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OWA

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  1. (I was jesting, but we may make it garissonable, like the toilet)
  2. Cheers and keep waiting, it'll be here. 599 us dollars. Also, the ammo is put in the major weakpoint room, the ammo store, so putting it anywhere else would be kinda pointless. Nope, but you can use it to turn into Superman!
  3. Welcome to the blog guys and girls! Sorry it's a bit late. <h3>Soviet Barracks Update</h3> dtrngd has completed the interior to the Soviet Barracks! Now I will attempt to finish off the statue before passing it on to TheBeerinator to texture! The exterior underwent a re-shape to accomodate the big sliding doors, It took some fixing, but we managed to do a pretty good job when re-shaping it and making it in-keeping with it's RA2 counterpart. Take a look at the images below! <h3>Phone Box</h3> Brrring Brrring! Somebody answer that phone, but make sure that it doesn't self destruct after it gives it's message! Poggel has been modelling this English phone box for use on our british-themed maps! An international phonebox will also be made to put on other maps that are based in other countries, but this model is truly a treat for you english AR fans out there! Images below! <h3>Soviet Door</h3> dtrngd has finished up modelling the generic Soviet Door. Nothing much to say about this one other than you will be walking through this a lot. <h3>Team Messages</h3> I've found a house for next year and I'm putting the deposit on it tommorrow! Pete is coming to stay tommorrow! dtrngd has an advanced english exam coming up soon, so he's going to practise by watching X-Men Evolution! Awesome! danpaul88 is adapting the vehicles slightly, in accordance with some values that I posted up. No more sliding Flak Track hopefully! <h3>OWA's Random Corner</h3> Dr Robotnik has a gameboy game dedicated to himself! Madness! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=K1yneJSJx3E&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=K1yneJSJx3E&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=K1yneJSJx3E&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Unreal 3</h3> Was used in the creation of Lazy Town, fact!
  4. Yup, all will be revealed once we get it working. Podcast will be coming when me and Lord Kane can sort out a time. It's tricky to find the time at the moment.
  5. Welcome to this week's blog. It's friday the 13th, so anything could happen! <h3>Allied Barracks Ingame!</h3> At long last, the Allied Barracks has been completed and rigged up ingame! dtrngd and TheBeerinator have done an astounding job to get things rolling in the buildings department recently, which is awesome. I got goosebumps just walking round this structure ingame, because everything felt right and in place. Here are a bunch of images of the barracks ingame! These screenshots have been taken using the latest build of AR. Pretty cool eh? <h3>IFV Update</h3> I've been doing some work on the new chassis for the IFV, since the old model was fairly inaccurate and riddled with errors. This model is now nearing completion, so unwrapping can begin soon after. <h3>Poggel's Props</h3> Poggel has been busy whipping up some new props for us. These props include a set of swings, a redone set of pipes, some beach umbrellas and the tyre prop, all of which were featured in RA2! Here are some images below! See if you can find the two 3d models in this image <h3>Team Messages</h3> It was my birthday yesterday, so I'm now 19! I went out, got rediculously drunk and staggered back to bed to sleep. When I woke up I was covered in felt tip pen thanks to my uni friends A great night out! cfehunter is coming to visit next friday! danpaul88 released the lastest build of AR to the recently appointed testers. This new build features working sentry guns and the flak trooper amongst other things. dtrngd got the allied barracks ingame and semi-rigged. The only things left to do now are to get some new purchase terminals setup along with the buyable sandbag system and the weakpoints. Great stuff. Guywithawrench is texturing the allied harrier. More on this later. <h3>OWA's Random Corner</h3> Today in the random corner we have some ventertainment, courtesy of Mr T and a ventrilo server. <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>This is the end of the road for you my friend...</h3> ...until next week that is.
  6. I knew I'd missed something. Tesla Troopers will not be able to damage each other as long as friendly fire remains disabled.
