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Shade939

Forum Game Masters
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Posts posted by Shade939

  1. Just now, Category 5 Hurricane said:

    And I'm totally lost on what's going on for combat today. Is everyone happy with whatever it is we're doing?

    Basically I just shrugged and said sure. I'm only worried about Rocket winning a fight, so unless they're actaully willing to fight each other despite the fact they should be outnumbered by Town...

  2. 3 minutes ago, Category 5 Hurricane said:

    I kinda feel like this is too powerful. I prospective person with a level 50 who loses could get a level 10 up to 45 in one night. I think this would make putting all your coins into one pokemon the only way to play.

    I do agree with that point in making it the most effective strategy.

    But it's mainly about reducing the amount of time it takes to create a viable build after you've lost a Pokémon and have to replace it.

  3. Just now, OrangeP47 said:

    Also if I vanish for awhile, other than for stated reasons (such as making dinner before I resolve any battles), it's probably because my power went out.  Thunderstorms starting and looking to last awhile.

    Assuming Irish is battling, then he shouldn't be here for hammer anyways. So it seems you have a pretty good time window to work with.

  4. 1 minute ago, OrangeP47 said:

    Here's my thinking.  Say you have two people, who have both invested say 30 levels into one pokemon, so they're level 40.  Everyone is convinced one of them is rocket and the other is town.  (Doesn't matter if they're right or not).  Say they battle and the town-suspect wins, going to level 50 while the rocket-suspect goes to level 10.  Everyone could just vote for the same matchup again and the level 10 person would be bowled over.  At that point this isn't really a game anymore.  This is designed to at least give the person on the out a fighting chance.  One person can't just run away with the game.  There will always be someone who can compete.  It would probably balance pretty well, because conversely say we're down to 1 v 1, and the rocket wins with a lvl 50 vs a level 50.  If the remaining town has nothing, the game's pretty much over.  I think we'd all rather see actual good battles than one side just forefiting.

    Of course, in that scenario, you're still going to lose the next day unless you can get your new primary Pokemon up to the same level as your opponent though...

  5. 4 minutes ago, Sunflower said:

    I mean... we don't really know all the details so I dunno. You made the game the original way cause you thought it was right, so I agree with Brigitte that you should just stick with it. Unless you think the original way is awful or something.

    The fact that he's suggesting it int he first place means he thinks it'll work out.

    It'll work as is, but then you'd be sitting out the next couple of days while you try to recover from losing a Pokemon you've invested in.

  6. 1 hour ago, OrangeP47 said:

    Okay, how does everyone feel about this solution to the level problem:  When a pokemon faints, you get half its levels to distribute to other pokemon.  So for a level 10, you'd get 5, a level 20, 10, etc.  You can break up these levels however you want across pokemon too, so say you had 10 to distribute, you could send 5 one way and 5 another.  The level cap would still be 50, but you'd also still need to reach an "effective" 60 to evolve twice, for pokemon that do so.  I'll also publicly reveal that every 10 levels is what gives you a chance to learn a new level up move.  How do we feel about this?  If the change is made, Jeod would retroactively have 5 levels to distribute.

    I guess I'll go ahead and support it then.

    But I'm not convinced it actually goes far enough.

  7. To be fair, all this does is make it less of a penalty to lose a Pokemon you've been focused on training, and requires less time for you to be max out your level again.

    It still doens't change the fact that you're going to lose to anything that has 10 more levels than your Pokemon, that's a problem with the damage formula being so level based, and how cheap it is to raise a Pokemon by 10 levels with a single night action already.

  8. 1 hour ago, OrangeP47 said:

    Okay, how does everyone feel about this solution to the level problem:  When a pokemon faints, you get half its levels to distribute to other pokemon.  So for a level 10, you'd get 5, a level 20, 10, etc.  You can break up these levels however you want across pokemon too, so say you had 10 to distribute, you could send 5 one way and 5 another.  The level cap would still be 50, but you'd also still need to reach an "effective" 60 to evolve twice, for pokemon that do so.  I'll also publicly reveal that every 10 levels is what gives you a chance to learn a new level up move.  How do we feel about this?  If the change is made, Jeod would retroactively have 5 levels to distribute.

    And what about the ability to divide the 10 levels from training a Pokemon into two groups of 5 now?

    Also, another penalty for losing to balance out the fact you're getting levels back whenever you lose? I think the last thing you need is an even bigger reward for losing...

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