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Jerad2142

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Posts posted by Jerad2142

  1. You really do not need a soundcard these days if you get a half-decent motherboard, since most integrated sound cards are pretty good (unless you have a really big and/or complicated sound system, what do you have exactly?). You probably should have used that money for a better GPU.

    Sound cards do offer some advantages, some of them do actually decrease CPU load, others offer things like XFi support or backward compatibility for EAX. Heck, there area few sound cards out there that offer the ability to amplify enemy solider footsteps in some games. But I'd agree for your average computer user the built in mobo sound will be plenty good.

  2.  

    So where is that patch wallywood speaks of in the first min of the video ;P

     

    I guess W3d hub has taken up 'Valve time' so it's still technically the weekend for them...

     

    I just hope they don't decide to pick up Valves deep grained Arithmophobia of the number 3 as well

     

    either that or there trying to :ninja: the update when we least expect it.

     

    From what I've heard the patch is ready its just the people needed to deploy it are busy at the moment.

  3.  

     

    To both of your questions:

    Not in 4.x or below. 5.x will support it, but that is not public yet. Details will not be revealed for this reason.

    Normal mapping is supported in 3.4.4.

    How is it implemented? As per my screenshot?

     

    Nah, you had to run a separate tool to set them up. If I recall correctly you took the name of a texture and then you associated the name of the normal map you wanted it to render with. But hardly anyone uses 3.4.4 anymore so it really doesn't matter much that it had it.

  4. Add is slightly more costly than screen (or at least it was in 3.4.4), you can also use multiply for a dark shine. If you want to make it a single pass (which will result in the exported object having a lower poly count) you can do it with a detail layer and a detail color of scale (you could do add but chances of it turning white after light gen are much greater).

  5. He is conventionally annoyed by the "shorthand" version of his name.

     

    ΑCK should be happy that he's popular enough to have a nickname, although I guess I can see how αck could be confused with the sound of disgust and that could be annoying. Still I feel like a word replace is a bit excessive, he should just politely ask people to call him ack, I'm sure they'd comply.

  6. Personally I prefer the original RA to the one in OpenRA, some of the changes they made aren't to my liking (like the tesla coil seems to royally suck now) but that does look cool to have RA2 vs RA1 (even though I suspect its horribly unbalanced).

  7. Dunno, though there was, I think, one instance where that failed me, so it may be mission-specific. The expansion pack installs the patch by default, by the way.

    Maybe the alt fire drained too fast so I just stuck away from it, I would have had the patch if the expansion installed it so this is probably something I over looked.

  8.  

    Oh bloody hell, I played the Elite Force 1 demo way back when I was a wee tyke and it scared the life out of me! In the mission you played you could shoot the 'borg' but they'd become immune to your weapons and would just keep coming at you! Used to have nightmares of that game :stare:

    Have you played the full thing? It's pretty nasty when they swarm you when Seven tries to hack a console.

     

    I did notice that, apart from the I-Mod, they are unable to adapt to the vapourizing secondary attack of the phaser rifle (at least in patch 1.2).

     

    Huh, I never noticed that and I doubt my game was patched (CD install and I don't usually hunt down patches unless the game doesn't work). Maybe they patched that in because people were having issues with the difficulty?

  9. Renegade has a fairly decent balance of low, mid, and long-range units, and kill-whoring is still a problem.

     

    Adding a new unit isn't really going to fix the hole, it's more like putting a tarp over it. If you want to completely remove this "problem," you'll have to rework the entire mechanics of C&C mode.

     

    Or, you could avoid all of that mess and simply remove the people that take advantage of the exploit. Which, given the size of the community, won't be very hard.

     

    And yeah, I agree we've gone pretty far off-topic.

    This is generally a bad idea especially in already small communities, it has a tendency of causing a chain reaction of people leaving (you pop one member off that was kill whoring, but then it turns out he was a friend of another guy, so that guy leave, and then another guy thinks the rounds are too small now, so he leaves, etc.).

     

     

     

    PS: Have any pictures of the light tower? I thought I saw a picture of it in one of the threads?

  10. yeah, i liked exploring voyager, the ship missions were awesome. considering it was like ID tech 3 i remember the graphics being quite good as well!

     

    Love the eerie atmosphere of EF1 :)

    Yeah, I thought the environment was set up quite well, if I went back and played it now I don't know if I'd see it the same, but at the time it was excellent. I also remembered getting a kick out of the multiplayer, you could force a lot of AI bots into the game (and that multiplayer was quite fast paced so it could get rather interesting).

  11. JapTank

     

    WaveForceArtillery_RA3_Art1.jpg

     

    I must say, I don't know a great deal about tanks. But man I could look and drool over them all day long :v:

    This has RA3 stereotype tank written all over it, the only way we can be sure though is if you can zoom out and get a picture of the suicide bombing planes and the giant sword wielding robots.

  12.  

    Also, I still say JMG_Security_Camera_Behavior would work better for your light tower than an animation and a turret script.

    Does it lock on targets when spotted one? If so then it should work.

     

    Locks on and follows the target yes, it even has an option to play a sound while locked on as well as send a custom message when a unit has been spotted (its basically a remake of RMV_Camera_Behavior with more settings).

  13. It will probably be some sort of lunge animation tied to an attack, similar to what we're planning for the Terror Drone, but for an infantry.

     

    I'd personally like to look into having dogs purchase-able and playable but then also AI purchase-able as an extra layer of base defence. AI dogs can't be passengers because the AI isn't that good. They could follow the player around though So maybe we could have dogs as an add-on that follow you around and kill any infantry nearby!

     

    Body armour is something that we could definitely look into and explore a bit.

     

     

    Actually just yesterday I fixed the bug that caused AI entering vehicles to crash the game, you can now safely transition AI into vehicles and out of (like you could in 3.4.4).

     

    They also have proper damage zones (head does more damage and all that good stuff).

  14. I love my job, but I'm only making about half as much as you do, and there are days when I don't enjoy it (Like yesterday, I had to set up a jBoss server to match a clients deployment, half their ini files had java's location hard coded and the rest were using java home, that mess took forever to get to even print out an error message much less work). But on good days I get my work done fast and spend my free time working on personal projects.

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