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Posts posted by Jerad2142
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It will probably be some sort of lunge animation tied to an attack, similar to what we're planning for the Terror Drone, but for an infantry.
I'd personally like to look into having dogs purchase-able and playable but then also AI purchase-able as an extra layer of base defence. AI dogs can't be passengers because the AI isn't that good. They could follow the player around though So maybe we could have dogs as an add-on that follow you around and kill any infantry nearby!
Body armour is something that we could definitely look into and explore a bit.
Actually just yesterday I fixed the bug that caused AI entering vehicles to crash the game, you can now safely transition AI into vehicles and out of (like you could in 3.4.4).
They also have proper damage zones (head does more damage and all that good stuff).
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I love my job, but I'm only making about half as much as you do, and there are days when I don't enjoy it (Like yesterday, I had to set up a jBoss server to match a clients deployment, half their ini files had java's location hard coded and the rest were using java home, that mess took forever to get to even print out an error message much less work). But on good days I get my work done fast and spend my free time working on personal projects.
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I must've missed this drama O_o
And i thought I read every post on this forum
They put him on moderation at some point.
Sorry to see you go man.
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Taurus (May 5)
(though Taurus and Capricorn appear to be switched here)
Its hard enough to keep this stuff straight without them just swapping Taurus and Capricorn lol.
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Gemini (May 21st)
I have seen some of them state that this is Taurus to, but the one on google is saying Gemini so we'll go with that.
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that hand reminds me of something.....
:
Same, and I don't remember it as being a very positive something either...
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Today I added strafing, jumping, and aiming tilt animations, I still need to do damage, death, loiter, and ladder animations.
Can you also make Shiba Inu skin ?
doge.gif
Don't know enough about the build of a doge to know if it could be rigged to it and look right, don't think it has enough neck to do so IMO. You might be able to make a giant one if you rigged it to a bear skeleton though lol.
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Thanks everyone
Jerard I tend to agree, those poles were a bit dubious from the start; I wasn't really sure where I was going with them...
I think if you just make them thinner they will come out looking better, in addition you could place a dazzle effect on the end of each rod to give it that final touch (granted, the stock dazzle lights aren't very impressive and aren't viewable for long rangers, but with some tweaks and better textures you can end up with something rather nice).
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i wanna use that dog to stick some C4´s on some tanks lol dog rush ftw
Was it the Germans that trained dogs to hide under tanks (strapped with bombs) or a different country.
The soviets used them. Germans too probably.
http://en.wikipedia.org/wiki/Anti-tank_dog
Haha, just how I remember being told about it:
Another serious training mistake was revealed later; the Soviets used their own diesel-engine tanks to train the dogs rather than German tanks which had gasoline engines. As the dogs relied on their acute sense of smell, the dogs sought out familiar Soviet tanks instead of strange-smelling German tanks.
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good, then leave in 2-3 years. i will stay. oh and for your interest, there isnt any UDK or UE game that i enjoyed more than a month.
The Batman Arkham series is actually quite good I feel; however, besides that game I would agree with you, I haven't found many good games for Unreal Engine 3. However, I wouldn't fault the engine on that, but the devs, I suspect that a lot of devs that take the unreal engine short cut take other shortcuts in development, which eventually leads to less love being put into the game.
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It all looks good to me EXCEPT, I don't like the poles those lights are on on top of the cooling tower, I think they should be thinner.
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i wanna use that dog to stick some c4´s on some tanks lol dog rush ftw
Was it the Germans that trained dogs to hide under tanks (strapped with bombs) or a different country.
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oh and the cnc4 mod by mauler and roszek, they even still run it but it sucks so hard that i even forgot about it when it runs 24/7 lol
It's not a C&C4 mod...
http://forums.cinergygaming.com/index.php?/topic/9-what-are-fusion-maps/
http://forums.cinergygaming.com/index.php?/topic/45-a-little-preview-of-what-to-expect/
I like it, I dislike Nod's units but some of GDI's are a lot of fun (Nod's look a tad cartoony in design aspects).
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The Attack Dogs are basically a go now, for any Ren game mod that gets your permission.
