So remember when people said they wanted kind of a location based game? I'm making some last minute changes that might make that a reality. This is literally an idea I had just now (brought on by realizing there was an error in my notes), but I actually think I can have it ready by tomorrow's start time, AND it'll improve the game a lot and make it more memorable. Can't say any more right now.
Though there is also another point that I CAN say right now. I've already mentioned how nights will be a bit more fluid than in a normal mafia game. I'm going to take this a step further and do some advanced processing on certain night orders, as well as allow continued night action on some night actions during the next day. Now I know that might sound like a pretty radical change but it's actually not that big a deal. Here's an example of what I mean. Say one of your orders is to shop for a held item. After you confirm your orders (because you can't take it back), I'll go ahead and present you with your shopping list you can pick from, so you can go ahead and decide what item you're buying before the night is up, rather than waiting until day start to present you with your list and having you pick during the next day. Conversely, the way some actions in this game work and interact with each other, some of you might find yourself confronted with a *choice* to make a day start. This choice would occur during day time, even though it's technically part of the night actions. As an example, in your day start PM you might be presented with a note asking you if you'd like to venture down the left path or the right path. This is technically a consequence of night actions, but I'll give you some time to ponder your decision while the day phase starts.