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FRAYDO

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Everything posted by FRAYDO

  1. He's not a Pokémon, that's just a fursuit he's wearing
  2. It's very easy indeed. And yet, where is your Nintendo image to go alongside your post? r u scum @Shade939
  3. You would be a lot cooler if you were a pirate. Everyone knows pirates are cool.
  4. Taking the mantle of Shitpost Leader? Bold move.
  5. OH SHIT YOU'RE ABOUT TO LAND A CRITICAL HIT QUICK SAY SOMETHING COOL
  6. The laws of the land require that I must kill you for the pun, but I then realize it's actually a pretty sick choice. You may live another day.
  7. What does the Nod Commando get? Seems GDI always get the cool weapons.
  8. It has been some days without some TS:R news, huh? I would like to thank those of you for noticing and speaking up in our Discord, such as DenWellinston. I appreciate your interest and will now deliver some long-awaited news. This news update may or not be very GDI focused. And why, you may ask? Some would argue that: Of course, we brothers of Nod know this to not be true and that this is only slander. Kill Icons Nearing Completion Since the last update of the kill icons, the team has achieved full completion on the weapon list. The screenshot below shows off a few guns icons in use. Users viewing the image may notice something peculiar about the screenshot. Worry not! I know exactly what's peculiar about it. When you kill bots, the kill icons have no name on the receiving end. Thankfully, with a bit of coding this issue has been fixed. Misc Building Fixes Raap has been keeping busy in the background with numerous changes. He has overhauled the GDI Power Plant exterior textures and also added new destroyed decals to the building. Most importantly, Raap has also removed the GDI Power Plant's particle overload and replaced the associated materials. This translates to a more performance-friendly building, which is always a benefit for our games. In more aesthetic changes, Raap has also fixed the Construction Yard's rotating fan and light animations to rotate in a perfect circle and no longer hitch. Inside and out of the Construction Yard, he has fixed the white cables and the elevator fences now use Alpha Test instead of Alpha Blend. These miscellaneous changes translate to "the Construction Yard is better to look at now". Having finished these changes, Raap has since returned back to mapping. There is much to be done! New Refinery Tiberium refining is a thankless job, and a boring one at that. So boring, in fact, that the guys in the break room spend their time doodling away. An officer confiscated this and subsequently fired the man responsible. ...we have no idea what this is supposed to be. However, while we are on the subject of the Refinery you should know that it is getting redone! CMDBob has undertaken this task and has produced something great. Below are screenshots of his progression. Identifying the w3d materials of the Refinery Refinery concept. Added basement and proposal for a back door Back door added Ramp down to the basement Size comparison of the Refinery between new (left) and old (right). Though a subtle change in size. the new Refinery is 10% bigger The new Refinery is coming along nicely, though if the screenshots alone are not enough to satisfy, please take a look at this video. Laser Fence Upgrade Normally, it is difficult to find live crash test dummies. However, when these crash test dummies are fanatical members of Nod who will give their lives for the betterment of technology well, it's much easier. The Nod Laser Fences have been upgraded to properly dispose of would-be infiltrators. Our prayers go out to the fallen soldiers of Nod for their great sacrifice in demonstrating the Laser Fence upgrade. Cyborg Reaper Here's a thing. Imagine this terrifying monster approaching you. Credit to Permagrim of the Renegade X team for the new animations! "Fear the Reaper." I hope this update is enough for this week. More news to come! GDI stuff especially![blurb]Big news update incoming! More kill icons, misc fixes, new Refinery, upgraded Laser Fence, the Cyborg Reaper, and our Twitch! Come take a look![/blurb] Bonus Post Follow W3D Hub on Twitch or keep an eye on our Discord when we announce dev streams and tune in!
  9. it's all fun and games until you get to Firestorm, then the Artillery is no longer the devastating weapon it once was
  10. Alright gang. Reddit video post showing off the new Mammoth MK. II, do your thing. Look for it on the social media too and/or give it likes on our YouTube too! https://www.reddit.com/r/commandandconquer/comments/cntel6/the_mammoth_mkii_is_unleashed/
  11. Thank you all for your patience. I can promise you will not be disappointed with the new Mammoth Mk. II! Huge thanks to @OWA and co. for the amount of work they have put into this magnificent beast, and for this video showing off the changes. Special thanks also goes out to the Renegade X team for assisting with the animations! Enjoy! [blurb]Thank you all for your patience. I can promise you will not be disappointed with the new Mammoth Mk. II! Come check out the video![/blurb]
  12. I disagree with the early close. We should get more players for more absurdness!
  13. Update: A text post alone cannot rightfully show off the the Mk. II changes. While our operatives gather the footage for this update, I ask for another week and thank you for your patience.
