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iLikeToSnipe

Forum Game Masters
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Everything posted by iLikeToSnipe

  1. Not wanting to die for the good of the town is suspicious. Not wanting to risk death from an unexplained "gambit" from somebody who has a history of lethal day actions is not suspicious.
  2. I mean... I just have to use it if I'm actually in danger of getting lynched. I'm far from your best target too. I'm gonna have to reread the chatter for this day, but I think there are plenty of people who are actually suspicious. Not wanting to die is not suspicious in and of itself
  3. There are always unstoppable night kills
  4. If you want to make a list of people who are "mobile" you can add me to that list. I just don't have anything of use to add right now.
  5. I said "screw math" and became a self-taught developer/architect instead. In my own experience, math is not a requirement for software development (comp sci is another story though).
  6. I have thought about that, but I think it'd have to be more than just killing. Removing the primary tool of the mafia, without doing anything to "nerf" town can make town too powerful. For me personally it's both. In CYOR I'm of course excited to try out some crazy role, but I'm still primarily here for the scheming, deception, and logic.
  7. That would be my first thought. A cult is also possible or some other debuff. @Retaliation As an aside, I've been trying to think of something open source to make for the past month, hit me up if you (or anyone else here) do dev work and are interested in contributing. I'm thinking a .NET based web service/server for hosting forum/text games.
  8. Since we're talking about all this, I think the biggest weak point of the mafia formula is D1/N1. There's not as much "mafia" content D1 as other days, it tends towards a bunch of shitposting with the occasional D1 gambit (especially on these forums). Statistically, 1-2 people are going to be knocked out of the game by the time D2 starts. Those people got excited enough for a mafia game to signup and their roles required more work from the GM to balance and design. Then it's all gone without any chance to really participate from those who got killed. D1/N1 is inefficient as typically designed from a gameplay view. I'm not 100% sure how to fix it, my last CYOR with the multiple characters was kind of an experiment in seeing how that could be changed up. But it's a major bummer (especially to new players) to get killed before the real fun stuff happens. I do want to run another game at some point (should have the time within a couple months) so I'm open to any ideas anyone has to change that up.
  9. I guess I should clarify, I don't think you're doing anything "anti-fun" lol But going "statistically... " and arguing for voting random just on a statistical analysis of all votes sounds anti-fun to me.
  10. One of the best science fiction series imo. I personally play games to blow of steam and relax from work/real life. It's why I've turned down chances to do anything competitively in games. Once you get into that, the goal isn't to have fun it's to win and earn a prize. Statistical analysis of matches, units, weapons, etc can be eye opening and show you a better way to play (maybe even the best way). But I enjoy figuring that out through my own trial and error, and using options that feel fun rather than ones that are the most effective. Same goes for Mafia, it's just another game for me. I like trying out new things, going for crazy gambits/strats, and just seeing how I can have fun.
  11. Statistical analysis can be very informative in a lot of things, it's incredibly useful. But I just find it sucks the fun out of stuff if you use it to try and "solve" a game.
  12. Mafia Universe definitely sounds unfun to me, imo... Why are you bringing statistical analysis into a game about deception and logic? Fucking nerds...
  13. aka not having fun playing a game
  14. An interesting platform... Though it's customary to explain why you vote somebody
  15. There's a lot it could be and I agree we don't know enough to be certain yet. Dual effect action Action that flips a coin between roleblock or a kill Action failed to kill, silent roleblock was used on Shade Something else entirely
  16. I could probably write something like that. I haven't done anything with gaming throughout my professional career, but I do a lot with industrial networking/communication and distributed services. i.e. something that players could send their actions to and it would validate everything. If somebody wanted to pay for it, it shouldn't be that difficult to host as a website for the front end. Might even be possible to do it for free on AWS.
  17. I think I only played the first two, just didn't have time for the later games. Those were Verti's first RPG style games, right?
  18. I forgot about that one. I thought that was one of the most fun I've played. I've thought about doing something like Pulp Novel Chicago mafia again.
  19. It would be fun to setup a round of games where each BHP GM picks what they think was their best game, tweeks it enough to be different, and reruns it.
  20. All hail necromorph Isaac! I don't think I could ever top that game, so that's why I don't reuse that in a CYOR.
  21. In all honesty, something kinda like that was one of the ideas I had for this CYOR. But I wanted to do something I've absolutely never done before, so Impostor it was.
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