Well they might also need to either buy this model or make their own, the license I got it under allows me to use it in any of my projects as long as I don't make a profit, but I feel like sharing the 3d model to everyone (for their own mod use) is a bit sketchy. However, the animations will be for sure, and if they want to pay 20 bucks so will the dog, otherwise they just have to make their own dog model and rig it to my skeleton and they're set.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/574621
As you can see its a Royalty Free License, which from my reading I meet all the requirements needed to allow me to put it in my own works and share it as long as I don't make money or distribute it for everyone's use.
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120k euros/year. I run my own game development company (mobile games)
Keyword RUN lol, keep in mind that starting a company costs money, and there is always a chance that people won't like what you make, thus meaning its a complete loss.
But yeah in general managers make far more money.
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Pretty cool man, I tried to do some animations for a simple chickens and that was beyond me lol.. Nice stuff
That was my fault, I told you to name it CK, but turns out you can only have a single letter IE: H_R_Human instead of H_CK_Human.
This does mean we're limited to 36 Skeletons, a few more if it also accepts special characters.
So we are limited to only alphabetical or can we use numbers and symbols too? just curious
Example : H_O_Human , H_2_Human , H_&_Human
I suspect numbers will work, and its possible symbols would too (if it treats it like ascii I'd see no reason why not). However, I feel I must correct you on the use of the word "Limited" as in renegade's ~15 year life I have (to my knowledge) been the only one to make character animation sets that made it all the way into game, and this will be my fifth putting us at 8 of the 26 possibilities used (more if it supports numbers and symbols).
List of all animation sets:
A - Male
B - Female
C - Special mutant Set
D - Deer
K - Cats (K for kitten)
M - Moose (just a blown up and simplified version of the deer)
P - Dog (WIP (Obviously) (P for puppy))
U - Bears (U for Ursidae)
If you do make a set for the chicken, I suggest you use R for rooster, as I can see the possibility of someone using H for Horse some day (guess they could use E for equine too though).
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I'll never forgive you Jerad2142 for using Romulus as your character (if that was you, if not sorry haha). I've been using him since 2000-and-something, and called dibs on TeamSpeak. ;P
(joking of course)
Haha that was indeed me, he reminds me most of the male mercenary character in the original UT, which is what I played as in that game all the time.
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I played a few rounds of this and was quickly reminded how quickly death match in these games burns me out lol, especially if you have 4x the ping of the best player in game.
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Programmers start about 40k-80k depending on what state, obviously the 60 is going to be more in the CA area where cost of living is higher.
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The best two guns in the world by far - save for the knife.
Not a big fan of the flame thrower myself:
*Terrible way to die (far from instant, very painful, and destroys the body so loved ones only get a box of charcoal).
*Short ranged, forces them to hide in trenches or in other tight spots until the enemy is on top of them.
*The user is stuck running around with a big firebomb on his back.
*Friendly fire with this weapon would be most unforgiving.
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OH MY FUCKING GOD!
Dude you have to post this at APB or I will shit my pants.
I avoid APB as they don't like me much, if I posted anything there they'd just assume I was gloating. However if you want to post the Renegade and AR will soon have dogs go for it.
I like those slow-motion parkour doggy vids too:
You can study a lot of different movements and jumps from those.
Your right, that will help a lot with the jump animation, but the animation still isn't going to be as detailed as I tried to make the running and walk animations.
When that guy was jumping across those logs I was waiting for him to miss and rack himself (3:00).
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Very nice! You're getting there bud.. I really like that crouch anim haha
Yeah probably about 8 more hours, the hard part is done its just duplicating animations at this point and tweaking them for strafing and all that good stuff.
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More animations
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The are very few jobs out there that actually need a degree, if you can find a job that doesn't need a degree, once you have actual job experience they hardly ever look back at your college degree stuff, unless you don't have much job experience. With that being said, a degree is always helpful when getting jobs early on, as employers otherwise don't have anything professional to look at.
In general web design/game development pay less than software engineer/developer/programmer. It wasn't until I was almost done with my computer science degree that my school started to offer a game design program, but the first class out of there had issues finding jobs as at the time the game development industry was flooded with people looking for a job in game design in contrast I got several job offers before I actually graduated and pretty much went straight from college into my new job (comp science major).
Something to keep in mind, all my game designer friends have had to start as a QA Bitch, so if you really hate QA work you might have to find a different way to sneak in to the position (not saying that going in as an engine programmer won't have you being a QA bitch either mind you).
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Blog 23- Content Overload
in Tiberian Sun: Reborn
Posted
Love the atmosphere of the map seen in the picture with the GDI gate.