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Shade939

Forum Game Masters
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Posts posted by Shade939

  1. One thing I want to point out is most Pokemon get a significant stat boost at level 30 or when they evolve. So, you should usually have an advantage vs.the NPCs barring Types.

    A level 30 Psyduck.

    HP 79
    Attack 45
    Defense  42
    Speed 47
    Special Attack  53
    Special Defense  44

    Vs. a level 30 Golduck which it evolves into.

    HP 97
    Attack 63
    Defense 60
    Speed 65
    Special Attack 71
    Special Defense 62
  2. 20 minutes ago, OrangeP47 said:

    Since we're off topic already, here's a question for you lot:  Numel or Charmander?  I'm playing a romhack of Heart Gold where you can catch any pokemon (from gen 4 or earlier), and I can get both a Numel or a Charmander early when looking for a fire type.  Charmander is obviously awesome, but Numel is also ground type.  I was originally thinking of getting a Charmander and a Phanpy to cover both those types, but with Numel I could do it in one pokemon... hmmm....

    Charizard

    11 minutes ago, Retaliation said:

    I think there's value in forcing yourself to pick the underloved pokemon when you can.

    I'm getting the impression you have a snorlax :v.

    What do I put in for STAB, Type, and RNG effect in the damage calculator?

    Snorlax example:

    Damage = ((((((2*15)/5) +2) * 70* 42/20) / 50) + 2) = (8 * 70 * 2.1) =1,176/50 = 23.52 +2 = 25.52

    So, after you do this, then you do STAB, Type and RNG for Crits.

    Damage = ((((((2*Level)/5) +2) * Power * Atk/Def) / 50) + 2) * Modifier * Item Boost

    Modifier = (Crit(1,2) * STAB * Weather) * Type

    Modifier = 1.5 * Type

  3. For one of these games, instead of picking our Pokemon I think I'd prefer it if the GM assigned them to use, so you don't really need to worry about running into the more OP Pokemon in the game as much.

    And instead you're forced to rely on training whatever Pokemon you get, or could find in game if you could capture Pokemon.

  4. And, if you only had a 5 level difference with a Snorlax.

    Damage = ((((((2*10)/5) +2) * 70* 30/20) / 50) + 2) = (6 * 70 * 1.5) = 630 /50 = 12.6 + 2 = 14.6

    Damage = ((((((2*15)/5) +2) * 70* 42/20) / 50) + 2) = (8 * 70 * 2.1) =1,176/50 = 23.52 +2 = 25.52

    25.52 / 14.6 = 1.74

    One solution that would reduce the difference would be to only gain 5 levels every time you train and instead Pokemon started out at level 25.

  5. 3 minutes ago, Shade939 said:

    Part of the problem is how levels calculate damage. Using a Snorlax for an example against some random Pokemon with 20 defense.

    Damage = ((((((2*10)/5) +2) * 70* 30/20) / 50) + 2) = (6 * 70 * 1.5) = 630 /50 = 12.6 + 2 = 14.6

    Damage = ((((((2*20)/5) +2) * 70* 55/20) / 50) + 2) = (8 * 70 * 2.75) =1,540 /50 = 30.8 +2 = 32.8

    32.8 / 14.6 = 2.24

    That's a pretty significant damage boost for what amounts to a single night action.

    With the correct math for a 10 level difference.

    Damage = ((((((2*10)/5) +2) * 70* 30/20) / 50) + 2) = (6 * 70 * 1.5) = 630 /50 = 12.6 + 2 = 14.6

    Damage = ((((((2*20)/5) +2) * 70* 55/20) / 50) + 2) = (10 * 70 * 2.75) =1,925/50 = 38.5 +2 = 40.5

    40.5 / 14.6 = 2.77

  6. 2 minutes ago, Retaliation said:

    I think I would be willing to enter a fight against a level 20 if I don’t have a type disadvantage.

    Part of the problem is how levels calculate damage. Using a Snorlax for an example against some random Pokemon with 20 defense.

    Damage = ((((((2*10)/5) +2) * 70* 30/20) / 50) + 2) = (6 * 70 * 1.5) = 630 /50 = 12.6 + 2 = 14.6

    Damage = ((((((2*20)/5) +2) * 70* 55/20) / 50) + 2) = (8 * 70 * 2.75) =1,540 /50 = 30.8 +2 = 32.8

    32.8 / 14.6 = 2.24

    That's a pretty significant damage boost for what amounts to a single night action.

  7. I'll join the list then.

    1. Trained.

    2. Bought Items

    4 minutes ago, Category 5 Hurricane said:

    I'm pretty unhappy with how my roster turned out. I haven't spent the time to chart everything out yet or even figure out what moves my pokemon might learn on their own yet, but last game I had two serviceable choices to begin with and by the time the game ended I had another one I was comfortable with. This time I pretty highly doubt I'll ever be happy with what I've got.

    https://pokemondb.net/

    You can use this to quickly figure out what moves your Pokemon can learn by generation, although I'll point out they link to the newer version of each moves after generation two.

  8. 3 minutes ago, Sunflower said:

    I have a lvl 10 pokemon but I dunno about the not being concerned part. :p

    Right, I'll put you up as a viable candidate for the fight today then. It's better if we put two level 10 Pokemon against each other, since neither one of you has invested anything in them yet. Or at least that's the general idea.

  9. 13 minutes ago, Jeod said:

    Just battling won't tell us anything new about who could be a Rocket, either. I have a proposal: we lay out our actions taken last night. We don't have to give the results or names of items or anything, just what we did or even how many actions we took. We might find a discrepancy somewhere. Thoughts?

    If we had a Town investigative role in game, then it could help them find out discrepancies between a players spoken actions and actual actions, but without it, we're basically doing nothing more than keeping Rocket informed of what we're doing every night and helping them narrow down any power roles we could have.

  10. 8 minutes ago, Retaliation said:

    I want to fight, and don't particularly care who I fight. Would make more sense to vote myself rocket tbh. I don't think risking another pokemon on a second investigation is worth it (unless Jeod reveals something). I bet it counts as losing a fight as well so you get one less poke-coin that night.

    ##rocket retaliation

    Fair enough, after last night, if I had a slightly faster Pokemon I could actually beat that Psyduck today, so it's at least possible someone with a better Pokemon than I could win today.

  11. Just now, Category 5 Hurricane said:

    We probably shouldn't attempt that again until or unless someone has at least a level 30 pokemon to field. While the level might vary depending on location, we'll find that out on later attempts anyway. We should reach for the known level first.

    Technically, you could probably win with a type advantage, so I'd at least call it doable as opposed to yesterday. But you'd still probably have less than a 40% chance of succeeding now as opposed to waiting a day and doubling your odds.

    It's also possible though that we're run into a level 40 encounter though, but 30 should be the average level since that's 50/2.

  12. 2 minutes ago, Brigitte said:

    ##investigate Route 30

    but i don't know who to send yet.... I don't want to fight a level 30 pokemon (lol?) with my party, not yet anyway, Will Route 30 have weaker pokemon because it's earlier in the game?

    I mean Route 34 isn't really that far from 30 but is there some weird distance mechanic we don't know about

    You saw how well investigating before we were prepared went over yesterday didn't you?

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