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  1. Announcing Interim Apex! Formerly Imperial Age, Interim Apex aims to bring an unprecedented amount of new units and vehicles to Command & Conquer Renegade. This pioneering experience is brought to you by the development team of Kaskins and dblaney1. They have worked tirelessly to bring this project into the light and we cannot express how amazing their work is. Interim Apex will retain all of the features that the previous Imperial Age boasted. For a quick re-cap of the features: - 120+ vehicles; 60+ per team - 20+ unique maps - Research and upgrade terminals to improve your team's vehicles and weaponry - Restore base structures with Construction Yards - Faster-paced gameplay than Vanilla Renegade Below you can read the full timeline of this project from its beginning in 2012 to where it stands today. Interim Apex will introduce a slew of new and unique naval units for both GDI and Nod. Take the fight to the seas in the GDI Iowa-class battleship, the GDI Hatsuyuki-class destroyer, the Nod Zara-class cruiser, and more! Kaskins, dblaney1, and the W3D Hub team are excited to bring this experience to you! The Interim Apex update is expected to ship out soon so keep an eye out for it! [blurb]Announcing Interim Apex! Formerly Imperial Age, Interim Apex aims to bring an unprecedented amount of new units and vehicles to Command & Conquer Renegade. Read all about it![/blurb] [thumb]thumb_w3d.0.png [/thumb]
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  2. The "Beta" era PR-drive was a one of a kind coincidental overlap of opportunistic events that lead to a lot of project exposure. I think the W3D team quite likely understood that as well by now. It is a shame that the project(s) have less players now because specifically APB today is in a lot better place than APB during the "Beta" days. But who knows, 2018 might be the year of change. Rumor has it EA is working on a new C&C game and might be announcing it this year, and should that happen, then piggybacking on that wave might lead to more awareness of W3D projects. Despite the age of the engine I still think it is a great little gem (a rough one!), I can say this much more easily now while I am currently working on a prototype using a current generation game engine. W3D might not have the fancy graphics but it has game logic breathing space we take for granted but aren't even remotely common anywhere else - specifically the ease of networked replication is practically unheard of outside of W3D.
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