Jump to content

NodGuy

Full Moderators
  • Posts

    735
  • Joined

  • Last visited

  • Days Won

    33
  • Donations

    0.00 USD 

Posts posted by NodGuy

  1. 1 hour ago, OWA said:

    I remember a while back there was a call for handbrake functionality for these units, which never got implemented. It would be cool if your vehicle's wheels would lock as long as Q was held or something.

    I'm against full deploy functionality for these units because I feel that ti takes away from their manoeuvrability.

    Again, deploying is an option. You don't have to do it if you don't want you. This would just be an option for those with high ping or those on uneven terrain who have difficulty lining up their shot.

  2. 22 minutes ago, FRAYDO said:

    My vote stands for the option against a Q deploy button. I don't see a need for it.

    My stated reasons are a legitimate need for it. It may not be an issue for you but it's a serious issue for me, and the fact that its use is optional should mean that no one is against it because I don't believe it would be hard to implement, though I'm no W3D expert.

    Maybe the poll was a mistake because, again, people shouldn't be against additional options.

  3. 1 hour ago, FRAYDO said:

    When the pivot change got implemented, I just couldn't hit anything like I used to. I stopped buying artillery altogether until the later patch that reverted it. It may improve your aim, but in my case it threw me off entirely.

    I mean if you can deploy with Q I likely just won't press the Q button as suggested and stay mobile.

    Then you should've voted Yea because the poll was for deploying and not pivoting.

  4. Any particular reason for being against the pivot? You only need to aim it like pretty much every other weapon in the game but this one is limited to a certain distance left or right. I try to avoid using Artillery now because it takes too long for me to line up my shot on the defensive structure. Pressing A or D just moves it too much and I usually have to reverse, drive forward and turn to get it on target. By this time, after missing my first shot or two, the enemy is already aware of my presence and I've lost my advantage. That's just when the surface is flat, it's even more difficult if I'm on uneven terrain (hello, CanyonRiver's stream) or on the side of a hill.

    And I'm confused, you said 'voting against deployed artillery units' but then said you can get behind it. Are you against having to deploy in order to fire (something I never suggested) or deploying in general?

  5. 16 minutes ago, Pushwall said:

    Shame that doing this would completely remove the option of ramming these vehicles to throw off their aim. That's not something I'm about to deny this feature over though. True but from what I've seen over the past couple of months playing (more than I'd like to admit) I've hardly seen someone ram these vehicles. That's just from my experience though, as most have just been shooting. 

    Not possible, pivot has to be on either both modes or no mode, unless the gun has absolutely no articulation at all in one mode (see: undeployed Nod artillery which is always facing straight forward no matter where you're looking and no matter where you pointed it when previously deployed) which would be pretty damn useless and force the arty to deploy for any form of combat that isn't "hit unit that's right in front of me". Darn. Then how about just returning the pivot? Whenever I bring it up in-game someone always agree with me and I've never seen anyone against it. It's just so annoying to hit a Flame Tower when you're on a small uneven surface because when you aim up the reticle moves away from where you aimed previously.

     

  6. I'm sure others are sick and tired of their Artillery and V2 vehicles slightly moving when trying to line up a shot. You could try exiting and entering the vehicle but on some terrain this just doesn't work. I don't know if it is the game or my 180 ping but it's very annoying. My suggestion is the option to press Q to 'deploy' the vehicle. I use quotations because there would be no animations for this, it's not really deploying but the vehicle would simply stop moving completely, like the Nod Artillery from Reborn. This would save so much time when preparing to attack enemy defences and buildings.

    Speaking of the Nod Artillery, it would be awesome if when the Artillery is deployed we get the previously removed slight pivot to the left and right back. This was extremely helpful for me when hitting defences. For those who don't like the pivot then they just don't deploy and use the vehicle like it is now.

    I'll throw a poll up so people can vote if they would like this or not, although I don't see why not as those who are against can simply never press Q while in these vehicles.

  7. Have you tried using the Soviet tunnel behind the War Factory to hop over to the Allies side, go up the hill, and shoot down at the Arties from above? Whenever I am Soviet and we get assaulted like above it's what I do and it works most of the time. Your idea is not bad, I'm just saying.

    Also, a good way to deal with the arty is to park a V2 on the left side of the Refinery, next to the door. This is something I also do to get them. Of course it helps if the FT is alive to stop tanks and APCs from coming after you.

  8. 8 minutes ago, Jeod said:

    ?????????? good shit go౦ԁ sHit? thats ✔ some good??shit right??there??? right✔there ✔✔if i do ƽaү so my self ? i say so ? thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ? ?? ?НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ? ?? ? ? ? ? ? ? ??Good shit

    97DzZ1R.gif

×
×
  • Create New...