Just a quick update on this:
We are still making progress, though things have slowed down a little. There are two graphical bugs that I would really like to solve before releasing this, but if we can't do this in a reasonable amount of time then it may have to come in a patch later.
For those interested, this is what's left (that we know of):
Cloaked units do not get a shader applied, even though it appears that the shader is being loaded in the engine. Until this is fixed, I've exchanged the ugly stock Renegade stealth texture for a nicer looking one. FIXED
The Tesla Coil sometimes attacks with no firing animation. It feels quite strange to just suddenly be struck down with no blue lightning bolt to indicate what happened. FIXED
Aside from those two issues, certain maps are not working for the following reasons:
Some maps have no music. Not sure why, as the music is present. Should be fixable I'm told.
Some maps simply can not be loaded with the newer version of the engine because it is really picky about ID collisions. I think we have a workaround for this though (basically disable the check and run it anyway). FIXED
Thats it! Hopefully this won't take too long to sort out.