  7. You don't choose. It gives you a random one at the start of each map.
  8. Welcome to this week's blog folks, I haven't got much to show but I'll do my best. Barrel scraping time! <h3>Apocalypse Rising Mentioned on C&C.com!</h3> Apoc and co. made a newspost over at the Command and Conquer website concerning the recent moddb awards and how several C&C-based projects had made it into the top 100. This newspost featured, Apocalypse Rising as well as A Path Beyond, C&C Reborn and Battle For Dune! Check out the news here. <h3>Shocking News! Lead Producer Cuts Hair!</h3> After a lot of thought, I have had my hair cut to a shorter length. This was a decision that I had to make on my own and have done. So look below for the "before and after" pictures. Before After <h3>Soviet Nuclear Reactor</h3> I couldn't think of anything else to put here, so I decided to re-render the Soviet Nuclear reactor so that it looked half decent and put it in here. Check it out below: <h3>Team Messages</h3> It's my birthday next week, on thursday! I also scored a 1st in one of my games design modules in uni. The hard work payed off! cfehunter is coming to visit me at uni in a few weeks. Eggman891 is also coming to visit me (but not at the same time). dtrngd, danpaul88, Chevy787, TheBeerinator and drunkill were all mentioned on the EA site <h3>OWA's Falcon Punch Corner</h3> CAPTAIN FALCON!!!!!!!! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=FFtw7qW7Vcw&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=FFtw7qW7Vcw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=FFtw7qW7Vcw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> Totally epic! <h3>Fin~</h3> Until next week.
  9. Maybe so, but who says that the PPSH that the conscripts use, isn't some new dreamt up version that can keep up with modern assault weaponry. Here at Bluehell Productions we like to kick reasoning and realism to the curb.
  10. I'm making the statue hold an AK-47 to link back to Red Alert 1/APB. There was no Moisin Nagant in RA1 so the link cannot be made that way. In rememberance of the first war, against the Allies, is my personal take on it. Not officially.
  11. If you want to turn off the chat, hit f8 and type "chat" (without the quotes) ingame before hitting Enter. This will disable the chat box if you feel this strongly about it.
  12. Welcome to this week's blog. I don't have much, but here we go! <h3>Soviet Barracks Statue</h3> I scanned in my own face and put it a top this lofty statue. This statue was destined for the Soviet Barracks so it could watch over the battlefield and inspire the troops with it's hard communist exterior. All that is missing is the statue's AK47, which is being modelled ready for next week. Who knows, maybe the statue will appear as a playable bonus character The statue was modelled by me! Now Recruiting! We are now officially recruiting new testers! Chronojam has more details. If you feel like applying, please send Chronojam a PM with the subject "BHP Tester" or something similar so that he can easily spot it in his inbox. Please include your in-game name, how much time you think you can give us, what days/hours are good for you, the specifications of your video card and RAM, and how good you are at the game. It's not really required but it will help if you write down why you want to be a tester or why we should take you on as a tester. Don't forget to vote for us!!! Just another gentle reminder, but AR and APB both made it into the Top 100 at ModDB and need your help for a chance to win Mod of the Year! Actually, we're both nominated for Indie Game Of The Year 2008; AR is in the Upcoming category, and APB is in the Released category. Tell everyone you know and support our projects: Vote for APB and AR at ModDB! Don't forget to register or login if you haven't already prior to voting, to be sure your vote gets counted. The sompetition looks really tough this time, so every vote counts! Please note that because APB and AR are both Indie Games in different categories, you can actually vote for both of them without competing with each other or your favorite mods on other engines! Now that's convenience! <h3>Team Notices</h3> I've been contructing my own 2d, sprite-based, side scrolling fighting game based on the game Mugen. This will allow me to have Solid Snake fight Ronald McDonald and M Bison fight a Metroid. I can even have Homer Simpson fight Peter Griffin. It's so fun! Still no podcast as Lord_Kane and I have been really busy and unable to sort out a time to record this podcast. We aren't sure when we will get the time, so some more planning will have to be done. <h3>OWA's Random Corner</h3> I was going to use a random video that may or may not have the ability to cause a seizure, but then theta123 came to me with this video about Donald Duck and Nazis, which is much cooler. Enjoy. <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=mZiRiIpZVF4&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=mZiRiIpZVF4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=mZiRiIpZVF4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Ciao!</h3> Until next wednesday!
  13. AI Miners will have more functionality, but the AI in w3d-based games has always been fairly dumb, so there's not much we can really do. The War Miner will be able to prioritise targets though! It's not out. Wait a while. 1. Nope. 2. Yes. 3. Look on the website at http://www.apocrising.com They did it in RA2
