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Mojoman

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Posts posted by Mojoman

  1. Now as for why I was so sure SK had no Night Kill, I assumed vertigo wouldn't make an overpowered role like that with a night kill and a ##shoot.

    I only think that because of ' In case the Soviet Missile Silo is destroyed, Soviets will lose. If the silo is shut down otherwise (e.g. role blocked), Soviets can no longer win by the time limit condition and are forced to win by default, hunting all remaining Allies before they are outrun by them. '

    So having 2 night kill abilities along with (presumably) at least 1 ally having a day shot, an engie with a building shot, then a SK having a day shot would basically make the game unwinnable for Soviets.

  2. 1 minute ago, TheIrishman said:

    Bad news: one of our silos is down

    Good news: It looks like we might not have a serial killer. If we don't have a serial killer, my best bet is that scum has Artillery. I think maybe it didn't pop up as being killed by scum since it was random.

    More good news then: with the current numbers they'd have to be stupid to shoot the artillery, not an small probability they kill one of their own.

  3. 1 minute ago, ChopBam said:

    Neutrals don't go about fighting for win conditions. Their only goal is to survive. You've been ousted, buddy.

    Does it really matter at this point though? He clearly has a win condition (which I'm sure has something else besides what he is telling us), but the scum are a bigger threat. If somehow Jeod has a reload on his gun then we are screwed, but Allies have a guaranteed NK to worry about. And if there is a SK about it probably isn't Jeod.

  4. 2 minutes ago, Jeod said:

    I just told you why I have essentially a 99% chance of winning. I have no idea who the scum are, nor do I care.

    >implying scum would ever focus on the missile silos right now.

    Scum will focus on who is NOT a missile silo if they can help it. They have 5 days left and they know your win condition. They can easily play it safe with the knowledge in this thread. And now that Chopbam brought it up, he is the easily NK for discharging his weapon. You're off the table Jeod, Alstar is off the table (assuming scum did disable him). So they have 4 people to focus on. If they take this night to scout out someone as well, they will push for who they found isn't a silo for next day lynch.

  5. 9 minutes ago, ChopBam said:

    I'll bet all my non-existent gold ingots that Mojoman is a neutral teddy bear.

    That's neutral Russian Bear Cavalry to you :D

    5 minutes ago, ChopBam said:

    Jeod I've learned not to trust players that have their own win condition, especially in Verti games where they try to help town.

    We might not really have a choice in this situation. To me, the numbers show we really need Jeod. I'm sure Jeod has something else up his sleeve, but if we ignore him or work against him it'll end badly for town.

    It might end badly anyways but it'll take a bit longer with Jeod than without :v

  6. Okay @Jeod, assuming you're telling the truth, and since you've got basically zero chance of winning, who do you suspect to be scum? I honestly don't believe Voe for the reasons above, but who do you suspect of being the +1 or +2? Alstar didn't claim missile silo, so either he somehow knew about you, is really smart, or is actually something else, my only guess being a FT since a radar would be a little redundant.

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