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Mojoman

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Posts posted by Mojoman

  1. 8 hours ago, FRAYDO said:

    [blurb]Hey, how about a little community update! Couple happenings here and there within our community and others, so let's get up to speed.[/blurb]

     

    Ice
    Lifetime RA-lism advocate and long-time member of the community, Ice has been brought on to the team. Collaborating closely with Wallywood, Ice will be helping out with Tiberian Sun: Reborn 2.0 and already has a couple of new models to show off! Expect to see these in a TSR update soon.

    I expect that when units step into Tiberium they have the full progression of Tiberium poisoning modeled and animated.

    Also Tiblistic would be a trip to a local medical center.

  2. Had a thought while playing today.

     

    You know those guard towers and bunkers that you see scattered around as set pieces? I find their main use to be a quick place to hide from vehicles as you then slowly get blasted by splash damage, or hide from an air unit until they lose interest. Or if you're feeling patient, ambushing an arty or v2 that happens by and killing it from behind. That's mainly bunkers though, the guard towers are extremely limited in that, as they stand out like a sore thumb.

    I was thinking, would it be possible, or desirable, to add an area buff to towers and bunkers that would reduce splash damage from explosions like a tank shell or v2 rocket / arty shell? Infantry damage from bullets would be unchanged obviously, and tesla damage would be unchanged as well (Due to shockies being unfairly dinged and frankly electricity zaps things good).

    It would provide an incentive to use these structures as something other than a place to hide and die.

    The capture logic on Rocktrap shows that specific areas can detect a player being present, is it possible to add a buff in them?

     

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