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Threve

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Posts posted by Threve

  1. Threve Remastered Weapons


    To install, place the file in the Data Folder. You just drag and drop them. Navigation is as follows.

    ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release >Data (DATA FOLDER)
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    In celebration of C&C Renegade's upcoming 20th anniversary i've decided to redo the Renegade weapons. The original Renegade weapons were 256x256/512x512 files made back in 01 (During development)

    This Remastered Texture package takes these files and puts them through a process of touching up the weapons how I saw fit.

    1. The textures have been Digitally A.I. Remastered to 1024x1024 and 2048x2048 resolution. Effectively doubling the detail. (Credit to flow111)
    2. Bump mapping has been applied through the .dds file. This makes the weapon actually have some texture rather than the smooth almost acrylic paint like skin that was made.
    3. The contrast and brightness along with extra bump map texturing has been applied to places like handles and grips.
    4. Scratches, weathering and rust has been applied to every weapon to help showcase the war that their being used in.
    5. The weapons have been given a black and white filter to get rid of the weird off coloring that most had and help simulate a more metal/realistic look.
    6. Some weapons were given a burnished, black .png mapping to help with black wear mark details.
    7. Finally each weapon has been given weapon specfic detail one by one to help give off some character. They range from Kill Tally's, Iron Sights, Weapon specfic warning labels, ID Numbers, Heat Resistant Metals like Gold and Loading instructions.

    Enjoy and cheers to everyone for 20 years and counting. It's been quite a wild ride.
    See you on the battlefield and untill then, rq.
    - Threve

    Notes:
    Ricardo Milos screen (Volt Rifle) not included.
    All weapons done with exception to the Flame Thrower. (To be updated later, still updated to higher resolution)


     

  2. 5 hours ago, GibbletsnBits said:

    It's not about positioning of mines when 3bots (1 gunner) and an !char use can be applied to remove mines that are hidden. Then it's about volume of mines, if there weren't a proxy limit then I'd have no problem. I feel I can speak on that with some authority, as I'm pretty good at sneaky mine spots.  I know nothing of the requirements changing for !support, I also don't know the original requirement either :P. When I defend a base I get (assuming we're not losing) about 30-40% of the veterancy of those who are attacking in w/e fashion. Can't call !support, only the players who were in the field have the veterancy required to do it. I doubt (Tesla7man) would have the vet pts in that situation either. !support in a building is rarely a choice except if it's right now being attacked. Do it ahead of time and they run out of the buildings ASAP. For the record, I have no problem with !ammo it's got lots of justified utility.

    You're again assuming that people assualting a building will have the ability to call in !support every single game. Getting to !support takes a long time. In addition people call !support (when they can) because they see mines on the building door. If they don't, they hit the mines and die instantly. So no, you're not putting the mines in sneaky spots because they see said mines and call in !support. 

    This argument or suggestion of "Removing the mine limit" has been brought up by people over and over to which I have to give the same answer.

    1. I've been able to effectively mine a building with near 55 mines out of 96. Providing plenty of room to place more wherever you'd like.

    2. No mine limits mean that you can just spam mines all over the building. Why bother attacking anymore as an infantry? You're forcing the game to be more about rushes with tanks being the only tactic allowed more than it already is. Yet again anouther situation of A. Can't do anything as an attacker , B. Don't have to do anything as a defender.

    3. You don't place mines in spots that won't be detected/disarmed. You don't place !support in buildings when you have the ability. The bots also don't just run out of the building when called in ASAP. I would know because I have used !support bots for in the past when fighting known base rushers.

  3. 19 minutes ago, GibbletsnBits said:

    I still disagree. To my experience all the renegade games are at their best when requiring and rewarding teamwork. Commands are the antithesis of teamwork. They're a crutch that rewards solo commandos to play by themselves. Commands let you bring your own allies so you don't have to engage with your team to be successful. Most salty for me, they poop all over any attempt to proxy mine a building, as long as you have a high enough veterancy.

    Then mine places where someone won't expect it. For example, dont mine the door to the ref but instead the wall. This will make players assume you didn't mine your base and will instead die instantly after making the mistake. You can even throw the mines inside the bottom roof area of the com center to have them go inside the building so they're impossible to disarm. In addition, gaining !support is difficult now since the requirement was upped after it was swapped out. You have to be lvl 4 to get !support now, you don't instantly get it. If it's such a problem as well then deploy !support inside a building.

    IA still is teamwork. But it's a game that doesn't force you to use it each and every single game. If you believe that teamwork is the best route, then find a way to make it so you can use teamwork to defend the base like having someone (Tesla7man) just camp the base with a gap gen.

    Like yeah, players use !cmds. But they not only earn them, but they're also given to any player in the game as well. 

  4. !Cmds are something that encourages players to attack or defend and actually play the game. While I can see why you think they "Break TF out of this game" it's something that is seen from your prespective. 

    They way I see it is commands encourage offensive gameplay and speed up the game while also rewarding people who attack as a result or defend. By not using !wep, !support or !char to disarm mines I don't exactly understand how i'm supposed to go up against a building when it has 8 mines, 1 Techie bot, 1 Base Crew and the chance that someone who dies will spawn there any moment. And no, I'm not going to get everyone to spam tanks every single game like APB to win a game because that's the only realistic strategy to take down a base.

    The problem I have with people saying that it's "Abuse" is how they typically turn a blind eye to other things. If someone isn't allowed to use !char during battle when are they allowed to use it? Does that mean you can't use !wep during battle as well because that would be abuse? Someone using !support alerts the whole base where they're at, so why is it abuse when it tells everyone the location. 
     

