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Jerad2142

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Posts posted by Jerad2142

  1. Today I added strafing, jumping, and aiming tilt animations, I still need to do damage, death, loiter, and ladder animations.

    Can you also make Shiba Inu skin ? attachicon.gifdoge.gif

    Don't know enough about the build of a doge to know if it could be rigged to it and look right, don't think it has enough neck to do so IMO. You might be able to make a giant one if you rigged it to a bear skeleton though lol.

  2. Thanks everyone :)

     

    Jerard I tend to agree, those poles were a bit dubious from the start; I wasn't really sure where I was going with them...

    I think if you just make them thinner they will come out looking better, in addition you could place a dazzle effect on the end of each rod to give it that final touch (granted, the stock dazzle lights aren't very impressive and aren't viewable for long rangers, but with some tweaks and better textures you can end up with something rather nice).

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    i wanna use that dog to stick some C4´s on some tanks lol dog rush ftw :D

    Was it the Germans that trained dogs to hide under tanks (strapped with bombs) or a different country.

     

     

    The soviets used them. Germans too probably.

     

    http://en.wikipedia.org/wiki/Anti-tank_dog

     

    Haha, just how I remember being told about it:

    Another serious training mistake was revealed later; the Soviets used their own diesel-engine tanks to train the dogs rather than German tanks which had gasoline engines. As the dogs relied on their acute sense of smell, the dogs sought out familiar Soviet tanks instead of strange-smelling German tanks.

  4. good, then leave in 2-3 years. i will stay. oh and for your interest, there isnt any UDK or UE game that i enjoyed more than a month.

    The Batman Arkham series is actually quite good I feel; however, besides that game I would agree with you, I haven't found many good games for Unreal Engine 3. However, I wouldn't fault the engine on that, but the devs, I suspect that a lot of devs that take the unreal engine short cut take other shortcuts in development, which eventually leads to less love being put into the game.

  5.  

    oh and the cnc4 mod by mauler and roszek, they even still run it but it sucks so hard that i even forgot about it when it runs 24/7 lol :D

     

    It's not a C&C4 mod...

     

    http://forums.cinergygaming.com/index.php?/topic/9-what-are-fusion-maps/

     

    http://forums.cinergygaming.com/index.php?/topic/45-a-little-preview-of-what-to-expect/

     

    I like it, I dislike Nod's units but some of GDI's are a lot of fun (Nod's look a tad cartoony in design aspects).

  6. The Attack Dogs are basically a go now, for any Ren game mod that gets your permission.

    Well they might also need to either buy this model or make their own, the license I got it under allows me to use it in any of my projects as long as I don't make a profit, but I feel like sharing the 3d model to everyone (for their own mod use) is a bit sketchy. However, the animations will be for sure, and if they want to pay 20 bucks so will the dog, otherwise they just have to make their own dog model and rig it to my skeleton and they're set.

    http://www.turbosquid.com/FullPreview/Index.cfm/ID/574621

    As you can see its a Royalty Free License, which from my reading I meet all the requirements needed to allow me to put it in my own works and share it as long as I don't make money or distribute it for everyone's use.

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    Pretty cool man, I tried to do some animations for a simple chickens and that was beyond me lol.. Nice stuff :)

    That was my fault, I told you to name it CK, but turns out you can only have a single letter IE: H_R_Human instead of H_CK_Human.

     

    This does mean we're limited to 36 Skeletons, a few more if it also accepts special characters.

     

     

    So we are limited to only alphabetical or can we use numbers and symbols too? just curious

     

    Example : H_O_Human , H_2_Human , H_&_Human :)

     

    I suspect numbers will work, and its possible symbols would too (if it treats it like ascii I'd see no reason why not). However, I feel I must correct you on the use of the word "Limited" as in renegade's ~15 year life I have (to my knowledge) been the only one to make character animation sets that made it all the way into game, and this will be my fifth putting us at 8 of the 26 possibilities used (more if it supports numbers and symbols).

