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  1. Besides the obvious of what was mentioned above it would simply have no practical usage in today's modern day era. Say it was built however and ignore all the logics and whatever along with Maus history. Problems would arise before, during and after development. 1. There is no point due to there not being a world war going on. Many battles today are not major nation wide but more so proxie wars fought by militant groups. The only country that could build something of this magnitude (the correct way at least and have it working) is a superpower. Russia has the Typhoon Class submarine which is the world's largest sub. They have since retired almost all 5 of them. Bigger simply just isn't better as well. The caliber of guns is irrelevant with the development of missiles, artillery and railguns. Now that I say it even artillery is going out of fashion. 2. Actual Tank on Tank warfare is extremely rare now and days due to the fact only superpowers would really be capable of doing so. It doesn't make sense to have a super tank go up against an old soviet tank fielded by some group that just found it when you can use a less costly tank (abrams) to do the same job. It's the equivalent of buying a semi with two trailers to go pick up groceries when you could just buy a Truck or SUV. 3. During production it would take alot of money, time and resources to develop this, not just build it. The design may be there but you have to figure out how to make sure this thing doesn't over heat, how it aims and such along with testing. You could forgo this but you dont want to do that in battle. 4. Besides the fact we've used enough money here to build probably 150 Main USA Battle Tanks due to research, contracting, development of parts/tech.. we now have our mammoth tank. Now we have to go find a battle to get ourselves into... We find ourselves in Iraq, as is typical, we are going for a patrol. Our mammoth tank has now held up traffic due to how slow it is. We could make it faster but it would wear out the parts faster as well and put it in the shop for another 8 months (These parts have to be custom made btw and shipped). Well fuck it, we put a Nuclear Reactor inside of the Tank and it's now faster along with being efficient at letting out heat. Driving along the sandy road (and hopefully not getting stuck) we managed to hit an IED and our tracks are blown. We now require two recovery vehicles due to the weight of our tank. The nuclear reactor is also in danger of going critical and killing us all but the professional inside mechanics help mysteriously maintain half of your tanks health. You're stuck here for a day or two in the hot sun much to the dismay of the rest of the 200,000 Marines you're supporting. 5. We had a hiccup but we're going hard still. We have just pulled up on our village and there are enemies in there which means we get to get some. Command just called and told us we can't use our 60mm missiles to level the place because there are civilians and it would level a football field worth of property. Furthermore your wide Mammoth tank would destroy the streets due to the weight, and the buildings due to the length of the turret. The threat may also hit you from above the buildings, use an IED or hide in a occupied building with children. Our nation also wants some prisoners captured alive so we can get intel. So infantry dismounts and we cover our APC's as the infantry clears the village. A predator missile falls from the sky precisely destroying the high value target as we guard our APC's. Victory is at hand but you spot an enemy vehicle from ahead. As your team loads the 120mm cannons you get ready to fire. You lock in and the target explodes... you didn't fire but your teammates M1 Abrams that uses the same 120mm ammunition scored a hit. You wanted to use the dual cannons but your friend seems to be more than enough to blow away a 150,000 mile Toyota with a M2 mounted on back from 3 miles.. You scan the air for targets with advanced sensors but fail to find anything other than a $35 ISIS drone from Walmart watching the battle unfold. Lacking any machine guns your team takes practice shooting at it with M9 Berreta’s for fun while you’re waiting for the village to be secured. 6. Your team then decides to let you become a mobile base defence because command figured out you suck at patrolling. After sitting at base for weeks on end you see a convoy coming and fire up the engines, the enemy is out 5 miles and you're preparing to give them hell. All of a sudden 5 F-35 Jets fly over head as the lock unto the tanks/APC’s with missiles as an apache helicopter kills any infantry higher than you can see. Command is high fiving themselves as you take off your tank suit depressed and tell your team to get some sleep. 7. 