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wolf

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Everything posted by wolf

  1. Thats a bit much to ask from devs who dont get paid for their work. :P
  2. I dunno, kinda sounds like you're the one who is obsessed over something that doesnt seem that important. Calm down your tits. Whats stopping you from being a libtard on other platforms? PS i have no idea what im talking about
  3. It wouldnt be starting over from scratch. All the basic game mechanics are there. Even mechs are ingame and working. Hell, they even have the Tesla Tanked from APB directly ported over. It only took a few hours to get that thing up and running, tesla zaps and all. But yeah, UDKs community is massive compared to the handful of people who are skilled in modding W3D. W3DHub would benefit alot from it in my humble opinion. I love w3d as much as everyone else here, but its waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay beyond its expiry date.
  4. Well, an APB / Reborn or AR version of Renegade X would be amazing.
  5. I still wonder why you guys didnt move over to UDK a few years ago. I asked once and all i got was a bunch of excuses. Too hard to do walking animations for mechs, too much work bla bla. I think moving to UDK would breath new life in to this community and its games.
  6. When was the renegade community NOT toxic? lol. In all fairness, people have moved on. Those who played (and loved) renegade have grown up, got jobs etc. Its very hard to compete against the thousands of excellent free games that are out there nowadays. Fortnite, TF2, LoL. Same with game engines. You have really need to have something special to grab peoples attention, something which is nearly impossible with the dated w3d engine. Finding motivation to work on projects you know people will hardly play is... well... hard.
  7. That would be me I never leaked Gamma though. From what I remember, you leaked an old, not working version of it. RC86 perhaps? I don't remember to be honest. I think it was a corrupted installer of Apocalypse Rising. Anyway, good luck to you raap.
  8. That would be me I never leaked Gamma though.
  9. Because static meshes suck You can apply these physics to any object.
  10. Works great in Renegade-x. Should be great in Reborn/aPB
  11. No, they won't die when tipped over. They do have a collision mesh. Not sure how that affects server performance, but i never noticed an issue in a 40 player server with about 30+ boxes. (this was infantry beta)
  12. http://www.dailymotion.com/video/x768de_reborn-2008-10-23-12-24-00-7623avi_news Any plans to implement physics like shown in the video above?
  13. No need to be so depressing. The game will see a release at some point, but there's still a lot of work to be done. The project itself in it's unreleased state is way more robust than APB or Reborn because it was built from the ground up rather than on top of Renegade's always.dat file. It should be pretty awesome to play when it's released. Why not release what you have now and go from there? This mod is way overdue.
  14. Don't expect a release within the next 2 years. Not enough developers, not enough interest. It's basically a dead project. I know it sounds depressing, but giving false hope will only lead to disappointment.
  15. UDK or UE4 can be ported over to iOS and Android. W3D not so much.... unless you have the source code.
  16. Perhaps the servers won't be empty 90% of the time. That's a pretty good reason to move engines. :- )
  17. Can you ? Where did i say underground is stealth logic ? I meant that both are easily possible in UDK. Im assuming with underground logic you mean tanks that can travel beyond the surface. And why should that be complicated to make ? You just add an animation for it to dig itself in then you make it invisible and disable its collision. Should be pretty much done in minutes. Thats no rocket science. @OWA: Unreal Script is an OO Language like C++. It is 90% identical to C++. Any "self respecting" programmer should have no issues learning a slightly different language. Any "self respecting" programmer should learn more then just one language. The biggest challenge you would run into in either UDK or UE4 is getting to know the API and how things fit together (and the API is 90% identical in UDK and UE4 as Epic obviously didnt reinvent their whole API from UE3 to UE4). But i get that you want to work on YOUR projects and you do not consider RenX or extensions to it to be your project. You either want to continue on w3d or want to make something completly new (so years down the line if ever). GL. Though when it turns out to be this easy to get tiberium vehicles working in RenX and the reborn team doesent want to work on it then the question comes up about what should we do to not let this titan etc go to waste. Its taking our vehicle designer about a day per vehicle to get it working in RenX and he would gladly offer his help and expertice to any team trying to make a tiberium mod. Of course if the model artists wouldnt give permission the models would need to be redone so this would take a lot more time then. I know this is all tough to awnser. But it is not my job to tell the commuunity what to do. However as part of the RenX team i do consider it to be my job to inform you about the options so the community can make informed decissions. Pretty much all of the asset creators who worked on original Reborn are cool with a UDK port. None of them are active on the current team, besides DarkAngel i think.
  18. Jesus Wally, calm down your tits. I'm not threatening you with anything. I even offered you to work together on this. I'm willing to invest a bit of time into developing TSR for a new engine. Creating and updating assets you are allowed to use in future (ue4) projects. While the old assets only serve as placeholders.
  19. Im Because the ENTIRE reborn team came with us. Plus we aren't using anything from BHP. You are attempting to create something without the reborn team, but using our assets. THAT'S the problem. So what about stealing the forum database? I remember people were pretty pissed off about that.
  20. Tell me. How is it any different from what happened to BHP and you guys just few months ago? Something with a pot and a kettle... yeah. So thats how you want this to go down...damn and I had really thought you had grown up. I regret ever going to bat for you. Teamwolf nailed this one right on the head. No i won't publish anything. I just want make it clear no one needs your or w3dhubs consent to use the assets as they do not belong to you.
  21. There's nothing stopping me from releasing the source files and you know it. It's just that the assets are so outdated no one will give a shit about them
  22. Not sure how asking someone to not use our teams property is talking out of my ass but okay. Good luck with your mod, I'm sure it'll be fun having some healthy competition even though it's all going to become a big waste. Thanks. I just don't like people claiming assets which they did not create as their own. It's not your teams property and never will be. Let's end this discussions here.
  23. Alright. i'll keep things internal until we redo all of the game art. Even though some of the original creators have already agreed to me using their assets. @Dave what's a C&D order going to do when they don't own the copyright? Not even the original creators do. All designs belong to EA, aside from the custom stuff. Wallywood is talking out of his ass.
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