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Mojoman

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Posts posted by Mojoman

  1. Now as for why I was so sure SK had no Night Kill, I assumed vertigo wouldn't make an overpowered role like that with a night kill and a ##shoot.

    I only think that because of ' In case the Soviet Missile Silo is destroyed, Soviets will lose. If the silo is shut down otherwise (e.g. role blocked), Soviets can no longer win by the time limit condition and are forced to win by default, hunting all remaining Allies before they are outrun by them. '

    So having 2 night kill abilities along with (presumably) at least 1 ally having a day shot, an engie with a building shot, then a SK having a day shot would basically make the game unwinnable for Soviets.

  2. 1 minute ago, TheIrishman said:

    Bad news: one of our silos is down

    Good news: It looks like we might not have a serial killer. If we don't have a serial killer, my best bet is that scum has Artillery. I think maybe it didn't pop up as being killed by scum since it was random.

    More good news then: with the current numbers they'd have to be stupid to shoot the artillery, not an small probability they kill one of their own.

  3. 1 minute ago, ChopBam said:

    Neutrals don't go about fighting for win conditions. Their only goal is to survive. You've been ousted, buddy.

    Does it really matter at this point though? He clearly has a win condition (which I'm sure has something else besides what he is telling us), but the scum are a bigger threat. If somehow Jeod has a reload on his gun then we are screwed, but Allies have a guaranteed NK to worry about. And if there is a SK about it probably isn't Jeod.

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