    List of all animation sets:

    A - Male

    B - Female

    C - Special mutant Set

    D - Deer

    K - Cats (K for kitten)

    M - Moose (just a blown up and simplified version of the deer)

    P - Dog (WIP (Obviously) (P for puppy))

    U - Bears (U for Ursidae)

     

    If you do make a set for the chicken, I suggest you use R for rooster, as I can see the possibility of someone using H for Horse some day (guess they could use E for equine too though).

     

  8. I'll never forgive you Jerad2142 for using Romulus as your character (if that was you, if not sorry haha). I've been using him since 2000-and-something, and called dibs on TeamSpeak. ;P

     

    (joking of course)

    Haha that was indeed me, he reminds me most of the male mercenary character in the original UT, which is what I played as in that game all the time.

  9. The best two guns in the world by far - save for the knife.

    Not a big fan of the flame thrower myself:

    *Terrible way to die (far from instant, very painful, and destroys the body so loved ones only get a box of charcoal).

    *Short ranged, forces them to hide in trenches or in other tight spots until the enemy is on top of them.

    *The user is stuck running around with a big firebomb on his back.

    *Friendly fire with this weapon would be most unforgiving.

  10. OH MY FUCKING GOD!

     

     

     

    Dude you have to post this at APB or I will shit my pants.

     

    I avoid APB as they don't like me much, if I posted anything there they'd just assume I was gloating. However if you want to post the Renegade and AR will soon have dogs go for it.

    I like those slow-motion parkour doggy vids too:

     

    You can study a lot of different movements and jumps from those.

    Your right, that will help a lot with the jump animation, but the animation still isn't going to be as detailed as I tried to make the running and walk animations.

     

    When that guy was jumping across those logs I was waiting for him to miss and rack himself (3:00).

  11. The are very few jobs out there that actually need a degree, if you can find a job that doesn't need a degree, once you have actual job experience they hardly ever look back at your college degree stuff, unless you don't have much job experience. With that being said, a degree is always helpful when getting jobs early on, as employers otherwise don't have anything professional to look at.

     

     

    In general web design/game development pay less than software engineer/developer/programmer. It wasn't until I was almost done with my computer science degree that my school started to offer a game design program, but the first class out of there had issues finding jobs as at the time the game development industry was flooded with people looking for a job in game design in contrast I got several job offers before I actually graduated and pretty much went straight from college into my new job (comp science major).

     

    Something to keep in mind, all my game designer friends have had to start as a QA Bitch, so if you really hate QA work you might have to find a different way to sneak in to the position (not saying that going in as an engine programmer won't have you being a QA bitch either mind you).

  12. One thing: it looks like a metal rod was driven into the spine, as it is stiff. Perhaps just make it curve back and forth as it moves?

    I have never had a dog myself, if you can find a video that happens to catch a dog running (ideally from the top view) it would help me immensely, otherwise if I make what I think looks right everyone else will be left throwing up lol.

  13. Great work! And honestly, I lol'd a bit when the dog jumped. ^^'

    That dog is doing some things from nightmares right now lol. I've seen it twist up into some sort of ball a few times, and the gun recoil seems to stretch the middle of the body out right now lol.

     

    The purpose of the jump was of course to hold spacebar so the dog would run slower (but it lagged so I had to do it again).

  14.  

     

     

    Pretty cool man, I tried to do some animations for a simple chickens and that was beyond me lol.. Nice stuff :)

    That was my fault, I told you to name it CK, but turns out you can only have a single letter IE: H_R_Human instead of H_CK_Human.

     

    This does mean we're limited to 36 Skeletons, a few more if it also accepts special characters.

    Yeah it worked but only backwards and forward anims.. Shall try it again sometime.. So I'm guessing this dog does not have idle/jump animations. I think the forward animation is good perhaps a bit more movement in the spine as suggested

     

    Well try my hand at it. Idle, damage, death, jump, land animations I do last because they're the easiest and least stressing to do lol.

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