  14. Seems we had a bit of a break since the last TSR update. Someone may or may not have went on vacation without notifying the others. Whoops. Anyway, a small update of things happening. This post will have our high-res GDI mechs, a few more kill icons, and what to look forward to in the coming week. High-Res GDI Mechs Our GDI mechs have received the high-res treatment, especially the Mammoth Mk. II. What perhaps may have been an oversight for quite some time, we have changed the colour of its texture to more closely match the other GDI vehicles. More on the Mammoth Mk. II at the end of this post. "I'm a Mechanical Man" "GDI Mechs 2030" More Kill Icons Pushwall has lent a hand to ChopBam and OWA and provided more icons for use in our kill feed. In fact, I think we have all the icons we need and are finished! I believe we are still reviewing the full list for visibility, though otherwise we are completely set. Mammoth Mk. II Coming up next week, we have some big news to reveal of the Mammoth Mk. II. OWA has been putting in work to realize the full potential of this beast, and we have reached the end. Next week's update will have all the details on this. For now, I leave you with this. Do not be alarmed if you notice the towering monstrosity aiming its railguns at you. It's just testing its new weapons system. See you next Thursday![blurb]A small update of things happening. This post will have our high-res GDI mechs, a few more kill icons, and what to look forward to in the coming week.[/blurb]
  15. Hey gang, I could use your help. As we know of the Internet, things that get a lot of upvotes get more reach. I appreciate everyone that follows our activity on social media, and your likes and comments are even better. Thanks for that. Anyway, I had an idea to request your assistance in our publicity efforts, if you'll hear me out. This thread, the upvote thread, will be our repository of posts, updates, videos, etc., in which I hope to increase our overall likes and shares across the social channels. Basically, I ask that whatever is posted here gets a boost in likes and upvotes (not meaning the forum upvote). From my end, expect official W3D Hub Imgur posts, Reddit threads, ModDB articles, and all else in our efforts to gain more attention and exposure. In doing this, we can get ourselves featured on the frontpages for all to see! In the spirit of collaboration, I would like to state this is an open thread. Just as I am seeking more upvotes to expand our media's reach, you are absolutely more than welcome to post your own stuff. If you have videos, music, mods, etc. that you want to gain more exposure, I will be happy to give a like. Stuff related to W3D Hub such as recorded gameplay footage, livestreams, fanmade trailers, promo screenshots and art are likely to receive a share as well. Discuss the viability of this. Let's talk about how successful this can be, or not be. I'm open to feedback and thoughts. Stay tuned for more posts in the realm of public relations.
  16. Reborn news day! And even more, the 4th of July! Redone rifle animations, post-processing tests, and kill icons. To celebrate today in American fashion, we will be modifying our guns to be more deadly than ever before! TSR will now be a Gears of War mod, so expect more intense close-quarters combat! ... GDI Rifle Re-rig Okay so we're not really doing that. However, CMDBob has once again contributed to weapon work and has redone the first-person GDI rifle animations. In his words, "Now it looks like it's being held by a proper human, and not that weird Renegade pose". Post-processing Tests Dghelneshi has been working on a post-processing setup for W3D. While not officially in the game yet, he hopes to have it in a reasonable state soon. "So far I have two kinds of effects running: tone mapping and color grading. The former is meant to help extend the dynamic range of the image, though with how lighting currently works in the engine it mostly just looks like a contrast enhancer. Color grading is a tool for artists to fine tune the mood of a level by adjusting the colors of the image. I also plan to make it possible to adjust this dynamically based on either gameplay events (e.g. Ion Storm) or zones (e.g. Barracks indoors gets different color grading than outdoors)." (without PostFX) (with PostFX) (without PostFX) (with PostFX) This is all running ingame, no Photoshop. With the completion of this setup, we can provide a more immersive experience into the world of Tiberian Sun. It can be as vibrant or as dreary as need be to fully capture the atmosphere of this bleak future. Kill Icons Borrowing a feature from APB, Reborn 2.0 will feature kill icons. ChopBam and OWA will be collaborating on this and are making steady progress. (Some icons may be subject to change for better visibility.) The feature has already made it ingame and we'll be going down the list of icons to complete it. Thank you for tuning in again for TSR news. More news to come as we continue on the road to release. Until next Thursday! Happy Treason Day! [blurb]Reborn news day! And even more, the 4th of July! Redone rifle animations, post-processing tests, and kill icons.[/blurb]
  17. Welcome to our community. It's an honor to have a Renegade Beta-tester, being our entire community is based around its engine!
