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  1. Hello folks! A few weeks ago, EA has announced that they are working together with Petroglyph to create Remastered editions of C&C and Red Alert 1. To celebrate this (as well as the recent start of the 2018 IotY awards), we are going run a competition! A competition that all of you can win by playing our games. Competition Time!To win the competition, over the course of the next 3 weeks, you can submit screenshots from the following games: Interim Apex Red Alert: A Path Beyond Expansive Civilian Warfare Screenshots must be taken in the currently released version of each game (so no old Delta, 9935, Beta or Gamma screenshots please!) If a new version of any of the games is released during the event, screenshots from the previous version will still count. To take a screenshot, just head in-game and press the Print Screen button on your keyboard. Your pictures will end up in your Documents/W3D Hub folder. Then, upload your screenshots into this thread. You may only submit up to 5 screenshots per day! Bonus points will be awarded for screenshots taken without the HUD on (press F8, enter 'HUD 0'. (without quotes) then Enter). From all of the screenshots posted, we will collectively decide the winners. The competition will close on Sunday the 23rd of December at 00:00 GMT. Prizes!The top 3 players (with the best screenshot submissions) will receive a poster of their choice (first come first served) and a key to the C&C Ultimate Collection on Origin! Here are the poster choices. These have been put together by Chronoshift's very own @CCHyper! Game Nights! To help you guys take screenshots of awesome battles and funny situations, we are organising not 1, not 2, but 3 GAME NIGHTS the next weekend! So make sure to mark them in your calendar, jump on in and win the prizes! Friday: Interim Apex NightInterim Apex has seen a big blast of activity in the past months and continues to be fully packed with action. If you haven't played this game yet, now you have a good reason to try it out! Join the battle on 7th December at 8PM GMT and prepare your cameras for screenshotting! Saturday: APB NightIt's been a while since we ran an APB related special event (there have been lots of content-full patches recently instead ), so now it is time. Remember, events have a separate ranking ladder, so hop on to make yourself appear in the hall of fame! Extra awards might be handed to the top players Event rank recordings begin on 8th December around 7PM GMT, don't miss out! Sunday: ECW Night @Jerad2142 will enable some special changes on the ECW server for this event! Payouts will be doubled, meteorites will strike player-killers (), and after an hour worth of play the perk "Come in Kicking" will be unlocked. Get the perk, all the money and enjoy the fun starting on 9th December, 7PM GMT [thumb]thumb_w3d.0.png[/thumb][blurb]We're running some celebratory events for the recent Command and Conquer Remastered announcements! Come and join us this weekend for three events across three games with the chance to win some killer Command and Conquer prizes![/blurb] See you on the battlefield!
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  2. When I was in tests, the Orca fighter seemed balanced (I did not test in vehicles), you could also feel its weight, a weight of a real aircraft and not a static object, I'm not talking about them anymore from what I've seen, they're doing a good job, they're trying very hard. Edit2 - As for the release date I have hopes it would be in the next two weeks.
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  3. I really liked Starcraft Remastered, the zoom in function and the new unit graphics were AWESOME! Re playing the StarCraft & Brood War campaigns has never been more awesome. SO for C&C Remastered? Hell yeah! Those Petroglyph guys along with EA should basically do something similar to what Blizzard did, and I'd buy it.
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  4. Server updated with tweaks to the MapGuard system (random map rotation that excludes certain maps based on player count). If there are less than 6 players, the server will only play bot maps (Camos Canyon, Guard Duty, Metro, River Raid, Rock Trap, Wasteland), and bots will be enabled on them; currently the amount is 16 minus the number of players (though as some of them stick to defensive roles, it may not feel like there are that many). Once there are at least 6 players, bots will be disabled on future maps. So now you have a bit more to do to pass the time while waiting for players! I'll be adding bot support to a few more maps in future so that list will be expanded a bit. Wasteland and Rock Trap no longer appear on the "low players" list; they are exclusive to the "bot maps" list. Hostile Waters now appears on "low players" as well as the original "high players". There should be a much lower chance of the random map picker choosing a map that was just played.
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