Kanto News 6 reporting with breaking news! Police have just escorted a Team Rocket Admin, Killing_You, from the Silph company building. One Trainer, OrangeP47, was seen on a stretcher, but fortunately police tell us he is alive and will recover. The five other Trainers have exited the building to cheers from the citizens and police forces. It's thanks to good-hearted trainers like these that thugs such as Team Rocket don't dominate our peaceful world.
Our station was hijacked a few days ago. The Team Rocket Boss, identity unknown, had made a threat to the Trainers. Police have searched the Silph company building but were unable to apprehend a suspect. Team Rocket may no longer be a threat for now, but their organization is still at large. Still, now is a time to celebrate and...<fade to credits etc>
HALL OF FAME
OrangeP47 as Trainer!
There isn't much more to say. You came out the door with guns blazing and quickly tracked down scum. You made an excellent team composition, too.
Killing_You as Team Rocket Admin!
Despite the absence through the discussion phases, Killing_You came into the fights prepared. His Alakazam would have been a truly unstoppable force if he'd had more time to get items, and had his partner Shade939 still alive. If only he'd been present to use scum's greatest weapon--words.
Shade939 as Team Rocket Admin!
Shade had a few mistakes that we discussed in the Rocket Doc. Overall, I still think he did the best he could, and everyone slips up from time to time. If it wasn't for his logical comments on game mechanics, this game could have gone a bit more poorly and less optimized. In fact, you all were a great help in keeping a complex game like this running smoothly.
FRAYDO as Silph Executive!
FRAYDO was the only cop in the game, and even then scum had Fake IDs available to them. The way this was set up made town consider the presence of a godfather, and Giovanni's transmission only added to that. In retrospect, I should have started one of the admins off with a Fake ID, since this was a tad risky and dependent on town second-guessing themselves. Scum never went for the T3 Rocket Box though--they might have prioritized it had they known they could acquire a Fake ID item.
Sunflower as a Trainer!
Sunflower did really well in her battles, and I have to hand it to her--it's definitely one of her strengths. I'm looking forward to her continued show of force in PokeMafia 2.
TheIrishMan as a Trainer!
High HP matters. You knew this, didn't you? From the start of the game I figured you'd be one tough guy to take down, and I'm surprised nobody thought you might be scum after the second-guessing around the cop reports. Also, congrats on being the only player to fulfill their secondary objective (even though your rival turned out to be scum)!
Category 5 Hurricane as a Trainer!
I feel like it's been a while since you've been able to sit back and relax your brain during a mafia game. With your team and decisions, I could tell you were having fun with it instead of being the super-serious-sherlock you normally are. To be honest, I'm glad it turned out that way.
On Game Mechanics
Most of my opinions and observations on game balance can be found in the scumdoc, where you’ll see I actively tried to give advice to scum in sticky situations (but not to the point of making them insta-win). Remember that this is an experimental game. There are bound to be issues, especially with Gen1, which is why I was open to fixing certain aspects of the game as it was ongoing. Despite that, Shade and KY played extremely poorly—no amount of balance will fix that, and I had to refuse to add a handicap multiple times to the point of threatening a modkill.
The critical moment, I think, was Battle 5. Battle 2 was a hint to how this game would end up when Shade kept spamming a OHKO move with only 30% accuracy, but Battle 5 could have gone very well for them if they’d paid attention. By that point Shade had several items at his disposal but used none of them, and KY could have been using Slash for critical hits over the lower-damaging Rage. I even coached them a bit before the battle out of pity, and they didn’t listen. They also took greater risks like not training Magikarp into Gyarados when it only needed one more VP, and putting Machop and Charmander into battle at a risk of losing the VP they had.
Aside from that, they really didn’t have a good plan with their primary weapon: words. Shade missed several opportunities to try to spin the votes onto Category 5, but didn’t take them. KY was virtually nonexistent in the early discussion phases. I’m confident that had any other duo been scum, they’d have won.
Mechanics-wise, I feel that some moves need work, especially the trapping moves, but other than that I can’t see any big issues. The power is with the players for this kind of game, so balance is a matter of perspective. Take away the mistakes players make and the game appears suitably balanced, although I would perhaps rework the cop mechanic given the amount of time it takes for even one player to be eliminated from the game. Changes include removing the GM-confirmation in PMs (checked your ID…) as well as giving scum a Fake ID from the start.
On Rivals, that system was meant to help scum keep things a little more chaotic and also keep players from deciding to gang up on any one other player. Unfortunately, the secondary objective was almost entirely ignored—the exact opposite of how I thought it would go, given previous games. Perhaps it could use some sort of reward or consequence for fulfilling or failing the objective (aside from post-game accolades).
Documents
Team Rocket Doc
Game Data
Giovanni will return