15 Years later and you're about to retire until russia attacks trying to take back the middle east in the midst of a world wide fuel crisis. The world is at war and it's coming down to the last couple of drops as humanity struggles with themselves. Everything is to be used including your X-1 Mammoth Tank Prototype. You fire up the tank, smell the coffee and ready the guns. As you embark on the battlefield, brushing the dust off of your museum quality tank, a missle hits the top of your tank (Weakest Armor) from a drone high above. It seems being so unique has made the enemy focus everything on you (like the worlds largest battleship Yamamoto in WW2). The tank is hurt as another missle from a javelin strikes the top severely destroying your optics. Your sensors however built inside pick up a strike force ahead of Russian Main battle tanks. Now that you’re in an open field you can use the tank effectively for tank/tank combat. 3 out of 5 manage to fire at your frontal armor and 1 round makes it through with the round exploding a specialty HE Copper shell killing 3 crew inside. You take aim and fire your cannons. You then ignite 2 Russian tanks using your 120mm cannons. and directly hitting them while the other 3 Russian Tanks hit your treads and engine. A fire has started in the cockpit from the abuse and with your tank on fire you run away before the nuclear radiation gives you cancer or the rounds explode. The fire extinguisher system works but your tank is also missing half a tread and stuck due to the intense combat. American M1 Abrams in your squad manage to cause some serious damage as well and both sides retreat with Russian hackers wirelessly hacking into what is left of your tank to get any info they can. To ensure a special operations team doesn’t save/repair your prize, they EMP the tank 4 times and fry any and all electronics that still work. 45 Years later as humanity looks back on the war, a Russian GrandFather leans into his son and tells him "A long time ago, the world used tanks in battle." as his son wikipedia's what a tank is on his Iphone 27xS. The Mammoth Tank Prototype in front of them at the museum is nothing more than a husk shell with 2 kill crosses scratched into its armor.
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  2. Hello, and welcome to another Tiberian Dawn: Ground Zero development update! Like last time, this is more like an outline for the gameplay. However, this should be the last one before we get into the real meat of the updates. As in, some of the stuff we've been cooking up under the hood. To start us off, huge shout out to @CCHyper! He made us a new logo, featured above, and it's super awesome! OverviewAs mentioned, vehicles won't have quite the same amount of focus as they have in the past. Don't expect to see, for example, large battalions of Medium Tanks rushing the enemy base with the same amount of regularity as in APB, TSR, or IA. Rather, they will be designed to play a supplementary role. Furthermore, expect them to have a few more weaknesses than in the past, namely closer cameras, slower turret turning rates, and a more advanced weak point system. The compensation, however, is the sheer amount of power they will pack. They'll be able to both take and dish out a significant amount of punishment, and in the right hands, can turn the tide of battle. In short, while you probably won't see Mammoth rushes, just one Mammoth can do a lot of damage in the right hands, but a skilled and coordinated team can take it down. Shared VehiclesSUPPLY TRUCK Standard affair here. Supply Trucks, much like in APB, are low-tier, cheap transports that will allow players to refill their armor and ammunition after being inside for a short period of time. HARVESTER You gotta get money somehow. The Tiberium Harvester is the most important vehicle in your arsenal, being the source of your income and all. TRANSPORT HELICOPTER Flying buses. Take yourself and up to 5 friends around the battlefield. I'd love to say something more interesting, but you guys already know what's up, so I dunno what to add. GDI Vehicles HUMVEE Your basic scout vehicle, this low cost option is the perfect choice for getting the lay of the land early in the game. Lightly armored and armed with an FN MAG, this is also a good choice for chasing down enemy infantry... provided they have no Rocket Soldiers or vehicles. ARMORED PERSONNEL CARRIER Similar in visuals and function to APB, this is a squad's best friend. It's armored shell can protect up to 5 passengers, and it's deadly M2HB machine gun can ward off infantry and lightly armored targets. MEDIUM TANK If you want to go hunting enemy vehicles, the Medium Tank is your best friend. While a slower turret rotation means it won't be able to hit infantry as well as past W3D games, it's range and firepower more than makes up for it. Any GDI team would do well to have a few of these escorting the team. MULTIPLE LAUNCH ROCKET SYSTEM GDI's artillery unit subscribes to a single philosophy: "Paint an area with death until it dies." While it may not be the best choice for destroying vehicles, it is good for taking out bases from afar, as well as devastating dug-in