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Everything posted by Jeod
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Sure if you want to abuse a thing meant to help keep game progress consistent I’ll just start halving HP when I have to autobattle. Everyone gets one freebie. Any autobattle after has their Pokémon’s hp halved at battle start.
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I will allow this if the battle partner approves. However, you will only receive knowledge of the player's primary Pokemon and moveset. You would have no access to items, as the player must be present to use them.
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Player Trainer Nomination Rocket Nomination OrangeP47 Killing_You Shade939 FRAYDO Sunflower TheIrishMan Killing_You TheIrishMan TheIrishMan OrangeP47 Category 5 Hurricane Category 5 OrangeP47 My shift today ends an hour before hammer, so I'll be here to tally up votes and conduct the battle assuming everyone is ready.
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The primary issue is that I've started a new job so my schedule could overlap with the battle phases. I've taught @Retaliation how to resolve turns though, so if I'm absent he should be able to step in and keep things moving. You guys tend to check work anyway.
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I can autobattle for you like I did with KY if you like.
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Yup, missed it.
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Oh man trolling everyone with Explosion would be fantastic.
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Transform changes stats and stat modifications as well as moves. I would treat Max HP as a stat. 😛
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I'll also massively fuck up your PokeMafia 2 GMing by choosing a team of Dittos.
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You'd be eliminated, your rival condition, if you have one, would fail, and your partner would get to use another Pokemon to battle despite having 3 fainted Pokemon. Don't do it.
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It's not in the spirit of battling to sabotage your partner! You won't like what happens if you purposely target your battling partner.
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Player Trainer Nomination Rocket Nomination OrangeP47 Killing_You Shade939 FRAYDO Sunflower TheIrishMan Killing_You TheIrishMan TheIrishMan OrangeP47 Category 5 Hurricane
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Player Trainer Nomination Rocket Nomination OrangeP47 Killing_You Shade939 FRAYDO Sunflower TheIrishMan Category 5 TheIrishMan TheIrishMan Killing_You Category 5 Hurricane
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So I realize some of you have a surplus of Pokecoins due to not submitting any night actions on various nights. This will be the last time I tell you: Each command may only be issued once per night with the exception of specific commands. ##Primary = once ##Buy TM/HM = once ##TMXX <Pokemon> = once ##HMXX <Pokemon> = once Etc, etc. Also, a Pokemon can only learn one move per night.
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There is nothing interesting on the news today. But, today will be a double battle day! *I'm starting a new part-time job soon and it's closing shift, so I'm opening the day phase early in case I need to move hammer to an earlier time.
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It was in the games too. In Gen1, only 5 Pokemon could learn it.
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TURN 11: Kadabra used Recover! Kadabra recovered health (36 HP left)! Nidoking used Earthquake! Kadabra took 12 DMG (24 HP left)! TURN 12: Kadabra used Psychic! Nidoking took 46 DMG (0 HP left)! Nidoking fainted!
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Recover.
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TURN 10: Kadabra used Psychic! Nidoking took 26 DMG (3 HP left)! Nidoking's Special fell! Nidoking used Earthquake! Kadabra took 12 DMG (16 HP left)!
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Psychic.
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TURN 9: Kadabra used Recover! Kadabra recovered health (40 HP left)! Nidoking used Earthquake! Kadabra took 12 DMG (28 HP left)!
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TURN 8: Kadabra used Recover! Kadabra recovered health (25 HP left)! Nidoking used Horn Attack! Kadabra took 5 DMG (20 HP left)!
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TURN 7: Kadabra used Reflect! Damage taken from opponent's physical attacks is halved for 5 turns! Nidoking used Horn Attack! Kadabra took 5 DMG (5 HP left)!
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Correct. Updated. TURN 6: Kadabra used Disable! Nidoking's Earthquake was disabled (2 more turns)! Nidoking used Double Kick! Kadabra took 6 DMG (16 HP left)! Kadabra took 6 DMG (10 HP left)!
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TURN 5: Kadabra used Psychic! Nidoking took 26 DMG (29 HP left)! Nidoking used Earthquake! Kadabra took 12 DMG (22 HP left)! Reflect wore off!