    I think I can best wrap it up by saying this and what I believe. If everyone has the ability to do the same thing (Everyone can use the different !cmds) then it's not abuse or having something broken. Instead you need to use it the same way, get more creative with how you use it or get left behind. 

  5. On 11/2/2021 at 12:24 AM, Mojoman said:

    Hey guys!

    I was just wondering if someone could tell me the story of Darth Plaguis the Wise the old APB vs Reborn feud? I was rereading forum posts from 2015 (Ahhh memories) and came across people comparing that drama to the old APB vs Reborn. Can someone fill me in on when this happened and what happened? I assume it was from the mid 2000's.

    Idk who's the oldest on here but you'd have to find some real old school oldbie to give you a definitive answer.

    I'm pretty sure it boiled down to nearly all Renegade drama at the end of the day though. Someone's bored, complains about something, shit show/fourm posting ensues, everyone forgets about it a month later. Although in the mid 2000's a lot of conflict was occuring with APB due to a variety of reasons. The APB v Reborn drama was most likily as Gibblets has kinda said.. "Which game should we work on/which game is better/why is this game taking away players from the other game when the other game is my favorite".

  6. 3 hours ago, Shade939 said:

    Increased risk that isn't offset by the increased reward mainly.

    The villagers might be hostile to us for all we know, and they certainly haven't contacted GDI  asking for help for whatever reason before now.

    Yeah. It seems like the general public isn't too happy about GDI at the moment. And if it's a small village any outsider will be quickly noticed.

  7. 52 minutes ago, Shade939 said:

    I would argue that our chances of running into a manned armored vehicle are actually the lowest at the Nod base which is basically a barracks with a landing strip nearby it seems. One of the last things I'd expect it's crew to be doing is sitting inside a vehicle parked right outside the barracks instead of patrolling the surrounding area such as near the village and Tiberium Field or defending the Research Center instead.

    Although, I'd still probably want to capture it and use it to get to the Nod base instead of walking if it is present.

    And if there is an armored vehicle defending the research center, then if we can visit the base without alerting everyone else, it would still represent our best opportunity to set up or find a way to counter the vehicle. Either figuring out information about it in order to try and avoid it, finding a weapon at the base to deal with it, or setting up explosives so we could try blowing up the base as a distraction later on.

    Well if it's Tib Dawn rules (i.e. no Stealth Black Hand Infantry/Proxie Mines) then to the Nod base it is. We can scout or see what we're dealing with when we're nearby using the .50 Cal Sniper Rifle scope and then decide whether we can hi-jack a vehicle, take out the Power Plant first or find more intel/supplies then. 

  8. 58 minutes ago, Shade939 said:

    Right, now I feel like I have a reason to elaborate on what benefits I think the Nod base has if we can sneak into it.

    1. Information, if anywhere other than the research center has information about the area and whatever experiments are going on it should be kept here.

    2. Supplies, the Nod base probably has some spare weapons if not military grade vehicles lying around and who knows what else we could grab.

    3. Sabotage, one of the easier ways to get past any security in the Research Center would be if we set off a remote explosive at the power plant to provide a distraction to get inside the base. And this should be the main source of reinforcements to the Research Center if we're detected.

    Of course, that's assuming we can stealthily move around the base, and most of it's guards are busy somewhere else.

    We have no Anti Vehicle weapons. If we see a tank of any kind our only hope is to run. Our .50 Barret Sniper rifle might be able to take down a Buggy. But then we're SOL on shooting infantry from long range.

    We're really relying on not encountering an armored vehicle.

    Also @ Mojoman  is this Tiberian Dawn units/rules or Renegade Units/Rules (I.E. Stealth Black Hand infantry units)?

  9. Land in the Tib Field. 

    The locals know the land and the people and will out you very quickly, revealing you to Nod and making the fact you landed there irrelvant if not worse off. It's also super far away.

    Landing at Nod base is a better option, but you're going to come into contact probably and have no ammo to waste along with nothing to deal with vehicles. "Lightly Guarded" may mean 1 Light Tank which you can't deal with or a Buggy that'll just hunt you down.

    The tib field means you'll take contact but on your own terms. You'll just run out the tib field as fast as possible and if you have to deal with the tib life forms then so be it. At least no one is around. You're also the closest to the objective.

  10. Ricardo "Patch" Milos


    A replacment for Patch in Interim Apex.

    Files include a String (Name) replacment, PT Replacement and textures.

    To install, place the TTFS files in the TTFS Folder and the Data files in the Data folder. You just drag and drop them. Navigation is as follows.

    ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release >Data (DATA FOLDER)
    C: > Program Files (x86) > W3D Hub > games > ia-release > IAFiles > InterimApex > ttfs >files (TTFS Folder)


     

  11. The A.I. in this game is janky unless we're talking about the new custom bots built by W3DHub.

    The turrets I believe target ethier the closest target, the last target they were firing at, or whatever hits them last (Based off of the other "non W3Dhub Advanced A.I." i.e Turrets/!support bots) The A.I. for the turrets may be able to be reworked so it only targets infantry but I don't even know if that's possible for a variety of reasons (Most namely Kaskins doesn't do the scripting and we're using old scripts at the moment so other things work). Also, the ability to target vehicles means you can detect stealth vehicles.

    My best course of reccomendation would be to get enough !vet for bots, or get a hotwire and place proxies on the ground around the area of where your tank has set up shop. I typically use this with the Merkava when I deploy to detect SBH's, and keep infantry at bay while I shoot them or fall back.

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