums may be very quiet these days, but that hasn't stopped communities like W3D Hub from flourishing and building our own fan-bases. Keep your eyes peeled in the next few days for some more exciting announcements about some of the stuff we've got planned for this year! [thumb]custom_thumb_ren.png[/thumb][blurb]Happy 16th birthday to Command and Conquer Renegade! Also a happy 4th birthday to Renegade X![/blurb]
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  3. "16 years. How beautiful." I'll never forget constantly playing Multiplayer Practice because we didn't have Internet for online gaming.
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  4. Read before replying. OWA answered this literally the post before you asked. Look.... We all do this for fun, in our spare time (I'm speaking about all the staff, devs, testers, moderators, admins). None of us are paid, and many of us have donated not only our time but our money to keep these projects alive, so not only are we not paid, it costs us to be here. If we were a massive AAA dev company that should be making quick awesome progress, then I could understand your impatience. But we are not. We are all volunteers. So what does that mean? It means that development goes as quickly as we can make it go. There are many factors that contribute to how quickly or slowly progress is made. A major factor is motivation. One great way to help things move faster is to encourage the developers. It works! Don't you feel better about what you do, and thus do better when someone gives you a compliment about your work? Sure, thats human nature. But motivation is a double-edged sword. How you ask? Well to put it bluntly, when people come along and start badgering and rushing and demanding progress in certain areas, and that we should even go so far as to stop development of one game, just because they want to see progress be made on another game, then you have demotivation, or the taking away of what motivation that might have been present, because who wants to work when there is such hostility present? Nobody. So how can you help? @Mihaita12 Give compliments and stop making demands. Tell the devs how good they are doing (because they really are doing great) instead of demanding more updates, or that we make radical changes to our development process to appease your boredom. Thats not how this works. Just be nice, updates will come when they are ready.
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