Jump to content

Missingno50

Member
  • Posts

    9
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Reputation

0 Neutral

Profile Information

  • Ingame Username
    Missingno50

Contact Methods

  • Steam
    76561198127214435

Recent Profile Visitors

1,126 profile views
  1. Sweet. I'd love to see this game. When we're with the battle fortress, and it's heavily damaged, will it look like this?
  2. Okay offtopic @above But my idea for a limpet drone buff would probably be a light machine gun, stealth even when not deployed, and when deployed has a significantly BIGGER sight range. Oh and instead of being a stealth scout when deployed, because that function is useless, and give a rocket launcher when deployed.
  3. I'm using TibEd to give me a template to modify. I'll take this in consideration, but I do know this much:TibEd is actually pretty good despite it's issues. (This will be my first time using anything but TibEd besides MK II which was made 4 years ago. I'm rusty)
  4. EYYYYYYYYYYYYYYYYYYYYYYYY! THIS GUY GETS ME! (Seriously though why would you try this? I don't understand)
  5. I want this to be in the game. (Ignore the bad footage, only footage I could find) THIS IS MRPA2'S FOOTAGE! IF YOU DON'T WANT TO HEAR OF THEM EVER AGAIN DON'T LOOK. The Life Of A GDI Engineer The Glorious Life of a Harvester Crew
  6. I started playing... IDK... it's been pretty much my entire life, my dad used to set me on his lap when I couldn't even look up and play Tiberian Sun. Later, when I had some muscle movement and had a decent idea of how to open something(most of the time, my dad still opened it. I was only like... 9 months), I used to play it. Well as much as a 9 month old child could. I later found my brother's copy of the Decade Edition when I was 4. Loved the hell out of it, and loved messing with RA1's map editor. Eventually, I got the ultimate collection(which BTWs is a ripoff, don't buy it-you should just pirate from EA like I did for Red alert 3 and C&C 4 with my cousin's account-I own it now though. Does that count as a rule break?). So Kaskins, I'm going to lay this simple:after beating Red Alert as the soviets, you immediately move into the Tiberian Dawn(and CANONICAL) timeline. If you beat the Allied campaign though, well, you move into RA2. RA3 just throws out RA2 and RA1, and very well could've just been a reboot at this point. Tiberian Sun is a game that, honestly, could've been better if it wasn't for EA. Look up a ton of old Pre-E3/E3 pictures of TS and you'll find these massive cities with great huge battles. Now if you look at it now, there's small cities and not quiet the selection of units. Also got rid of my favorite unit-and I cannot fix it thanks to a bug which involves the very first patch EA released for TS-the ORCA Transport. Still a good game though, and if you're into more of a COH battle system. (thanks to bad grammar I can't exactly tell what you're saying by the ways. This is just my assumption that you were asking about it and all.)
  7. Nah, clearly the best strategy is to Ore Truck rush them. They won't know what hit them... and quiet frankly I doubt will the people who win the match by doing that strat. Edit:It also just occurred to me that the Allied barracks and I bet the Soviet barracks are mixed up. I think the Soviet's barracks is the current Allied barracks. Or is it just me?
  8. And HOW exactly would you fix them under the limitations of the Tiberian Sun engine? If you want, you can also submit some non-ares based units/buildings for RA2 when I get around to making Rebalanced Alert MK I. This is for a mod called Rebalanced Sun MK III, and below has a list of changes I plan to make. Tell me how you think this would go and submit your own changes with them. Keep in mind the AI in this mod will be running off of a modified set where AI CAN and WILL build walls to defend. Not exactly sure why it was even disabled in the first place. You may use partials of the completed mod in whatever you want. Hell you can modify it to just include your units, as long as you give me as much credit as possible.
  9. Non-modded... well... Fill in the blanks. What unit says "_____ reporting." when coming out of the war factory in RA2? What unit in RA3 self repairs even at level 1(newly built)? Modded, well I made this old mod-I don't know where it went, I had it in the millions of ini files on my flash drive- where everything was rebalanced for Tiberian Sun called Balanced Sun MK II(MK I did only infantry and building stat balancing while MK II pretty much redid every unit statistic and voice acting line from scratch), would be the Orca Fighter. True to it's last part of it's name, "Fighter", it could now take on air(which is weird considering now that I look at it, it's set for AA despite you never firing in the air. I'm looking into this as we speak) AND ground targets. Ground targets weren't exactly better, but the air to air fighting really gave the fighter a new advantage that made it more liable. On top of that, it was ever so slightly cheaper, making rushes with them a good idea. They now also had a light machine gun(That when I tried to make MK III I made into a vulcan, similar to the artwork below, BUT it wasn't satisfying and really was the entire reason I abandoned the MK III). It was also faster, and that was about it-it was pretty cool though. If you would like, I'm currently making a MK III(A remake of MK II with more improvements) with TibEd. If anyone will bite on the concept of this project, I'm willing to open up for testers.
×
×
  • Create New...