So you think I'm Hungarian? Interesting. My take on the scenario is that since Austria has emerged as a political power, that some nationalities would want annexation or at least an alliance to prevent other nations from taking them over. For example, Galicia was initially taken by Poland. I suppose an alliance in that example is the same as wanting independence, however. Sorting through which nationalities we should suspect as hostile won't be as easy as you might think, and it makes for fantastic discussion and scumhunting material.
Joking aside, I'm just now waking up and reading through the recent discussions more thoroughly. I do have a question for those of you who are familiar with this setting. What nationalities do you think could become or are hostile-aligned?
Time to follow through on my stance.
##reform Economic
As for today's investigation, ##investigate OrangeP47. Being a lore savant warrants the rest of us being sure of your alignment to prevent manipulation through propaganda.
I think the safer reform to start with is economic. If it does drastically affect game mechanics and actions, it would be for PP and we could go into Day 2 with more information on reform mechanics.
Agreed. But what often precedes war? Death, a catalyst to beat the drums. I think assassination is definitely on the table for our warmongers and we ought to tread carefully until we have a better grasp of the mechanics.
I'm a tad confused by the complexity of the OP, so forgive me if I'm slow the first day or two. Regarding these reform votes, does a reform, if passed, affect the "game board" other than progress toward objectives? i.e. Would passing a military reform during the day and whatever further paths said reform has at night cause an instant national change such as enabling/disabling actions?