  14. Where's the love? We'll take a look and see what works best.
  15. I agree. The soundtrack is certainly fancy. I'm unsure, on the the whole disemboweling my good self, we'll have to see how it plays out
  16. Heya guys, not much to view this week but hopefully we should have some more stuff next week. Anyway, read this! <h3>Soviet Barracks</h3> dtrngd has been working a lot on the soviet barracks and has it nearly completed. All he needs now is some barbed wire and the statue for the top. Talking about the statue, we are thinking of doing something cool with it in terms of map types. On snowy maps, we could give the statue a scarf or something just for fun of it. Also, you'll have the pleasure of seeing my face as everytime you look up at the statue, since I'm putting my own head onto it. Trippy huh? Here are some images: <h3>Ivan's Knife</h3> TruYuri has rigged up Crazy Ivan's knife. It's currently rigged up to the Renegade arms, but we'll be doing something new with the arms sooner than you think, so keep watching this space. It's ingame, but positioning IS NOT FINAL. I hate hiding behind that excuse, but we wouldn't have anything to show otherwise <h3>Podcast</h3> The podcast has been put on hold, until we all get time to record it. I was particularly busy this last week, so I was unable to partake in the venture, so yeah. Keep waiting for that one. <h3>Team Messages</h3> I've been beginning to learn Unreal 3. dtrngd has revealed a few of his ideas for future maps. One that he wants to get in for the first release is Fort Bradley, which will be a mission map, "RA2_Fort_Bradley.mix (RC1)". After Freezing Straits he is either going to map Fort Bradley OR Blood Feud followed by Fort Bradley. danpaul88 is gearing up and waiting for art assets to get Alpha 7 out to the testers. Eggman891 could be coming to visit me to check out stafford uni TheBeerinator is doing lots of cool things that will be revealed later. Don't forget to vote for us in the MODDB TOP 100. We made it thanks to you guys! <h3>OWA's Random Corner</h3> Here's the intro to one of the greatest animes that I have had the pleasure of watching recently. Gurren Lagann! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=AgKSjUOrgQQ&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=AgKSjUOrgQQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=AgKSjUOrgQQ&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>End</h3> Until next time.
  17. Welcome to this week's blog. Sorry there's not much AR news, but we've been bottling up the information to use in the podcast to answer your questions with! Anyway, lets hit into the updates. Drill Ingame We got tired of waiting for the new gun hands to come along, so TruYuri rigged up the Allied Impact Drill for use ingame. The rig comes complete with a reload/check animation which should fit nicely into game. More on this when we get more weapons into game to test. Doors Here is what an allied door looks like! This was modelled by dtrngd and textured by TheBeerinator. There's not much else to say, so check out the image! New Logic danpaul88 has been working on an expansion to his building damage script that should make attacking structures more interesting. Team Messages I'm back at uni now and I have passed my driving test! It's been a busy week getting back into the swing of things, but expect more updates next week. We shall be recording the podcast ready for the next blog, so be on the watch for that! dtrngd will hopefully be joining me for the podcast, to answer all of the mapping queries and the questions that even I'm not too sure on TheBeerinator has completed the Allied Barracks now, so that's going to be sent afor rigging! danpaul88 has been working on the new test build and expanding on some neat ideas which were tried out last time around. We'll need to test these ideas before we make up our minds on what we want. OWA's Random Corner Have a McRoll! Next Wait and you'll see.
  18. Updates don't account for re-hashes.
  19. We redid the model once and now the texture once.
  20. Welcome to this week's blog. We've got some stuff to show off to you this week that I think it pretty exciting. Keep reading to find out. <h3>New Camoflages</h3> TheBeerinator has been working on getting the camoflages for the soviet side finalised. This will make everything easier to texture later on. With this, the terror drone will be recieving some model updates a new texture, although it may just have one camo (urban) compared to the other units which boast four. Here is an image of the newly fixed up camos, sported by the Flak Track! <h3>Allied Barracks Textured</h3> TheBeerinator has also finished up the Allied Barracks! This building being completed signifies a major milestone in development as we actually have our first fully textured structure! Expect to see it in upcoming tests and such as well as in the final release. Images below. <h3>Mystery Vehicle Revealed!</h3> Remember the mystery vehicle from a few days ago? Well the wait is over, and I am happy to tell you that it is the base for our new IFV model, modelled by me. The old model had quite a nasty mesh, so I decided to redo it. It's looking more like the RA2 IFV as well as featuring a fully-rotating turret now! Image below. <h3>Team Messages</h3> My pc is finally working as it should so I am back to normal as work goes. I'm back at uni on sunday. cfehunter is back to college this week or next. Lord_Kane and I will be attempting the podcast this week, if not next week. Remember to vote on the moddb page! Congrats to Chronojam who just had a really good job interview! Fingers crossed that it all shows up good. <h3>OWA's Random Corner</h3> The intro to one of the most rediculous animes known to man! Fist of the North Star! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=9nnGDQYGBYg&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=9nnGDQYGBYg&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=9nnGDQYGBYg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Ka-Cha</h3> Next week, my friends, next week!
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