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FRAYDO

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Everything posted by FRAYDO

  1. So I just noticed the DK mechanic locking in our votes. It's an interesting one, I'll give you that whoever did it. What target do you have? I had my eyes on Mojo's hammer today. Not like he needs both of them anyway.
  2. Heh. I wonder who's the weeb to figure that out.
  3. By your logic, this should put you at odds with him too. He's currently in possession of the mask after all.
  4. @iLikeToSnipe What difference is it to you if ChopBam destroys it? You seem to have absolutely no issue to this suggestion, yet remain so adamant against me.
  5. I mean, he did just Close Combat and successfully kill a scum in broad daylight D1. What more do you want from him? Just give it up, man.
  6. Didn't you claim earlier your role is similar to ChopBam's? If that's the case, he's as much an investigative role as you, plus roleblock. You have no leverage here.
  7. Ability? Who told you my steal action was an ability? Because it is, and you should know that's why you didn't steal the Hook from me.
  8. Nothing to my knowledge. I don't suppose anything negative of it if Nodlied was willing to pass it to me, unless he was curious.
  9. A plausible theory. Just so we're on the same page, you think destroying the mask would take away his lynchproof?
  10. Can someone say, Third-Party? ##vote iLikeToSnipe
  11. There's an idea! But will iLTS let you? He seemed very worried of that happening, despite me not saying I wanted it destroyed.
  12. Question: What exactly happens if the mask does get destroyed? You almost make it sound like its an objective and you lose if the mask is gone from the playing field. You can destroy my Wind Waker and I'll think nothing of it. I'm not even going to bother to take it back from you.
  13. Do you think it's wise to out Nodlied's abilities? Maybe Nodlied wants a say in that.
  14. I am back and playing again. What did I miss?
  15. Hi. Currently unavailable while I weather out Hurricane Imelda
  16. Leave my waifu alone, you coward.
  17. Apologies for missing a Thursday. Rest assured that development is making strides. Today I want to give you an idea of what the scripts team has been up to. Development is more than mapping and textures. One must remember the intensive coding that goes into it! Below are some examples. Exhibit A: void Handle_Node_Rotation_Non_Aligned(NodeClass *n, Matrix3D &m1, Matrix3D &m2) { if (!n->Is_Locked()) { Matrix3D tm = n->Get_Transform(); Matrix3D tm2; m2.Get_Orthogonal_Inverse(tm2); Matrix3D tm3; Matrix3D::Multiply(tm2, tm, &tm3); Matrix3D::Multiply(m2, m1, &tm); Matrix3D::Multiply(tm, tm3, &tm); if (!tm.Is_Orthogonal()) { tm.Re_Orthogonalize(); } n->Set_Transform(tm); } } and Exhibit B: void TerrainNode::Create_Proxy_Objects(DynamicVectorClass<ProxyClass> &vector) { for (int i = 0; i < vector.Count(); i++) { Matrix3D transform = vector[i].Get_Transform(); StringClass str = vector[i].Get_Name(); PresetClass *p = PresetMgrClass::Find_Named_Preset(str); if (!p) { StringClass strx; strx.Format("Unable to find preset for placeholder %s.\r\n",str.Peek_Buffer()); OutputDebugStringA(strx); continue; } NodeClass *n = Create_Node(p, &transform, 0, false); if (n) { n->Set_Align_Rotation_Z(false); n->Set_Node_Embedded(true); if (n->Get_Phys() || n->Class_ID() == NODE_CLASSID_TERRAIN) { Matrix3D m1(true); Matrix3D m2x(true); Handle_Rotation(n, m1, m2x); n->Set_Is_Locked(true); Our scripts team looks at this kind of stuff on a daily basis. Without their assistance and expertise, who knows where our games would be. We can't thank them enough for all they do. We'll have more to show you next update! You should know the above scripts is related to this image here. The keyword is scaling. See you next Thursday! [blurb]Apologies for missing a Thursday. Rest assured that development is making strides. Today I want to give you an idea of what the scripts team has been up to.[/blurb]
  18. You nerds. I'm appalled at the lack of responses. This is now a Black Eagles thread.
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