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Everything posted by Jeod
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TURN 5: Alakazam used Recover! Alakazam recovered health (55 HP left)! Scyther used Slash! A critical hit! Alakazam took 11 DMG (44 HP left)! Snorlax used Rest! Snorlax went to sleep! Snorlax recovered health (160 HP left)! TURN 6: Reflect wore off! TheIrishMan used a Paralyze Heal on Snorlax! Alakazam used Disable on Scyther! Scyther's Slash was disabled! Scyther used Swords Dance! Its Attack stat rose to 165!
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So, all that corrected, with Attack at 110 and Defense at 67, and Reflect at 1/3, Slash would do 11 damage.
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X-Defense takes a base stat and multiplies it by 1.5 to get the modified stat. Alakazam's base defense was 45, which multiplied by 1.5 gives you 67.5 rounded down to 67. That's the correct stat, but I used 80 by mistake due to the way I have my battle tracker set up. Take a look: It's easy to accidentally use Scyther's defense of 80. That's why I'm grateful for these kinds of questions. Player Pokémon Type 1 Type 2 Max HP Atk Def Speed Special Status Condition Current HP TIM Snorlax Normal 160 110 65 30 33 Paralyzed 80 Cat5 Scyther Bug Flying 70 165 80 105 82 70 KY Alakazam Psychic 55 50 67 120 135 28
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You missed the X-Defense. Pokemon always rounds down, too.
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Corrections for Turns 5 and 6: TURN 5: Alakazam used Recover! Alakazam recovered health (55 HP left)! Scyther used Slash! A critical hit! Alakazam took 9 DMG (46 HP left)! Snorlax used Rest! Snorlax went to sleep! Snorlax recovered health (160 HP left)! TURN 6: Reflect wore off! TheIrishMan used a Paralyze Heal on Snorlax! Alakazam used Disable on Scyther! Scyther's Slash was disabled! Scyther used Swords Dance! Its Attack stat rose to 165!
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Slash on Alakazam, Turn 5: Damage = ((2.4 * 70 * (110/80) /50) + 2) * ((1 + 1) * 1) = 13 Reflect reduces that by 1/3, so it comes out to 9. I initially halved it.
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TURN 5: Alakazam used Recover! Alakazam recovered health (55 HP left)! Scyther used Slash! A critical hit! Alakazam took 6 DMG (49 HP left)! Snorlax used Rest! Snorlax went to sleep! Snorlax recovered health (160 HP left)! TURN 6: TheIrishMan used a Paralyze Heal on Snorlax! Alakazam used Disable on Scyther! Scyther's Slash was disabled! Scyther used Swords Dance! Its Attack stat rose to 165!
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Correct. Also, I forgot to recalculate Slash after Orange's X-Defense. I'll update that turn when I post the new one.
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TURN 5: Alakazam used Recover! Alakazam recovered health (55 HP left)! Scyther used Slash! A critical hit! Alakazam took 8 DMG (47 HP left)! Snorlax used Rest! Snorlax went to sleep! Snorlax recovered health (160 HP left)!
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That's what I always do in autos. The playuer I auto for is locked into their moves, I don't change them based on your posts.
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Move 3. It isn't fair to KY if I autobattle but allow you two to know what move he'll use next, so I'll mask them and refrain from posting the target.
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Normally yes, especially if Category 5 intervenes here. I'm following his autobattle PM though. TURN 4: Category 5 used a Paralze Heal on Scyther! Alakazam used Psychic on Snorlax! A critical hit! Snorlax took 49 DMG (80 HP left)! Snorlax is paralyzed! It can't move!
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Psychic on Snorlax.
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TURN 3: OrangeP47 used an X-Defense on Alakazam! Its Defense stat rose to 67! Category 5 used an X-Special on Scyther! Its Special stat rose to 82! Alakazam used Psychic on Snorlax! Snorlax took 16 DMG (129 HP left)! Snorlax's Special stat fell! Snorlax used Seismic Toss! Alakazam took 27 DMG (28 HP left)!
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I'll autobattle this until KY wakes up or until we reach a critical point where I don't feel right about making decisions for him. Psychic on Snorlax.
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The battle so far: TURN 1: Alakazam used Reflect! Damage taken by team from opponent's physical attacks is halved for 5 turns! Scyther used Slash on Magnemite! A critical hit! Magnemite took 8 DMG (17 HP left)! **Reflect halves by 1/3** Magnemite used Thunder Wave on Snorlax! Snorlax is Paralyzed! It may be unable to move! Snorlax is paralyzed! It can't move! TURN 2: Alakazam used Disable on Snorlax! But it failed! Scyther used Double Team! Foe's accuracy was lowered by 25%! Magnemite used Thunder Wave! Scyther is paralyzed! It may be unable to move! Snorlax used Seismic Toss on Magnemite! Magnemite took 27 DMG (0 HP left)! **Seismic Toss ignores moves like Reflect** Magnemite fainted!
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Ah, well in that case it does 1/3, correct. I suspect the reason they made it that way in doubles is for balance.
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I was hoping to see you do the rest, Retaliation! Not bad for your first time. I’ll do the autobattle rules Cat5 sent. As for Reflect, refer to the last battle—damage was halved. I’m not using a specific gen’s rules here. Disable does what it says: disables the move used on the previous turn. No move used, disable fails.
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Welp, dunno when Category 5 will be here, but I may not be awake by the time he hops on, and other participants may not be either.
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This looks like it might be intense, folks. Here's some music to set the mood. Pic unrelated.
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So I didn't make a male/male vs. male/male graphic, ok? TheIrishMan sent out Snorlax (145 HP)! Category 5 sent out Scyther (70 HP)! Killing_You sent out Alakazam (55 HP)! OrangeP47 sent out Magnemite (25 HP)! Aww...so cute.
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Player Trainer Nomination Rocket Nomination OrangeP47 Category 5 Killing_You Killing_You Killing_You OrangeP47 Shade939 FRAYDO Sunflower TheIrishMan Killing_You TheIrishMan TheIrishMan OrangeP47 Category 5 Hurricane Category 5 OrangeP47 Trainers: TheIrishman, Category 5 Rockets: Killing_You, OrangeP47 15 minutes to hammer.
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Another Rocket is randomly selected from the list of eligible players.