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Shade939

Forum Game Masters
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Everything posted by Shade939

  1. Yep, and he's not actually in this game... I suppose it makes more sense to direct that @TheIrishman instead then.
  2. So, @iLikeToSnipe, going to show up at some point and actually speak a bit more? Also, does anyone recall if iLTS posted in the thread yet?
  3. It's not exactly like you can't predict what hidden game mechanics would put in game based on what we already know though. The airfield is a eight tile unit, that we aren't going to lynch, if anyone tries to shoot at it during the day phase then they'll be lynched, therefore the Allies would have an ability to counter the fact that they would need a way to destroy a eight tile unit without targeting it during the day phases, or need to be capable of destroying it in a single day phase.
  4. Debatable, I'm not as in favor of a no lynch this game as I would be in other games, it mostly depends on how quickly the Allies could kill players during the Night Phases vs. how quickly we could investigate players...
  5. That's not always the case, but when the majority of players here are being silent, the odds are that Scum would be less talkative than Town in the main thread also.
  6. Also, because of just how relevant this image is for this game.
  7. As far as players go though, we really don't have may post from most of the players here still, so odds the majority of Scum are being silent if anything. Most players are averaging a total of two post so far...
  8. Generally, that's the same reasoning why Scum try to get me vote me up also though...
  9. Care to explain the reasoning behind that then? Other than the fact it means there are less votes on Orange now...
  10. I'm at least willing to give Category 5 a bit of a pass and assume he's having some computers problems, but some of these other players could certainly be more vocal.
  11. Not for certain, but I would assume that the initial state game mechanics wouldn't be completely thrown out and it would be replaced with something completely different.
  12. Of course, that's also assuming that since the NK is a depth charge that it probably only works on naval units, if the NK could target the Airfield then another counter isn't really needed for them.
  13. Realistically, I'd go ahead and state that it's probably a given that the Allied players would have a multi-hit night attack to counter the airfield.
  14. Should be underneath units, so water and ground portions should represent tiles with no one in them.
  15. It's only really confirmation that you're more than likely going to miss everyone if you used the shoot action now so it's pretty useless for anything other than proving you have it. 256 Tiles 161 Empty Water Tiles 54 Empty Land Tiles 33 Non-Airport Unit Tiles in game 8 Airport Tiles So that's 215 empty tiles for a 83% chance that you're miss everything, and only a 24% chance of hitting a Land Tile at all.
  16. It was at this moment everyone realized that they shouldn't have placed themselves in the first quadrant.
  17. Well, let's see if @Voe actually shows up to defend himself.
  18. Also, why did you pick those coordinates @Nodlied? As I've pointed out that's probably the best location you could have fired at the moment to try and find the Airfield...
  19. Spreading our shots out a bit more would be appreciated in this situation at least.
  20. Actually, that does leave the possibility of the Airfield being horizontally placed in those columns still, but vertically would be a completely different matter at least.
  21. Well, I can tell you where the airfield would have to be within those three columns now...
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