  18. Unit reporting. This update brings more improved textures and a look at Nod's new Laser! Texture Improvements TSR 2.0 will not only play nicer, but look nicer! High Command wants you to compare these pairs of images and their texture differences, so please take a look. Tick Tank (Current) vs. Tick Tank (2.0) Attack Cycle (Current) vs. Attack Cycle (2.0) Wolverine (Current) vs. Wolverine (2.0) And this is just a sample of things to come! In the end product, a lot of our weapons and units will be much more better to look at! Some may argue this doesn't do much overall, though subtle improvements such as these make all the difference in giving you the best Tiberian Sun: Reborn yet. New Nod Laser Tired of having to replace the lasers and repair the base after each GDI attack, a lone Nod Engineer was drawing up a concept for improvements to better fend off the enemy. Below is what he came up with: The engineer has not been heard from since. Sources indicate he was killed in the same tunnel collapse that took Oxanna's life. Rest in peace. However, his input did bring to light the need for improvement. The old laser had a couple of issues that have been overlooked for quite some time. Namely, its hitbox was the size of an infantry unit making it difficult for GDI units to assault it. Combine that with the fact that GDI weapons are prone to jiggle and it becomes that much harder to hit. Another issue was the fact that GDI units can repair their Component Towers safely behind cover, whereas Nod units must expose themselves to enemy fire to get to their Laser defenses. Thus! A new design has been rolled out to Nod bases worldwide. While GDI units will be able to more easily hit the Laser, Nod units should now be able to repair their base defenses in relative safety, thereby prolonging the Turret's life during assaults. Units on repair duty should be mindful of the splash damage though! Thank you for checking in again. More TSR news to come! Tune in next Thursday! [blurb]Unit reporting. This update brings more improved textures and a look at Nod's new Laser![/blurb]
  19. Thursday again! This week in TSR news: the Mobile EMP tank, weapon updates, and bot support! The Mobile EMP As many may have guessed from last week's footage, the Nod strike team was in fact ambushed by GDI's newest weapon: the Mobile EMP. Highly effective in disabling Nod vehicles and Cyborgs, the Mobile EMP will be a valuable asset for GDI forces on the battlefield. As it is unarmed, it will require support from other GDI units so it may play its role in the field. Mind the recharge time of the EMP blast, as once Nod forces have discovered the Mobile EMP in the field, they will waste no time in seeking out and destroying it. Mobile EMP in-game It should be noted that while ingame, the Mobile EMP is not yet final as we dabble around in emitters and textures. Otherwise, our testers have made effective use of the tank and we are drawing positive feedback of its inclusion and capabilities. We hope you will enjoy using this unit as much as our testers have. Weapon Updates: Part One Through cunning ingenuity, we have modified some models to experiment with pistol variants! Currently only the engineers and technicians have pistols, though the concept on the table is expanding this and providing sidearms to various other characters. As Nod will have three pistol variants, so will GDI. However, it is still a concept and may not see final release. As part of our updating process, the Burazu-zu Plasma Rifle wielded by the Nod Confessor has been cleaned up and given more style. The Brotherhood's finest warriors deserve the best equipment, after all! More weapon updates to come! Bot Support While I posted around TS:R news on ModDB and elsewhere, the question of bot support came up a couple of times. In response to that, please take a look at this image. Advanced bot support will be included in TS:R 2.0 in both offensive and defensive capability! While this image features only repair bots at work, notice the various characters responding in chat. I will provide more visuals of bot support and bots in action in a later update. That about wraps it up for this Thursday! The Reborn team thanks you for your continued patience and promise you will not be disappointed by the release! For pressing questions or inquiries, please post here and we will be happy to answer. [blurb]Thursday again! This week in TSR news: the Mobile EMP tank, weapon updates, and bot support![/blurb]
  20. okay but seriously, that new logo is top quality -- absolutely amazing!
  21. In the current version, no. The upcoming version will be playable with bots! Please take a look at this image.
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