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Posts posted by Jerad2142
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A scripts build that was released (we aren't sure which, and at this point, I don't care) set all the vehicles to type "turret". What this does is tell the netcode to treat them like turrets, which usually do not move, so vehicles when they moved became desynced as the netcode is not designed to handle moving turrets. This was an easy fix however, and all vehicles are once again set to their respective (correct!) types.
Actually that's caused by the 4.2 level editor and not scripts builds, had that happen to bear island a while back, it also makes the map incompatible with any 4.1 clients and below, so I quit using the 4.2 LE.
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The thing with w3d: It does not use your GPU smartly. Nearly everything in Renegade is done on the CPU... on a single thread (I think a second thread is used for texture rendering, but don't quote me on that). This essentially is a dual-pronged fork. If you have a great GPU but a bad CPU, UDK/UE4 will run better than w3d. If you have a bad GPU though, then don't count on it.
There is a thread for loading textures, physics is on its own separate thread, and there are a few others.
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You really do not need a soundcard these days if you get a half-decent motherboard, since most integrated sound cards are pretty good (unless you have a really big and/or complicated sound system, what do you have exactly?). You probably should have used that money for a better GPU.
Sound cards do offer some advantages, some of them do actually decrease CPU load, others offer things like XFi support or backward compatibility for EAX. Heck, there area few sound cards out there that offer the ability to amplify enemy solider footsteps in some games. But I'd agree for your average computer user the built in mobo sound will be plenty good.
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So where is that patch wallywood speaks of in the first min of the video ;P
I guess W3d hub has taken up 'Valve time' so it's still technically the weekend for them...
I just hope they don't decide to pick up Valves deep grained Arithmophobia of the number 3 as well
either that or there trying to
the update when we least expect it.
From what I've heard the patch is ready its just the people needed to deploy it are busy at the moment.
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Normal mapping is supported in 3.4.4.To both of your questions:
Not in 4.x or below. 5.x will support it, but that is not public yet. Details will not be revealed for this reason.
How is it implemented? As per my screenshot?
Nah, you had to run a separate tool to set them up. If I recall correctly you took the name of a texture and then you associated the name of the normal map you wanted it to render with. But hardly anyone uses 3.4.4 anymore so it really doesn't matter much that it had it.
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Add is slightly more costly than screen (or at least it was in 3.4.4), you can also use multiply for a dark shine. If you want to make it a single pass (which will result in the exported object having a lower poly count) you can do it with a detail layer and a detail color of scale (you could do add but chances of it turning white after light gen are much greater).
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He is conventionally annoyed by the "shorthand" version of his name.
ΑCK should be happy that he's popular enough to have a nickname, although I guess I can see how αck could be confused with the sound of disgust and that could be annoying. Still I feel like a word replace is a bit excessive, he should just politely ask people to call him ack, I'm sure they'd comply.
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To both of your questions:
Not in 4.x or below. 5.x will support it, but that is not public yet. Details will not be revealed for this reason.
Normal mapping is supported in 3.4.4.
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My only question is, will Nintendo finally make a console more powerful than my laptop with integrated graphics? Or do they plan to forever stick to their cartoony graphics?
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Personally I prefer the original RA to the one in OpenRA, some of the changes they made aren't to my liking (like the tesla coil seems to royally suck now) but that does look cool to have RA2 vs RA1 (even though I suspect its horribly unbalanced).
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Dunno, though there was, I think, one instance where that failed me, so it may be mission-specific. The expansion pack installs the patch by default, by the way.
Maybe the alt fire drained too fast so I just stuck away from it, I would have had the patch if the expansion installed it so this is probably something I over looked.
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Have you played the full thing? It's pretty nasty when they swarm you when Seven tries to hack a console.Oh bloody hell, I played the Elite Force 1 demo way back when I was a wee tyke and it scared the life out of me! In the mission you played you could shoot the 'borg' but they'd become immune to your weapons and would just keep coming at you! Used to have nightmares of that game :stare:
I did notice that, apart from the I-Mod, they are unable to adapt to the vapourizing secondary attack of the phaser rifle (at least in patch 1.2).
Huh, I never noticed that and I doubt my game was patched (CD install and I don't usually hunt down patches unless the game doesn't work). Maybe they patched that in because people were having issues with the difficulty?
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Renegade has a fairly decent balance of low, mid, and long-range units, and kill-whoring is still a problem.
Adding a new unit isn't really going to fix the hole, it's more like putting a tarp over it. If you want to completely remove this "problem," you'll have to rework the entire mechanics of C&C mode.
Or, you could avoid all of that mess and simply remove the people that take advantage of the exploit. Which, given the size of the community, won't be very hard.
And yeah, I agree we've gone pretty far off-topic.
This is generally a bad idea especially in already small communities, it has a tendency of causing a chain reaction of people leaving (you pop one member off that was kill whoring, but then it turns out he was a friend of another guy, so that guy leave, and then another guy thinks the rounds are too small now, so he leaves, etc.).
PS: Have any pictures of the light tower? I thought I saw a picture of it in one of the threads?
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Vast quality improvement.
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I actually preferred Armada 1 to 2, the z axis addition was cool but I never made much use of it (although a lot of the new teams were a lot of fun).
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If you lose to this video, credit goes to Lord_Kane
This has to be caused by a disorder...
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yeah, i liked exploring voyager, the ship missions were awesome. considering it was like ID tech 3 i remember the graphics being quite good as well!
Love the eerie atmosphere of EF1
Yeah, I thought the environment was set up quite well, if I went back and played it now I don't know if I'd see it the same, but at the time it was excellent. I also remembered getting a kick out of the multiplayer, you could force a lot of AI bots into the game (and that multiplayer was quite fast paced so it could get rather interesting).
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Didn't like the second one as much because I didn't feel like I could explore it nearly as much, but I'd agree it was a good game.
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Shnappz, did you ever play Star Trek Elite Force? That had a rather fun single player, the 2nd one wasn't as good however. But the game does let you walk around ships (it is a single player game keep in mind) but you can't control them.
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I can think of worse jobs than getting beat up by girls all day I suppose.
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JapTank
I must say, I don't know a great deal about tanks. But man I could look and drool over them all day long
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This has RA3 stereotype tank written all over it, the only way we can be sure though is if you can zoom out and get a picture of the suicide bombing planes and the giant sword wielding robots.
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Did he give a reason why he wanted it removed?
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Does it lock on targets when spotted one? If so then it should work.Also, I still say JMG_Security_Camera_Behavior would work better for your light tower than an animation and a turret script.
Locks on and follows the target yes, it even has an option to play a sound while locked on as well as send a custom message when a unit has been spotted (its basically a remake of RMV_Camera_Behavior with more settings).
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Also, I still say JMG_Security_Camera_Behavior would work better for your light tower than an animation and a turret script.
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Red Alert FPS
in Community Creations
Posted
Beings there are plenty of old and sometimes even ugly games that have a bigger fan base than APB I think its safe to say that the gameplay is the issue. I guess its possible with better PR they could get more people to play it, but beings Renegade still has ~50 people in a single server periodically through out the day I'd guess that it has more issues than just PR.