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TheIrishman

Forum Game Masters
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Everything posted by TheIrishman

  1. Well, isn't this exciting. Congrats on the failed kill as well last night, scum.
  2. Guess I wasn't back in time. So Alstar, Mojo, and Retaliation? I mean, I suspected Mojo and Retal for sure, but Alstar is a bit of a curveball
  3. I'm going to get drunk tonight while I binge Linkin Park so don't expect anymore responses from me today. I'll try to be on before hammer.
  4. Ugh, I was thinking hammer dropped today. I keep losing track of the time...
  5. But Mojo isn't here right now due to work so I'm sure if I'm comfortable voting for him :\ I feel like he's been fairly active but hasn't offered much and most of his posts have been jokes. Reminder to everyone, if there are 3 scum members and we mislynch today, we lose. (although isn't there usually a warning of some kind if that's the case?) And if there are 2 members and we mislynch today, we could lose D4 if we mislynch again, provided they or we don't accidentally kill the last silo :\
  6. You aren't really on the list in my mind, but I put you there just so everyone excluding myself would be on there.
  7. With what you're saying, it implies that scum could've chosen the other silo, which means they would know who the other silo is and how would you know that scum knows who the other silo is? And didn't 3 people vote me? Too lazy to check. I'd rather not think that Orange is scum, simply because he's been drugged up and I don't think he'd be scummy enough as a person to use that as an excuse for inactivity if he we actually scum. I'm more suspicious of him at the moment. Here's my list in order of suspicion as of right now 1. Mojoman 2. Chopbam 3. Retaliation 4. Chaos_Knight 5. Alstar 6. OrangeP47 7. Jeod Obviously no need to rate myself since it'd be biased anyway. I feel like Chop has done a pretty good job at town, which is why I'm all the more suspicious. He's usually pretty good at blending in. Just going with meta here. I don't think Alstar is scum, simply because it'd make him too overpowered.
  8. I think he's trying to say this can be a game where both Town and Mafia can lose? If mafia destroys the silos, they can still be killed off by Town?
  9. Wouldn't being bulletproof during the night make it so you couldn't be nightkilled by mafia as long as it doesn't specify?
  10. Oh, so you lied about being bulletproof. Scum, please, if you win, please kill Jeod as well.
  11. ##unvote And Jeod couldn't be the serial killer since he's Neutral Evil.
  12. Wait, what? That vote actually counts? I was just joking since I wished he could actually be lynched.
  13. We're currently at 7 (8) players. D3 7 N3 7 → 6 D4 6 N4 6 → 5 D5 5 N5 5 → 4 D6 4 N6 4 → 3 D7 3 If we tried a no lynch tactic, it wouldn't enable us to win either. If there are 3 scum, we still lose D4, if there are 2, we lose D6. We might've won if we tried a no lynch tactic from the start AND didn't shoot any guns, but we'd have to somehow guarantee that scum couldn't shoot their either. Either way, relying on our silos to win it for us is hopeless.
  14. Yeah, I was going to correct that, but in my example above, Jeod was included as being neutral, so the winning on certain days with however many players still stand as is. So if there are 3 scum and we lynch a townie today, we lose.
  15. No, Heavy Tank dies dies on block, apparently. I already pretended the Engineer worked in the example, and Starshina wouldn't have helped much in keeping us alive for 7 days. Maybe if we have a roleblocker, like an Officer. Actually I didn't think about that before, maybe there is still a SK, but someone locked him up? Anyway, the point is, by the time we reached D7, scum would've already killed us or our silos, if not that, then maybe we killed before. But the point is that D7 is basically impossible to reach. Which seems odd when the scum's special objective makes it easier for them to win, while ours is just there to give us false hope.
  16. Anybody ever noticed how this game is a bit skewed in scum's favor? By that I mean that Town's special victory condition is impossible to complete, unless we repeatedly lynch buildings. D1 12 → 11 N1 11 → 10 D2 10 → 9 N2 9 → 8 D3 8 → 7 N3 7 → 6 D4 6 → 5 N4 5 → 4 D5 4 → 3 + 1 (Engineer revives building if he didn't already die) N5 4 → 3 D6 3 → 2 N6 2 → 1 D7 Nuke goes off, we win. Just kidding because scum won either D3 if they had 3 allies and we didn't kill any, D4 if they have 2, D5/D6 if they had just 1 left. This is all assuming we didn't use any guns to kill each other (like we would be expected to) or that they weren't able to get a double night kill, like they already have. Right now we're sitting at D3 with 8 players, and we'll more than likely get down to 7 or lower if more shots are fired, and probably follow the above example, except without the engineer reviving, so we're guaranteed to be unable to get our special win condition. The game itself is fun but D7 is too much of a stretch for the secondary win condition with only 12 players.
  17. I don't know, has there ever been an artillery in the previous games? The random part makes me think that nobody would know where it came from since even the artillery doesn't know who they'd hit.
  18. Oh nice catch, I didn't see that the day shot just says random instead of random soviet like the night action.
  19. Bad news: one of our silos is down Good news: It looks like we might not have a serial killer. If we don't have a serial killer, my best bet is that scum has Artillery. I think maybe it didn't pop up as being killed by scum since it was random.
  20. Player Count: 8 2 2 Roles Soviet Allied Third Party/Neutral Protector Cat5 Heavy Tank X X Medic FRAYDO Engineer X X Role Blocker X Probably Engineer X Cop Starshina Killing_You X X Serial Killer X X Unknown Missile Silo N/A X X Missile Silo N/A X X Other Unknown Probably X Custom Role Unknown Unknown X Mystery X X Jeod Dr. Ryuk Players Left: 5 2 1 (2) What's changed: Previously I thought we had 9 town members, and 3 hostiles, 2 as scum and 1 as third party. Now it appears that we only have 8 members and 4 hostiles, 2 as scum, 1 third party, and 1 neutral. The 33% anti-town is unexpected and looks like it may lead to our demise, especially with the neutral evil that is Jeod.
  21. I wasn't really worried about how people read my posts before, just defending myself from Chop like usual. The only thing that got me real worried was reading pages 13 to 18. It started with me thinking Jeod would get killed or lynched, then all of a sudden things were turned against me and I thought I might've got lynched before I could even say anything, and then Jeod was revealed to be some sort of ridiculously OP hostile yet still neutral role. Things got pretty hectic while I was working. And I wasn't fishing for notifications, just stating a fact. And if it were revealed after, I didn't think it'd really hurt town. Yet now that I've thought it over, I can see why it wouldn't be good for town since it would've probably reduced the odds of who the cop could be from 1/9 to 1/8. Yeah, I wish I could kill Jeod right now just for the personal satisfaction after he kinda helped screw us over. I'm going to post a new table in a bit.
  22. Well my first paragraph was mostly in response to this ↓ And then the next was in response to the night phase, then an analysis on players, and lastly an additional thought because I didn't really have anything to say about KY and I didn't want us to automatically assume Alstar had to be town. In mafia it seems like a healthy case of doubt is always necessary. And my lament at the end was just me lamenting >.> I don't try to think about how people will react to my words before I say them.
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