infantry. MAMMOTH TANK The vehicle that has become the face of C&C. Armed to the teeth and heavily armored, this is GDI's go-to siege unit. While it's slow speed and slow turret rotation might not make it ideal for taking out enemy vehicles, it's more than capable of taking on Nod defenses. And let's not forget the TUSK missiles, which will help give it an edge against pesky infantry and aircraft. ORCA As the First Tiberium War raged on, GDI quickly realized that it needed a fast attack unit to counter Nod's hit and run tactics. Enter: the ORCA. Chase down enemy vehicles, drop a bunch of Hellfire rockets on their faces, return to base to re-arm, rinse and repeat. Nod VehiclesBUGGY Lighter, faster, and squishier than the Humvee, Nod's classic buggy makes for a good early game scout unit. It's machine gun makes it ideal for taking out squads of infantry. Against vehicles, though... Nod has a solution. RECON BIKE Now for the other half of Nod's early game Dynamic Duo, the Recon Bike. The fastest unit on the battlefield, and armed with missile launchers, this is the perfect hit-and-run vehicle, as well as the best choice for chasing down enemy ORCAs. Be careful, however, because with it's fast speed comes the lowest health of the vehicle roster. LIGHT TANK Since the announcement of GZ, some of you have raised concern about our decision to stick with an upgunned Bradley as opposed to looking for a different tank. Well, the decision wasn't made purely on visual merits. Nod's Light Tank will pull double duty as an APC, able to carry 3 passengers. This, combined with the 76mm gun, will help secure Nod's footing in a war against superior firepower. ARTILLERY Nod's preliminary field support/siege weapon, this mobile howitzer is ideal for shelling the enemy base or taking out dug-in infantry. Not that it won't do considerable damage to vehicles as well; there's just more optimal choices for it. Oh, and don't worry about trying to line your hull up with your target; Ground Zero will be using the Raad-2, which means you will have some limited access to a turret. Said turret will have a traverse limit, so you'll need friends to watch your back. Literally. FLAME TANK Heavily armored, short ranged, and packing a ton of literal firepower, this is Nod's battering ram. If you can get them into the GDI base, they will happily burn it to the ground for you. It's a risk/reward unit, especially since it won't have a turret and will be outranged by most other units, but it will have a high DPS and could be crucial for destroying the base. STEALTH TANK A natural evolution of the Phase Tank, this is perhaps the perfect ambush unit. It waits in silence on the highway's edge, waits for it's prey to pass, quickly launches it's anti-tank missiles... and then disappears as quickly as it arrived. Bear in mind that the Lazarus stealth shield will be your only defense against the enemy. If you're caught, your low health will drop fast. SSM LAUNCHER A lot of thought went into making sure the SSM didn't overshadow the Artillery. Ultimately, in my mind, it came down to comparing them to Age of Empires 2. Hear me out; the Artillery is the Scorpion, the MRLS is the Onager, the Flame Tank is the Battering Ram... and the SSM Launcher is the Trebuchet. Slow and steady, somewhat squishy, packing serious firepower (as in, two napalm-tipped Honest John missiles), and sporting incredible range. Be mindful of your surroundings, though, as the SSM will not be able to fire at close targets. APACHE Nod's air support unit is focused less on hit-and-run tactics and more on staying power. Armed with an autocannon and frag rockets, this will serve as an excellent support unit for Nod, and will be able to reasonably engage GDI infantry and light armor. Skilled pilots may even be able to soften enemy defenses and do some serious damage to ORCAs. ConclusionYeah, this took longer than usual, but I've been busy in my real life. Plus, development has kind of slowed to help focus on Reborn (2.0 HYPE!!!). Next time, we've got some cool stuff to show off, so stay tuned!
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  3. <<<Incoming Transmission>>> Concerning news, brothers. We have recently lost contact with one of our strike teams -- their status: unknown. We have only this piece of footage from the field before communications went dark. We do not yet know what to make of this, though soon intel will discover more. Be advised. [blurb]Concerning news, brothers. We have recently lost contact with one of our strike teams -- their status: unknown.[/blurb] <<<Transmission Offline>>>
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  4. I really need to have that as my profiles rank
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  5. “Man’s gotta hump 3 times a day”
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  6. You should be a historian for an alternate what ifs.... Also hump three times a day to keep the doctor away
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