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Mojoman

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Posts posted by Mojoman

  1. >353 posts

    >Know nothing about RA

    The heck you been posting about dude :D

     

    You just need to know the role sheet for some basics.

    The Soviet's are town and want to kill the Allies who are mafia.

    The Allies all know who they are and have a document to talk to each other.

    Soviets have no idea who anyone is and are not in a document together.

    Don't need to know much RA lore beyond that.

  2. 30 minutes ago, OrangeP47 said:

    If we have an airfield, that might imply the allies have a building. Else possible masonry seems like that role would only be half-utilized.

    Can buildings do night kills? Not sure what the precedent or rule is for that.

    I doubt the Allies would be bogged down with an AA gun, unless there is a surprising amount of migs and Yaks flying about >.>

    My guess on Allied combination (assuming 3) is;

    Engineer (Obvs for role block)

    Rocket Soldier (This assumes Soviets have vehicles, probably the Heavy Tank to protect the silo).

    Spy (To protect Allies against Flame Tower, scout, and to even allow the spy to play themselves off as the Missile Silo).


     

  3. 1 minute ago, OrangeP47 said:

    I wouldn't be so sure about only one missile silo.  Granted, I don't think the setup would go overboard with them, but 1 just feels a little too 'all or nothing'.  I'd wager there are two.

    I think there might be a trade off.


    We either have 2 missile silos and 1 flame tower

    or

    2 Flame towers and 1 missile silo.

    Either way the Allies have to get really lucky and guess on the missile silo, or they have to risk investigating people which would could kill them (Even if they have a spy they can't just have 1 person investigating to be safe because that would take too long).
     

  4. I agree with engineer at least. Roleblock the missile silo (assuming there is only 1).

    The other two are up for debate. Verti might not have given optimal roles to the Allies, only the necessary one (role block).

    There's also the possibility of a third party, which would again would probably make the Allied team makeup not optimal, as the third party would most likely want to stop the missile silo as well (or divert it into the base?)

    Ugh that means if we lynch a building someone will have to try to protect it from the engineer, and even then they could be an Allied building.




    OR MAYBE WE ALL ARE MOLOTOV BROTHERS WHO KNOWS!

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